Supertest: 🇫🇷 AM 39 Gendron-Somua Complete Stats

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AM 39 Gendron-Somua. Parameters:

Tier: LT-2, France, premium
HP: 140
Engine: 220 hp
Mass: 6,3 t
Maximum load: 8,0 t
Power-to-weight: 34,92 hp / t
Max speed/Min speed: 69 / -30 km / h
Hull turning speed: 34 °/s
Turret turning speed: 42 °/s
Terrain resistance values: 0,959 / 1,295 / 1,87
View range: 280 m
Radio range: 360 m

Hull armor: 15 / 15 / 15 mm
Turret armor: 15 / 15 / 15 mm

Gun: 25 mm SA35

Alpha Damage: 27 / 27
Penetration: 46 / 68 mm
Rate of fire: 28,571 rounds/minute
Damage per minute: 771,4
Reload time: 2,1 s
Accuracy at 100 m: 0,43
Aiming time: 1,8 s
Depression/Elevation: -12 ° / +15 °

Aim spread:

  • After firing: 3,0;
  • During turret rotation: 0,10;
  • While the vehicle is in motion: 0,1;
  • During turret rotation at maximum speed: 4,2;
  • At the maximum vehicle speed: 6,9;
  • At the maximum vechicle rotation speed: 5,1.

Camouflage values:

  • Camouflage while standing still: 37,6 %;
  • Camouflage while in motion: 37,6 %;
  • Camouflage while standing still and shooting: 11,05 %;
  • Camouflage while shooting on the move: 11,05 %.

More pictures:

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Supertest of a new map

Source: EU Forums

Today we start testing on a location prototype. We’re not sure if it will become a new map: our prime intention is to assess new configurations of in-game objects and getting data for further development of maps.

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This test location contains a set of non-standard objects and tactical assault options. It is a rough prototype to be improved based on test results. Currently it has no historical or geographic setting.

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The landscape is mixed, combining city blocks with relatively open space on the left flank where the uneven terrain may be used as cover.

1) The air defence sites on the western edge of the map are round-shaped caponiers lending shelter from enemy fire while attacking through the open space. Heavy vehicles may enter these only by road, manoeuvrable tanks may get there over the slopes (provided they have experienced drivers). There’s a large artificial mound in the centre of this zone, holding the command bunker. The mound is covered in trees and is the key point when you advance onto the shrubbery. From it, you can ‘light up’ the TD positions in Zone 2 and/or build on your attack, moving further to the most distant caponiers.

2) The knolls near both bases are for TDs and other snipers. Sitting here, you can defend your base against oncoming attacks from the shrubbery. The knolls are also the last lines of defence against advancing enemies coming from the city.

3) In the centre the railway station and the military base provide scattered positions that provide some cover but will not fully protect you from enemy artillery and direct fire. You can still use these to advance through the zone, move to another flank or duel it out with a random foe. Though the station will provide some protection you cannot drive inside. Continue reading “Supertest of a new map”

Supertest: Panhard AML Lynx 6×6 Initial Stats + Pictures

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Panhard AML Lynx 6×6. Initial stats:

Tier: LT-8, France, standard
HP: 920
Engine: 210 hp
Power-to-weight: 30 hp / t
Fast mode (Max speed/Reverse speed): 82 / -82 km / h
Normal mode (Max speed/Reverse speed): 58 / -58 km / h
Hull turning speed: 34 °/s
Turret turning speed: 60 °/s
View range: 310 m

Hull armor: 13 / 13 / 13 mm
Turret armor: 16 / 13 / 13 mm

Alpha Damage: 240 / 240/ 320
Penetration: 185 / 223 / 90 mm
Reload time: 8,5 s
Accuracy at 100 m: 0,4
Aiming time: 1,6 s
Depression/Elevation: -8 ° / +15 °

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Continue reading “Supertest: Panhard AML Lynx 6×6 Initial Stats + Pictures”