Update 1.14.1: Common Test 3 Is Here! (Patchnotes)

The third round of testing ahead of Update 1.14.1 has begun. Make sure to check out the upcoming changes listed in the patch notes below and in the previous announcements: CT 1 and CT 2.

Please continue to provide your feedback and suggestions in the forum.

Patchnotes CT 3

Main Changes

Fixed Issues and Improvements

  • The Defense Basics guide has been complemented with a description for Concealment.
  • Fixed the issue when the Progressive 3D style selection window was available when the Battle Pass was temporarily unavailable.
  • Fixed the issue when players could inform the team that they were ready to fire when playing in an SPG with the empty ammo rack.
  • Fixed the issue that allowed changing the Artillery Aim settings when completing Bootcamp.
  • Fixed the issue when players could not log into the game after a crash.
  • Fixed the issue of the missing warning when purchasing a module that was unavailable for mounting during Bootcamp completion.
  • Fixed the issue when some special styles could be displayed on vehicles that were not repaired.
  • Fixed the issue when the incorrect text was displayed in the window for exchanging gold for credits when purchasing equipment.
  • Some technical issues have been fixed.

Changes to the technical characteristics of the following vehicles

U.K.

Cruiser Mk. I, Cruiser Mk. II

  • The AP Mk. 1T shells for the QF 2-pdr Mk. IX prototype gun were replaced with the AP Mk. 1Tp shells keeping their parameters.

Supertest: Lorraine 50 t & Cobra (Initial Stats)

Very soon, two vehicles will be sent to the Supertest:

The Tier IX French Lorraine 50 t Heavy tank.

The Tier IX British Cobra Medium tank.

Despite its name, the Lorraine 50 t looks very different to its younger brother, the Lorraine 40 t. The main difference is the large turret that carries the 120 mm gun. It has a damage per shot of 400 HP, an aiming time of 3 s, and a dispersion at 100 m of 0.33. Its standard AP shell penetrates 264 mm of armor, while the penetration of its special APCR shell is 308 mm.

The vehicle is well-protected in the frontal projection, and the turret armor reaches 250 mm. The vehicle has 1,900 hit points. It has a top speed of 60 km/h, a specific power of 18.2 h.p/t, and a view range of 400 m.

The British Cobra is strikingly different from the French. It has a 120 mm gun with a 4-shell magazine that takes 50 seconds to reload, while the time between shots is 1.33 seconds. The standard HEAT shell penetrates 268 mm of armor and deals 360 HP of damage, while the special HE shell penetrates 219 mm of armor and deals 515 HP of damage. The vehicle features an aiming time of 4 s, and a dispersion at 100 m of 0.4.

It should be noted that the vehicle doesn’t have much to boast in terms of protection. In the frontal projection, the thickness of the armor plates reaches 130 mm. It has a top speed of 40 km/h, a specific power of 18.4 h.p/t, and a view range of 400 m.

Both vehicles behave very differently in battle, offering very different gameplay. The Lorraine 50 t has an accurate gun, is moderately dynamic, and is quite versatile and comfortable to operate. The Cobra has the ability to cause massive damage in close combat. Of course, each of them has its own weaknesses, but the understanding their strengths will allow you to get the most out of both vehicles.

Survey links for additional feedback below!

Cobra > https://forms.office.com/r/bueFSEkntd

Lorraine 50 t > https://forms.office.com/r/ax5GMZzwHt

Additional stats:

Cobra
Dispersion during turret rotation – 0.08
Gun dispersion during hull movement – 0.14
Gun dispersion during hull traverse – 0.14
Dispersion after shot – 5
Shell Velocities – 793/1065/793
Terrain Resistances – 1/1.1/1.9

Lorraine 50 t

Dispersion during turret rotation – 0.15
Gun dispersion during hull movement – 0.14
Gun dispersion during hull traverse – 0.14
Dispersion after shot – 4
Shell Velocities – 1067/1334/1067
Terrain Resistances – 0.9/1/1.8

Update 1.14.1: release date

As reported by wotclue, the introduction of the new update in all regions is scheduled for:

ASIA: October 11;
NA: October 12;
EU: October 13;
RU: October 13;

For this reason, two new mod folders will be created: ./mods/1.14.1.0/ and ./res_mods/1.14.1.0/.

September 30 Micropatch

Short Note: Due to the update, the World of Tanks servers and portal were unavailable on 9/30/2021 between the hours of 06:00 – 06:45 CEST. In this micropatch:

-Fixed an issue where the icons above vehicles were displayed incorrectly in some cases;
-Fixed an issue where sound effects were not synchronized well when playing on the Greyhounds side;
-Several localization bugs have been fixed.

September 28 Micropatch

Due to the update, the World of Tanks servers and portal were unavailable on 9/28/2021 between the hours of 4:00 PM – 4:45 PM CEST. In this micropatch:

-Fixed an issue with the incorrect display of rewards in the Battle Results window when playing as an Engineer in Return of the Waffenträger;

-Fixed an issue that resulted in Greyhounds being considered defeated if one of the players left a battle before the battle began.