TS-5: Complete Stats

Tier: TD-8, USA, premium
HP: 1 500
Engine: 750 hp
Mass: 60 t
Maximum load: 65 t
Power-to-weight: 12,50 hp / t
Max speed/Min speed: 26 / -12 km / h
Gun turning speed: 22 °/s
Hull turning speed: 24 °/s
Terrain resistance values: 1,055 / 1,342 / 2,781
View range: 370 m
Radio range: 745 m

Hull armor: 260 / 100 / 50 mm

Gun: 120 mm AT Gun M58

Alpha Damage: 400 / 400 / 515
Penetration: 248 / 300 / 60 mm
Rate of fire: 7,361 rounds/minute
Damage per minute: 2 944,5
Reload time: 8,151 s
Accuracy at 100 m: 0,422
Aiming time: 1,73 s
Depression/Elevation: -5 ° / +20 °
Horizontal firing angle: 10 / 10°

Crew – 4 members: Commander, Driver, Gunner, Loader.

Aim spread:

  • after firing: 3,836;
  • during turret rotation: 0,058;
  • during vehicle movement: 0,153;
  • during vehicle rotation: 0,153;
  • during turret rotation at maximum speed: 1,27;
  • at maximum vehicle speed: 3,99;
  • at maximum vehicle rotation speed: 3,68.

Camouflage:

  • camouflage while standing still: 31,9 %;
  • camouflage while in motion: 19,1 %;
  • camouflage while standing still and shooting: 5,74 %;
  • camouflage while in motion and shooting: 3,44 %.

Gun/Ammo:

More pictures:

Continue reading “TS-5: Complete Stats”

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A survey on the popularity of the current maps in WoT

Source

Hello ladies and gents!

Before we get to any details – Survey will be open until January 22, 2019. Please try to share the survey with all your friends, as the more feedback, the better!

This purpose of this survey is as follows:

  1. To get a feel for how the World of Tanks Community views/rates the current maps in the game.
  2. To get your opinions to present to the WG NA offices so that they can pass them on to the appropriate people who look for feedback like this. Trust me, your opinions matter. For example, the changes to the Stronghold map rotation (at least on NA server) is a direct result of feedback from you, the Community.
  3. Personal curiosity for myself.
  4. A way for our Community to point to some hard evidence when arguments come up about the ‘best’ or ‘worst’ maps in the game, so they have something to back up their P.O.V. other than talking louder. What? Stop laughing. Seriously guys! Stop the laughter! A guy can dream, can’t he?

I will give a quick description of the survey so you know what to expect. The survey is broken up into six sections. This is for ease of completion/load speed, especially for those on mobile devices.

Section 1 is asking for your server cluster.

Sections 2 – 5 are for your scores on each map on a scale of 1 (worst map in game) to 5 (average/no opinion) to 10 (best map in game). Basically, if you don’t have a strong opinion, give it a 5 and move on. These sections are in 10 map chunks, to make it easier for mobile users.

Section 6 is a volunteer response section where you have your chance to describe why you feel so strongly about certain maps. You will have a chance to give your point of view on both your most hated and most loved map(s). Vulgarity WILL keep your answer(s) from being passed on to WG. Remember to give the map name with your response(s). This will hopefully give insight from the players to WG on why players find certain maps so likeable or unlikeable.

Well, at this point, you need the survey form, do you not?

CLICK HERE FOR SURVEY

Thank you all for your time, your responses, and your effort in answering this survey for me. Just like last time, I will give you all the results both in an easy-to-read format for here, as well as access to the raw information.

For those that want to know more, I – Private_Public – am the Community Coordinator for the Reddit NA World of Tanks Community.  It is a purely volunteer position, and I have no employment/affiliation with WG other than I love playing the game, and am doing my best to revitalize the Community and build 2-way communication between the players and WG (at least for the NA Community). 
I’ve been helping give the NA offices direct feedback for many months now, and have helped the NA offices reach out to our Community and re-open communication that was shall we say, a bit… on the lacking side… before.  While I have 0 direct access to the Devs and never will have direct access, I am able to gather feedback and present it to the NA offices in a manner that they can sort it, and present it directly to the appropriate people in Minsk when it comes to their periodic reports on player feedback.  
So that is the hope for now.  That with feedback from you all – whatever server you may be on – that we can help the Devs get a better understanding of how the players actually view the maps, be it positive or negative feedback.  With that feedback, they can hopefully make decisions better aimed at making the maps more fun for the Community to play on, instead of feeling dread when we see certain maps pop up on the loading screen.”

