WoWS: Get the Southern Dragon Myoko! (ASIA)

Remember these skins and those captains?

NA & EU server will follow up this Lunar New Year Event in late January too, according to the officially released calendar.

There Be Dragons!

Prove your worth on Lunar New Year in ships of four nations! You’ve got a full month to show your skills and impress the Southern Dragon. Can you earn her favor and bring her to Port?

Event Start: 20/01/2017 @ 14:00 UTC+8
Event End: 20/02/2017 @ 14:00 UTC+8

Combat Missions

Lunar New Year: US

Earn 20,000 base EXP over any amount of Random or Co-Op battles.

• Must use a tier V or higher US ship.
• Once per account


Dragon Flag x 5

Lunar New Year: Japan

Earn 20,000 base EXP over any amount of Random or Co-Op battles.

• Must use a tier V or higher Japanese ship.
• Once per account


Dragon Flag x 5

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112 Available on EU, FV4202 (P) on NA


Get it as part of three different offers, available exclusively in the Premium Shop from 20 January at 06:00 until 27 January at 06:00 CET (UTC+1).

Special Offers

112 Standard


112 Ultimate


112 Supreme


  • 112
  • 1 Garage Slot
  • 112
  • 1 Garage Slot
  • 2,800 Gold
  • Bonus: 15 Missions – x5 XP for a Victory
  • 30 Personal Reserves: +100% XP for 1 hour
  • 112
  • 1 Garage Slot
  • 12,000 Gold
  • Bonus: 30 Missions – x5 XP for a Victory
  • 30 Personal Reserves: +100% Crew XP for 2 hours
  • 30 Personal Reserves: +100% XP for 2 hours
  • 1 Vertical Stabilizer Mk 2
  • 1 Large-Caliber Tank Gun Rammer
  • 1 Enhanced Gun Laying Drive
  • 25 Large Repair Kits
  • 25 Automatic Fire Extinguishers
  • 25 Large First Aid Kits


FV4202 (P) Bundles

Available January 19, 03:20 PT / 06:20 ET
Ends January 30, 03:20 PT / 06:20 ET

FV4202 (P)

Buy Now  

FV4202 (P) Fully Loaded

Buy Now


  • 1x Vertical Stabilizer

FV 4202 (P) Ultimate

Buy Now

  • VIII FV4202 (P)
  • 3,000,000 Credits
  • 1xImproved Ventilation
  • 1xVertical Stabilizer
  • 1xGun Rammer


  • 4,000 Gold
  • 1xGarage Slot

WoWS: TAP Insider News (20-I-2017)

– The new Soviet destroyers you are seeing now are just part of first sub-branch, second sub-branch will come later; and no, stop thinking about missiles.

– Testing Mutsu, I heard she got some changes, we’ll see in supertest. And Alabama for normal users, too.
-USS Black is back in 0.6.1. I do not know what they plan to do with her. USS Black has Surveillance Radar of Baltimore. She carries the strongest torpedo armament yet the slowest torpedo speed among USN destroyers: 21,600 damage per torpedo, 43 knots, 13 km hitting range.
What made her only OP because she is part of the reward ships like Flint.

Official Sandbox #2 Info

After introducing a lot of massive changes all at once in the 1st iteration, we collected and analyzed your feedback. This time, we’re taking a more “compartmentalized” approach and continue fine-tuning features that showed good results during the previous test. We’ll cluster the changes into two phases, each with specific “packs” of changes for you to test:

  • Phase 1: Armor penetration and accuracy mechanics; normalizing damage values of overpowered and underpowered guns
  • Phase 2: All-round work on artillery

The first phase begins January 19.

Shot distribution within the aiming circle

The reworked system makes hitting weak spots at range more difficult for guns with bad dispersion (0.4 and up), while aim time, armor, and gun stabilization become more important.

With fewer shots clustered around the center of the aiming circle, the number of “unbelievable” shots (hitting weak spots without taking full aim, or on the move or at great distances) is reduced. This also increases the overall survivability of well-armored vehicles (and their ability to bounce rounds):

  • Faster-aiming vehicles with decent dispersion cement their role as effective long and mid-range warfare masters
  • For less accurate guns, or when firing with high dispersion, the chances of successfully “snap-shotting” a target at long range decreases

The aim of this change is to balance tanks with either high alpha or high DPM.

Today, tanks that rely on DPM (standing and shooting) have a disadvantage. They have to stay at the line of fire and expect to get shot at in return. But this isn’t as frequent with high alpha damage vehicles. They can get out of cover, quickly aim, fire, then return to cover relatively risk-free.

We’re trying to make these types of tanks equally viable—compared to now, where a battle with alpha strikers doesn’t feature much action, and a battle with DPM dealers is chaotic and mostly unpredictable.

It’s for you to tell us if we made the right call.

Revised alpha damage

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