META and related:
Question: He mentioned that the way Overwatch balances is by looking at three aspects, players, stats, and internal feedback but rarely these things are aligned so they have to make compromises. How does StPB balance ships? Have you ever had to make compromises regarding a line? It it purely following stats or is it more a feel thing? (In regards to a QnA given by the director of Overwatch)
Answer: Yes, we had such cases. The director of Overwatch (unsurprisingly, as Blizzard are almost gods of balance, I think) put it absolutely right. These three aspects are always involved, and they often contradict. We, however, have additional issue – our game is based on IRL naval warfare. And despite of numerous conventions and “gameplay first” principle, we cannot act however we wish in balancing. We cannot make BBs purely tanks, cruisers purely support and DDs purely damage dealers, for example. While that would probably make balancing the game much easier, at the same time, that would greatly harm the immersion and historical accuracy, which is quite important for our core audience.
Question: He later went on to mention that their PT isn’t accurate for data gathering because players only stick around for one or two matches, does the same thing happen with World of Warships or does the fact that you get live server rewards help people to test more?
Answer: Again, this is right (although, I wouldn’t say that our players do only 2 matches – there are different levels of involvement across the board). PT stats are helpful, but they are not good enough for fine-tuning. The best two things about PT are players feedback (perception of changes) and version polishing (in terms of quality). Rewarding players for PT participation is good practice, I think, but more for adequate player quantity. Engaged and interested players are hardly motivated by the rewards – they want to be ahead of things and care about the project, that’s why they participate.
Question: Maps. In World of Tanks, players have the option to select/deselect which battle modes they want to engage in – why can’t Warships implement this same system. Many players dislike the Epicenter and Bastion game modes you’ve experimented with and would prefer to just play Domination. When can we expect a similar option, such as in World of Tanks, to opt out of crappy game modes.
Answer: Such option is not planned for any future updates. We remove the stuff that is not enjoyable, like Bastion, but not going to split match making
CARRIER and rework:
Question: are tier V CV’s getting protected MM where they won’t see tier VI CV’s ?