NAKAMACONT
Works on all servers. Not working anymore.
Bonus code that adds a special mission for “Europe” containers.
If, like last week, the code stops working, a new one will appear during the afternoon stream.
Works on all servers. Not working anymore.
Bonus code that adds a special mission for “Europe” containers.
If, like last week, the code stops working, a new one will appear during the afternoon stream.
ST, changes to test ships
Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game’s website.
New Soviet Tier IX battleship Zarya Svobody was added to the game for testing. This ship is based on the Soviet battleship Sovetsky Soyuz. At the moment, the concept of the ship involves the following changes:
Zarya Svobody will have the accuracy settings standard for tier IX battleships, the AA defense parameters and model of S. Soyuz (A) hull and Hit Points and maneuverability of S. Soyuz (B) hull.
Japanese battleship Asama, Tier VIII:
Increasd main battery reload time and accuracy upgrade will emphasize the difference between Asama and her prototype – Japanese Tier VIII battleship Amagi.
PT, European destroyers’ torpedoes and balance changes
The base torpedo modules of Tier V-IX researchable European destroyers will become researchable. The new base torpedo module parameters for each ship will be equal to those of the researchable torpedo module of the previous tier destroyer.
In case you already have one of these European destroyers in Port, the researchable torpedo module will already be mounted on the ship, and the base module will be moved to the Inventory.
This change will make the advancement of European destroyers’ torpedoes consecutive, like with other nations’ torpedo destroyers.
This is a continuation of the supertest article posted yesterday.
IS-4 (USSR, HT-10, standard):
Gun 122 mm D-25T:
Gun 122 mm M62-T2:
ST-1 (USSR, HT-9, standard):
Gun 122 mm M62-T2:
Source: NA Portal
Source: Official forums
About a month ago we summed up the outcome of the Sandbox test for the general balance changes. Back then, we also mentioned the adjustments to certain vehicles, which had been postponed as trying out the sweeping changes to the balance was a more pressing issue. Now the time has come to tell you about our plans regarding these specific tanks.
Today we’ll touch upon three top-tier vehicles: the IS-4, the E 100, and the T110E5. Every one of them has its own playstyle and role, and the projected changes are to further enhance and flaunt their uniqueness. Along with our heroes, a range of high-tier tanks will be reviewed, such as the KV-4, the King Tiger, and the T32.
Let’s take a closer look. Please keep in mind that all changes listed below aren’t set in stone yet.
The Soviet heavyweights:
We’ll begin with the IS-4. One of the perks of this heavy is its outstanding all-round protection. The vehicle was created to shine in close combat and to break through defensive lines, and the coming changes will make it even better at this. It’ll have improved frontal protection; several vulnerabilities are gone with the upper glacis plate and the turret top reinforced. Less powerful guns will now have problems penetrating the IS-4 head-on, and the tank’s survivability in Random Battles will improve. At the same time, we’ve made the gunplay more pleasant by upping the gun’s stabilization and rate of fire. This will make hitting the enemies’ weak spots easier at close range. Together with increased turret and hull traverse speed this will let the IS-4 deal more consistent damage when it has to maneuver to hide its own softer patches. Any opponent who dares challenge the IS-4 in a short-range maneuverable battle will face adequate retaliation. Together, all of the adjustments to the IS-4’s stats will transform it into an extremely dangerous brawler.
The list of changes of IS-4 (with top configuration):
• Improved stabilization (changed gun dispersion during movement and on hull traverse from 0.25 to 0.18, changed gun dispersion during turret rotation from 0.08 to 0.06);
• Changed the suspension traverse speed from 26 deg/s to 30 deg/s;
• Changed the turret traverse speed from 22 deg/s to 25 deg/s;
• Changed the reloading time from 12 s to 10.5 s;
• Changed the aiming time from 2.9 s to 2.5 s;
Yes, you read that right.
Source: RU Devstream
…bringing the story of tanks, tank crew and soldiers to life…
On government advice, The Tank Museum has been closed to the public since Friday 20 March– and at present there is little indication to suggest that TANKFEST could safely go ahead in June.
TANKFEST 2020 is therefore being moved from 26, 27 & 28 June to 11, 12 & 13 September.
We appreciate just how disappointing and disruptive this news will be for you all. TANKFEST is The Tank Museum’s most important fundraising event of the year – and we’re very sorry to have to inconvenience so many of you.