
Author: Sebastianul
WoT EU – XPerience the Battle With These New Missions
WoWS – The Mighty Jingles commander
Our gnome overlord is finally in the game, and it’s presented for us today by none other than the gnome overlord himself.
That’s a paddlin’!
WoT NA – x1.5 PhoeniXP Weekend
WoT NA – Tier X Discount Madness in June!

We’ve got at 10 percent discount on 46 Regular Tier X Tech. Tree vehicles — lights, mediums, heavies, and tank destroyers. Two Tier X vehicles will get the discount each day until the end of the month — please see the following schedule:
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Wargaming updates their Premium tank restoration process
WG is rarely to be praised for something, permanent absérs, bugs, scandals, and so on. But this case is an exception, they did well, well done.
– The Wargaming Customer Support has updated its loyalty policy. Restriction on the restoration of 1 sold tank 1 time per year was removed, and the whole process was automated with the help of a bot.
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World of Tanks RU – Updated list of prohibited game modifications
Taking into account that the majority of players update modifications after the release of the next version of the game, we decided to combine the changes described below with the release of update 1.5.1. Thus, the transition to new modifications and assemblies of modifications that do not contain prohibited ones will be as painless as possible.
The actual change in the list of prohibited modifications will take place on the day of update 1.5.1.
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World of Tanks – Kharkov: A City of Military Glory
Do you remember Kharkov, a map introduced in Update 0.9.1? Kharkov was the first historical map in World of Tanks — a detailed reproduction of the combat situation in Ukraine’s second-largest city during World War II.
This locale seemed unusual for players and received positive feedback only from those who played it in well-armored vehicles or medium tanks with decent guns. Kharkov had some flaws that prevented players from unleashing the combat potential of different tank classes, such as:
- The two main zones, the urban part and the open area, weren’t well connected to each other. There was no clear front line on the map, so your adversaries could turn up in the most unexpected locations, and surprise you with a devastating shot.
- Due to the height differences on the terrain, TDs and other sniper vehicles couldn’t fire on the city from the open area, and vice versa.
As a result, it was convenient to play heavy vehicles on this map, but the players who preferred fast and lightly-armored vehicles felt a bit out of place. Many of you have asked us to reconfigure and bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes.
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