WoT ASIA Q&A Transcript

A Q&A was held on the 22nd of May for the Asian server, during which the questions from the players were answered by Maxim Chuvalov (WoT Publishing Director) and Andrey Bilteskiy (WoT Creative Director)

A summary of the most important news:

Halftracks? No, we don’t have any such plans, as they were mostly infantry support vehicles. We think that they would be too weak, and the gameplay would be painful. They aren’t as fast as LTs, nor well-armed. Maybe they’ll have their niche in future PvE modes.

Will more wheelies get added, any plans? We are researching wheeled vehicles for different nations, eg. the UK. We have plans to add new ones, but not this year. We are turning our attention to British wheelies, because the Brits, among few, have tried to put heavy armament on such a platform. The French ones are aggressive spotters, but this time we’ll try something different.

Each year we have plans to add a lot of new machines, but we aren’t physically capable to do so, thus some go to the “storage”. From time to time we peek inside and pull out something.

Permanent PvE modes? No, we don’t have such plans. We’re still learning and gaining experience in PvP modes, but not PvE. Before we add something permanently, we want to make it good.

Will the experience in improving AI for PvE modes be used for developing bots on the latino and aussie servers? PvE bots are simplified PvP bots, which we do use. PvE bots are more rigid, they use predetermined actions, and PvP bots try to analyze their environment and adjust to the current situation, eg. by taking cover when in danger. In general, our IT department is getting better, thus our PvP bots are too.

Will historical battles return? We tried it, and it was a disaster. Road to Berlin is the mode into which it’ll evolve. The main reason for the failure of historical battles was that nobody wanted to play with a Pz. III when they could use a Tiger, or a BT-7 when an IS was available.

Will Japanese TDs be added into the game? Yes, they are currently in development, but there’s nothing to look forward to this year. We are looking through the archives, but there’s not much. We are conscious that the community wants them. When there is some info, we will share it.

Continue reading “WoT ASIA Q&A Transcript”

Supertest: Medium Tanks Changes

Source: EU Forums

We continue working on implementing selective balance changes to certain vehicles. Earlier we talked about the list of planned changes for heavy tanks of 3 branches: the E 100, the IS-4, and the T110E5. However, changes for two medium tank branches are released to Supertest today: the Progetto 65 and the Object 430U.

Much time has passed since the release of these vehicles, and all that time they have been unchanged. The top-tier Italian vehicle was considered by many to be a complex and demanding vehicle that can perform well only in the hands of experienced players, mostly because of its autoreloading mechanics. Speaking of the Soviet medium tank, it was and still is a vehicle that’s easy to learn, which, thanks to its good armor and generally nice gun handling, became a hybrid of heavy and medium vehicles that combined the survivability and firepower of the former with the advantage in dynamics of the latter.

With time, it became obvious that these vehicles that were simply good at the start, started to stand out in efficiency from the competition because of the growing skill of their owners. These vehicles are available to everyone, they are growing in numbers and start influence the balance in general, both in Random Battles and in special modes. Because of this, we are considering a possibility to change their characteristics, the full list of the changes is provided below.

Please note that these changes are not final.

Progetto 65

It’s a versatile medium tank that’s able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It’s worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.

Along with the changes to the characteristics of the vehicle, we are also considering an option to remove the ability to mount a Gun Rammer on the Italian Tier IX-X vehicles.

Progetto 65:

Turret Traverse Speed: from 36 to 34

Aiming Time (s): from 2.1 to 2.5

Increased the dispersion after firing a shot

Dispersion at 100 m (m): from 0.33 to 0.35

Removed the ability to mount the Gun Rammer

Apart from the Tier X vehicle, changes were also made to the Tier IX vehicle.

Standard B

Turret Traverse Speed (stock): from 32 to 30

The Cannone da 90 Rh gun in the stock turret:

Aiming Time (s): from 2 to 2.1

Continue reading “Supertest: Medium Tanks Changes”

Update 1.9.1: Common Test 2 Patchnotes

Size:
(SD): 191,83 MB
(HD): 205,85 MB

Main Changes

Fixed issues:

  • Fixed the issue of the incorrect animation size of the Tank Academy button on the Crew Training screen.
  • Fixed the issue of centering the inscription “Your vehicle is seriously damaged!” during Boot Camp.
  • Fixed the issue of the improperly functioning filter by Platoons on the Battle Results screen.
  • Fixed the formatting of some localization strings.
  • Fixed the issue of the animation of the Battle Pass progress indicator falling outside the Battle Pass icon.
  • Fixed the issue of the incorrect icon for the standard configuration of the Panther II in the pop-up window of Session Statistics.
  • Fixed the issue of improperly displayed projection decals on a number of vehicles.
  • Fixed the issue of the improperly displayed cart when purchasing customization elements without national emblems for at least one season.
  • Fixed the issue of the missing plug in the gun base of the Concept 1В.
  • Fixed the issue of incorrectly displayed Rate of Fire and Average Damage per Minute characteristics for the 37 mm Automatic SH-37 gun.
  • Fixed the issue of imbalanced spotting positions in the central area of the Fisherman’s Bay map.
  • Fixed some technical issues.

Changes to the Technical Characteristics of the Following Vehicles

U.S.S.R.

A-20

    • Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP
    • Changed the vehicle durability with the SP-3 turret from 500 to 560 HP