October 28 Micropatch

Due to the update, World of Tanks servers will be unavailable on October 28, 2019 from 06:00 – 06:45 CEST. In this micropatch:

New folders have been added for modifications: ./mods/1.6.1.3/ and ./res_mods/1.6.1.3/.

This is related to the start of the second season of Ranked Battles.

Supertest: IS-3-II Changed Stats

http://rykoszet.info/wp-content/uploads/2019/10/WoT_Template_New-Tank_IS-3_II_EN-e1570795418792.jpg

IS-3-II. Initial parameters:

Tier: HT-9, USSR, standard
HP: 1 800
Engine: 750 hp
Mass: 55,464 t
Maximum load: 58,00 t
Power-to-weight: 13,52 hp / t
Max speed/Min speed: 38 / -15 km / h
Hull turning speed: 28,00 °/s
Turret turning speed: 22,9 °/s
Terrain resistance values: 0,959 / 1,055 / 1,822
View range: 380 m
Radio range: 625 m

Hull armor: 130   145 / 90 / 60 mm
Turret armor: 250   280 / 150 / 130 mm

Gun: 122 mm BL-9-SD

Alpha Damage: 390 / 390 / 530
Penetration: 243 / 292 / 68 mm
Rate of fire: 5,848 rounds/minute
Damage per minute: 2 280,6
Reload time: 10,7 / 10,7 s;

Time needed to prepare a double shot: 3.0 s 2.5 s (simultaneous fire from both guns);

Blocking of guns after firing a double shot: 7.0 s 4.0 s (After a double shot both guns are blocked and do not reload for some time. After unlocking, they start reloading alternately);

Automatic reload time: 3.5 s 5.0 s (You shoot from the first (active) gun. Immediately after the shot, the gun begins to reload and the second becomes active. You can shoot from the second after a short interval);

Accuracy at 100 m: 0,384
Aiming time: 2,88 s
Depression/Elevation: -8 ° / +20 °

Guns:

Crew- 5 members: Commander, Driver, Gunner and 2 Loaders.

Aim spread:

after firing: 2,877;
during turret rotation: 0.077;
while the vehicle is moving: 0.153;
during vehicle rotation: 0.153;
during turret rotation at maximum speed: 1.69;
at the maximum vehicle speed: 5.83;
at the maximum vehicle rotation speed: 4.3.

Camouflage Values:

immobile tank camouflage: 11.9%;
tank camouflage during motion: 6.0%.

More pictures:

Continue reading “Supertest: IS-3-II Changed Stats”

[Sandbox] HE Shells Update

Source: WoT NA Portal

On October 25, the Sandbox server will see another small update to test HE shell mechanics.

During the last period, we collected data for HE shells with different efficiency settings, from the highest to the lowest possible values. On October 25, the latest micropatch will test the updated mechanics of averaged HE shells settings and values, so we can compare them to previous Sandbox iterations. This will present a middle ground between the two extremes of earlier testing iterations.

We will continue testing the updated settings of damage-causing mechanics and the reduced damage-per-shot values of HE shells. Here is what will be changed:

  1. Increased HE shell damage by 40% over the first iteration of testing. After the first iteration of testing we bumped up damage by 75% for HE shells and the result was that they were excessively efficient. So damage will be scaled back a bit from those high values.
  2. Reduced splash damage to armor by 20% as compared to the second testing iteration.
  3. Reduced armor spalling damage by approximately 30-35%
  4. Reduced damage within the burst radius. In the current iteration, the damage value on the edge of splash will be 0.2 (compared to 0.1 in the first and 0.5 in the second iteration). In addition, we changed the dependency of damage drop-off from distance to explosion — the damage drop-off will be more balanced with respect to the new extreme value.
  5. Removed the improved HE shells for USA light tanks and Japanese heavy tanks. THIS IS NOT A BALANCE MEASURE and we are not trying to remove this type of shells forever. Rather, within the testing, we are adjusting the efficiency of standard HE shells. Based on those adjustments we are planning to change the improved HE shells. During prior testing, improved HE shells of these vehicles were used excessively.

Damage Per Shot Values

We continue to search for the best suitable ratio of damage caused by HE shells, the value of their situational use in battle, and the extent of their use in battle. We used HE shells with low damage during the first tests and used HE shells with considerably higher damage during the second test. This resulted in their extensive use in battle. We think that HE shells demonstrated too much damage during the second testing iteration, so we’re considering it the threshold value and will not test higher values.

Currently, we’re working on a middle-ground solution based on these previous iterations.

The Mechanics of Causing Damage

It presents a precise mechanics change that works in the same way as reduction of damage per shot: we correct causing damage with HE shells for vehicles with different armor. Changes in splash damage will affect all vehicles but will be most noticeable to vehicles with weak armor. The mechanics of causing damage with armor spalling will be also applied to all vehicles but will have the strongest effect on medium and heavy tanks. Changes to the distribution of damage within the shell burst radius are also planned—with the introduction of the new settings, the external modules will be damaged in the areas that are closer to the shell burst point. This will reduce the number of cases when firing at a turret might result in damaging tracks.

Lessons from Testing

Thanks to your feedback and data, we made sure that the mechanics work without technical issues. We have been detected and fixed several bugs.

Now, the result of firing an HE shell has become more predictable and firing at vulnerable spots of vehicles provides a more predictable result. Players should now have an idea of the approximate amount of potential damage when firing at the specific spot and this amount of damage will be predictably higher when firing at a vulnerable spot on a vehicle. This means that we have to find out the proper values for HE shells.

In addition, your feedback suggested that a part or parts of a vehicle being susceptible to HE shells are important for players. We’ll take this into account during the process of development of separate and individual changes to vehicles.

Looking Forward

We encourage all players to join the Sandbox testing. In the near future, we will continue collecting data and release additional changes to HE shells settings and mechanics for causing damage. Each change will approach the HE shells settings to their final values. Consequently, the gameplay for HE shells will gradually become closer to the one we are expecting on live servers. Player feedback is important to us.

By collecting data and your feedback on the changes, we will be able to take the next step towards our goal—the complete rework of HE shell mechanics. Your feedback ia s key aspect of making decisions on future changes.

3D Print Your Own Tanks With Wippit

Source: WoT EU Portal

If you like tanks, you’re probably into glorious and highly technical machines, like a 3D printer, for example. Well, today we bring good news for those who are already printing their own goodies, tools and various objects at home. You will soon be able to print your own tanks!

Not a life-size one, of course – that would require a printer as large as your home – but faithful and detailed miniature versions of the most iconic armoured vehicles in history. All of this is thanks to Wippit, the first ever company to have achieved a single printed tank with no support or moving parts.

That’s right, your printed tanks will no longer be just another fixed toy, but a proper miniature with moving tracks, guns and a turret. But which tanks exactly? Well, we will start with an awesome trio composed of the T-45, the T-34-85, and the one and only Tiger.

How Does it Work?

You have some space left on your favourite desk or shelf? Then pick one of these tanks right now in only a few steps:

  • Check that you already own a 3D printer with enough filament/material in stock
  • Visit the Wippit Marketplace and purchase the file you want to print
  • Use Wippit’s dedicated and user-friendly software to set your printer
  • No extra 3D printing knowledge is required: just click and print

Easy, right? Trust us—it’s one thing to collect tanks in your in-game garage, but seeing them being built live is next level. Especially when the quality is that nice—we already know model makers will spread some paint on these beautiful tanks!

WIPPIT’S WEBSITE