8 nations – incorrect points

Source: WoT EU Portal

Due to the unforeseen issues with the event, some of you may encounter issue where points are counted incorrectly.

Development team is currently working on the fix and correction of the points gained in the event.

Please accept our apologies for the inconvenience and confusion.

Player Support Team

World of Tanks – Turtle Mk. 1 Detailed Stats

https://content-wg.gcdn.co/locdoc/bp_new/img/turtle_mk1/turtle_mk2.png

Tier VIII British Tank Destroyer Turtle Mk. 1 Full stats

Firepower:

Main armament: OQF 55-pdr AT Gun (Gun Caliber 108mm);

Shells  – APCBC/APDS/HE;

Alpha damage  330/330/430;

Penetration values – 224/253/54;

Damage per minute – 2911;

Rate of fire –  8,83 (6,8 s. reload);

Shell velocity – 792 m/s (AP);

Gun accuracy – 0.36;

Aim time – 1.9 s.

Aim circle spread –

  • after shot – 2,88;
  • on turret traverse – 0,1;
  • on tank movement – 0,24;
  • on tank traverse – 0,24;

Gun depression – 10 degrees; Continue reading “World of Tanks – Turtle Mk. 1 Detailed Stats”

WoT EU – Slow but Steady: the New Turtle Mk I

http://eu-wotp.wgcdn.co/dcont/fb/image/1920x900_KGSpLnU.jpg

There’s a new tank destroyer in town, Commanders!

Meet the Turtle Mk I. As its subtle name suggests, this Tier VIII tank destroyer is pretty slow, but it makes for it with an impressive shell, or in this case, very tough armour, nicely complemented by one of the largest health pools of the tank destroyer class.

Hard as nails, the Turtle is also a real British sharpshooter,  packing an all-round great gun, enhanced by great depression and elevation angles. Sure, the alpha damage isn’t that impressive, but our new vehicle knows that accuracy, rate of fire and aiming time are on its side. So if you’re into mobile fortresses, don’t wait any longer and jump on this opportunity to add a great tank destroyer to your collection.

Continue reading “WoT EU – Slow but Steady: the New Turtle Mk I”

Sandbox: Summary of 1st Iteration

Source: eekeeboo, EU Forums

Update of Sandbox HE Testing 23/10/19

We have patched Sandbox server. And here the text for the players

Just a couple of words about the preliminary test results.

Over the past weekend, we tested the new mechanics, gathered statistics, and analysed them. The tests showed that the mechanics of dealing damage work correctly, without technical issues. Now we can gradually reconfigure the efficiency of HE shells.

What happens to the HE vehicles?

Since the start of testing, one of the most discussed points was the future of the vehicles that base their gameplay on using HE shells. For example, the KV-2, the FV4005 Stage II, the Japanese heavy tanks, some Premium vehicles, etc.

We’re listening to your feedback and we will pay close attention to the precise reconfiguration of gameplay for such vehicles. However, the current test will check the system-scale changes in the mechanics of HE shells without reconfiguring particular vehicles. We will start tweaking certain vehicles individually after we finish this stage of testing and come to a common conclusion.

Additionally, we will make changes to HESH shells in the following iterations of the Sandbox.

What will change with the release of the update?

Characteristics that were tested from Thursday to now represent the minimum efficiency of HE shells. Next, we will continue their step-by-step reconfiguration in search of the optimal efficiency and frequency of use in battle. In this update we will:

  1. Increase the damage per shot value for all HE shells by 75%. This should affect the efficiency and frequency of use among all HE shells, both low and large calibre.
  2. Correct the damage drop-off in the burst radius. It will be changed from 0.1 to 0.5 on the edge of the splash. We will also make the damage drop-off from the centre to the edge more linear. This change will permit dealing damage if you hit an external module.  
  3. Increase the probability of critical hits on a vehicle’s modules.    
  4. Increase the angle of armour shrapnel spread if an internal module is hit from 45 to 60 degrees.   
  5. Reconfigure the shock wave mechanics to deal more damage. This will be most noticeable on lightly armoured vehicles.     
  6. Fix the deviation in damage per shot for some HE shells with this value in Update 1.5 (technical cut of the Sandbox).

These changes should increase the relevance of HE shells in their new role and increase the number of critically damaged modules compared to the first iteration of the test.

None of these changes are related to the final testing results, and we will continue reconfiguring HE shells. For now, we want to see how these changes will affect the use frequency of these shells in battle and their statistics, as well as compare the data with the results of the first iteration of the test.

Then, step by step, we will try to achieve the optimal balance between HE shells efficiency and their frequency of use in battle.

And then we will start reconfiguring vehicles individually, including those that are actively discussed in the community.

Cheers, eek. 

World of Tanks – Prepare For the New Season of Ranked Battles!

Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner.

Tier X vehicles, get ready to display your mastery! The 2019 Season of Ranked Battles brings some new surprises!

This Season, the core gameplay of Ranked Battles has received a considerable revamp. Thanks to your feedback, we’ve reworked the ranking mechanics and the progression system, making them more achievable and enjoyable. But one thing remains unchanged — you can still earn tons of rewards and additional prizes, including the incredible Kampfpanzer 50 t — a unique Tier IX vehicle!

Rise to the challenge, rework your loadouts, and begin your battle journey through one of the most exciting modes in World of Tanks!

Starts: Ends:
Season Run: Oct. 28 at 11:00 PT | 13:00 CT | 14:00 ET Nov. 11 at 05:00 PT | 06:00 CT | 07:00 ET
Weekdays & Weekends: 16:00 PT | 18:00 CT | 19:00 ET 22:00 PT | 00:00 CT | 01:00 ET

Continue reading “World of Tanks – Prepare For the New Season of Ranked Battles!”

Final Transition from Launcher to Wargaming.net Game Center

Source: NA Portal

We’re taking the next step to build a unified infrastructure for all projects in the Wargaming.net universe and announcing the transfer of all players from the launcher to the Wargaming.net Game Center. This process will affect all Wargaming games, providing you with a single easy and convenient access point to all our products and services.

NOTE: Starting October 21, World of Tanks will only be available through the Wargaming.net Game Center. The Launcher will download and install Wargaming.net Game Center upon launch, then all installed games will be imported into the Game Center, including the World of Tanks client. This will become the only way to launch the World of Tanks client.

https://na-wotp.wgcdn.co/dcont/fb/image/wgc_migration_en_800x580_s.jpg

The Wargaming.net Game Center allows you to flexibly customize the update process and provides one-click access for several accounts, including accounts from different regions. It is constantly being improved, and in the future it will host new features and capabilities.

Why We Are Doing This

Unfortunately, the Launcher no longer meets the latest industry and technology standards. However the retirement of this dual infrastructure will allow us to fully focus on making the update process flawless. We’re happy to consider your ideas regarding the Wargaming.net Game Center’s features, so don’t hesitate to share your feedback!

Resources

If you would like to switch to the Wargaming.net Game Center before the final transition process, please download it via the Download button; to find out more about Wargaming.net Game Center and its features, please visit the User Guide; and if you’ve encountered any technical issues with the Wargaming.net Game Center, please visit the Player Support page.