T-34 Movie: buy a ticket, get a bonus code (RU)

On December 27, 2018, in cinemas all over Russia, the T-34 movie was aired. It’s a film about a group of Soviet soldiers escaping from German captivity, being supposedly based on real events. In the Moscow cinema, when you buy a ticket, you also get a bonus code giving you the opportunity to rent a T-34 shielded for 2 weeks. After the rental period ends, the movie viewers can purchase the vehicle. The price is not known, but on the first day, the movie apparently earned 111.335.336 rubles.

„Soldiers of Fortune” EU Start Date

Source: Portal

From January 21 through February 4, the Global Map will host a major game event. The best clan strategists and commanders will have a chance to compete in planning and tactics, to fight for a ritzy prize pool. Each participant will have a huge variety of rewards to select from: bonds, days of Premium Account, credits, styles, camouflages, emblems and personal reserves.

In addition, the best players will have a nice opportunity to exchange bonds for one of six Tier X vehicles, including the new British reward heavy tank T95/FV4201 Chieftain.

January 10 Micropatch

Tomorrow the servers will get a small update. Because of this, World of Tanks servers will be unavailable on January 10, 2019 from 5:00 AM to 5:45 CET . In this micropatch:

  • Fixed a problem where, after switching to the sniper mode, the camera’s position was below the longitudinal axis of the gun ;
  • Fixed a problem in the reminder of New Year’s prizes that contained an incorrect date;
  • Some technical problems have been fixed.

The clan portal (eu.wargaming.net/clans) will be unavailable from 05:00 CET on 10.01.2019 to 05:45 CET on 10.01.2019.

Version 1.4: 🇫🇷Panhard EBR 75 (FL 10) – Changed Stats

PS: The recent lack of news was caused by the Russian Christmas. I also have a funeral to attend tomorrow and exams in the following 3 weeks, therefore I cannot focus as much on the blog.

After the tests, it was decided to introduce changes and corrections to the first French premium wheeled vehicle at tier VIII . These changes will be already introduced in the public test of update 1.4 and it is possible that they will be subject to further changes.

Changes in brief:
  • Engine power increased by 5%.
  • Increased braking efficiency.
  • Change to driving mode shortened from 0.2 to 0.1s.
  • Reduced debuff caused by wheel damage.
  • Increased maneuverability in travel mode at low speeds.
  • Magazine reload time reduced from 10.3 to 9.5s.
Exact changes:

Dynamics:

  • Engine power changed from 500 to 525HP (+ 5%).
  • The braking efficiency and – to some extent – the acceleration efficiency (as a side effect) have been improved.
  • Change to driving mode shortened from 0.2 to 0.1s.
  • Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the large inertia of the vehicle (brakes too weak).
  • Increasing the power of the engine has a rather cosmetic effect, while the braking force has been improved noticeably.
  • The time needed to change between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement.

Wheel damage:

  • Debuff (increased resistance, decreased speed) from the damaged wheel has been reduced.
  • The level at which the wheels are repaired automatically has been set to 100%.
  • The speed of automatic wheel repair has been reduced.
  • Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving. Meanwhile, acceleration even with one damaged wheel was too slow. Debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, while it effectively improves acceleration when one or two wheels are damaged.
  • Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle’s wheels.

Maneuverability:

  • Steering speed of the wheels increased.
  • The maximum angle of tilting of the wheels when the forward drive key is not pressed is increased.
  • The degree of throttle opening during turning at low speeds (using the A and D keys, without W-red.) Increased.
  • The maximum speed for which the above effect happens is set to 20km / h.
  • The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20km / h, the base maneuverability remained almost unchanged except by increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in the fast mode remained unchanged. Thus, we achieved greater separation between driving modes.

Battle performance:

  • Magazine reload time reduced from 10.3 to 9.5s (-8%)
  • Adding the third round to the magazine, as asked by many players, seemed inappropriate. The current configuration of the magazine encourages players to play all-in, firing both rounds at once and retreating to a safe position for reloading. Therefore, the efficiency of the magazine has been slightly improved by reducing the reload time.
  • Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather big at the moment, because it combines in a cheerful way the characteristics that help in achieving an active gameplay.

Other:

  • The engine parameters have been adjusted (not perceptible to players).
  • The suspension stiffness parameters have been increased (this will reduce the damage from falls when the vehicle lands on the wheels).
  • The grip has been improved (reducing the chance of slipping at high speeds).