Ranked Battles Season 3 – Styling Sets Pictures

Awarded to players who will take rewarded places in the 1st, 2nd and 3rd divisions of the 3rd season of ranked battles.

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Wargaming opens a studio in the UK

Wargaming opens a studio in Guildford (Surrey): Wargaming UK. The main objective of the studio will be to begin work on a multiplatform MMO project, using the Unreal Engine with a free-to-play monetization model. No details about the new game so far.

At the head of the studio will be Sean Decker, a veteran in the field of video games. For 12 years he worked at EA performing various roles, including as a senior producer at Maxis (working on SimCity), executive producer at DICE, and then vice president and general manager at DICE (where he worked on games such as Mirror’s Edge and Battlefield). He was also vice president at EA LA and vice president of EA’s Play4Free. In 2013, he worked on EVE Online. Officially he joined Wargaming in May.

The core of the new studio will be a team of 25 people. They are still employing according to the wargaming.ru website.

Pic of Sean Decker:

Source: wot.express

Chimera: Second Operation Missions

PS: There are no gold rewards, only credits.

MISSION PRIMARY CONDITION SECONDARY CONDITION
Union-1. Make It to the Podium Be among the top 3 players on your team by experience earned. Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

Reward:

200,000

Survive the battle.

Reward:

150,000

Bloc-1. Just Routine Cause 6 000 HP of damage to enemy vehicles.

Reward:

200,000

Be among the top 3 players on your team by experience earned.

Reward:

150,000

Alliance-1. Invisible Contribution Cause 30% of the total amount of damage caused by your team. Destroy an enemy vehicle / capture the base / defend the base (when playing for defenders in the in Assault mode).

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Shop 2.0 – recovery of premium vehicles

Soon, World of Tanks will receive a small update that will introduce changes to Shop 2.0 and solve several problems, according to rykoszet.

On August 20th, the World of Tanks shop changed: initially, only its appearance was changed. Before the release of the shop, it was planned to expand the list of functionalities, but the implementation of too many ideas at once could significantly complicate the mechanics and adversely affect stability. That’s why it was decided to choose simplicity and reliability by implementing only the basic set of functions and expanding it in subsequent versions.

Now that basic functions are available, WG intends to add some new features to the Shop, including a premium and rare vehicle recovery system.

In order to recover the premium vehicles that were sold, you will be able to go to the “Vehichles in garage” section of the store and open the Recovery tab , where you will see a list of vehicles that can be recovered as well as the information that you need. If you have such vehicles, you will have access to the recovery menu from the garage. The number of vehicles that can be recovered will be displayed in the bottom-screen list of tanks (carousel), next to the “Buy a vehicle/buy garage slot” box. In turn, rare vehicles can be restored from the Depot level.

This is the first of several changes that will expand the functionality of Shop 2.0.

WG Game Center Q&A by Sub_Octavian

PS: He says the old launcher uses more resources than WGC, but in fact it does not, because it closes when you play, instead of WG Center which stays running in the background like a parasite until you manually close it.

I see you are discussing the recent news about Wargaming.net Game Center, and I see a lot of questions. I also see some opinions about this software that might have been relevant before we did our homework, but not that relevant now. I have a short FAQ for you. I also suggest you read a newly-published article on our portal.

Being a gamer myself, and dealing with 5-7 different launchers/platforms on my PC, I fully understand your concerns about the “forced” switch. So here, I’m only asking for a bit of attention, as I believe this information may give you better perspective on what is going to happen. If you have any questions, I will try to answer them here. If not…well, at least I tried and gave all info. Let’s go!

Why do you make everyone use Wargaming.net Game Center instead of keeping the old launcher for those who enjoyed it?

The issue here is that Wargaming.net Game Center and Legacy launcher, while serving the same purpose, are different independent pieces of software. Each of them requires independent support and maintenance, and, while we maintained the Legacy launcher before, it’s a constant additional workload that could be focused elsewhere to improve the game or services. Wargaming.net Game Center provides better features and control for the players, and also can be used as a hub for all Wargaming titles. We and other teams are allocating our efforts to it, so Wargaming.net Game Center only will get better.

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