Supertest: IS-3-II Changed Stats

IS-3-II. Initial parameters:

Tier: HT-9, USSR, standard
HP: 1 800
Engine: 750 hp
Mass: 55,464 t
Maximum load: 58,00 t
Power-to-weight: 13,52 hp / t
Max speed/Min speed: 38 / -15 km / h
Hull turning speed: 28,00 °/s
Turret turning speed: 22,9 °/s
Terrain resistance values: 0,959 / 1,055 / 1,822
View range: 380 m
Radio range: 625 m

Hull armor: 130   145 / 90 / 60 mm
Turret armor: 250   280 / 150 / 130 mm

Gun: 122 mm BL-9-SD

Alpha Damage: 390 / 390 / 530
Penetration: 243 / 292 / 68 mm
Rate of fire: 5,848 rounds/minute
Damage per minute: 2 280,6
Reload time: 10,7 / 10,7 s;

Time needed to prepare a double shot: 3.0 s 2.5 s (simultaneous fire from both guns);

Blocking of guns after firing a double shot: 7.0 s 4.0 s (After a double shot both guns are blocked and do not reload for some time. After unlocking, they start reloading alternately);

Automatic reload time: 3.5 s 5.0 s (You shoot from the first (active) gun. Immediately after the shot, the gun begins to reload and the second becomes active. You can shoot from the second after a short interval);

Accuracy at 100 m: 0,384
Aiming time: 2,88 s
Depression/Elevation: -8 ° / +20 °


Crew- 5 members: Commander, Driver, Gunner and 2 Loaders.

Aim spread:

after firing: 2,877;
during turret rotation: 0.077;
while the vehicle is moving: 0.153;
during vehicle rotation: 0.153;
during turret rotation at maximum speed: 1.69;
at the maximum vehicle speed: 5.83;
at the maximum vehicle rotation speed: 4.3.

Camouflage Values:

immobile tank camouflage: 11.9%;
tank camouflage during motion: 6.0%.

More pictures:

0 thoughts on “Supertest: IS-3-II Changed Stats

  1. More Stalinium, comrade?
    Will we need a more powerful engine?
    Nyet. Don\’t worry, quantity of Stalinium does not affect vehicle mass or mobility.

  2. Thicker armor but weight and engine power don\’t change, ok.

    WG by now does not even attempt to conceal their bias – if it\’s Russian, buff it to its logical extreme, then after several months MAYBE do a token nerf that won\’t affect the performance in any way.

    tl;dr – same as what they did with Object 268 v4

  3. Something with that kind of firepower should have a drawback in armour, from a gameplay point of view but as we\’ve seen with the new French vehicles Wargaming really no longer care for the balance of the game.

    1. I take it that the 380m viewrange is only forwards then I guess. No vision to the sides or rear so it should be completely blind everywhere else. Would be cool it they added that mechanic so that viewports actually matter.

    1. Don\’t blame you, I\’m getting very close to the same breaking point now and I was a big WoT fanboy some two years ago, oh how times change.

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