War Thunder – Dev Q&A 12.10.2017

 Ground Forces

Recently, there were spawn point tests for SB. Are there any changes planned in tank SB in terms of increasing the number of respawns or introducing spawn points?

Impressions from players were mixed, so we’re still analysing the results. There may be a few more tests, after which we’ll make our decision.

Do you plan to remove rocket flight trajectory distribution for fully leveled-up modules and aced crews?

Right now, rocket clustering is high when playing with a fully leveled-up crew, even somewhat higher than in real life. So it all depends on the player and their firing skills.

Do you plan to add a more modern shell for the T-64A and alter its rate of fire?

As of now, the newer T-64A shell isn’t necessary, because apart from the T-64A itself, there’s only one opponent in the game whose turret it won’t penetrate – the Chieftain Mk.10. If other branches get armour with a higher protection level, we’ll reconsider this. As for the rate of fire, it’s already as high as possible: the T-64 only had such a loading rate when firing shells of a certain type, placed consecutive in the autoloader. Data on the reload time of 6 seconds was mistakenly migrated from the technical specification for Object 432 (the T-64 with a 115 mm cannon) – the sequence diagrams of the loaders’ operation for the 115 mm and 125 mm are identical, but the reload time for the 115 mm loader is lower and happened to be 6 seconds. And, before you ask about Object 432 – yes, it may be added to the game sometime.

Continue reading “War Thunder – Dev Q&A 12.10.2017”

War Thunder – Planned BR Changes (Oct. 2017)

https://thearmoredpatrol.files.wordpress.com/2017/10/wt-brchanges-1017.png

Other changes:

  • KV-1 ZiS-5 — Has been moved to the 3rd rank.
  • KV-1E — Position has been changed, has been moved to the 3rd rank under the soviet Sherman M4A2.
  • Pz.Kpfw. II Ausf. H — Has been moved to the 2nd rank, after Nb.Fz.VI.
  • Pz.Kpfw. Churchill — Position has been changed, has been moved to the 3rd rank before Brummbar.
  • M22 and M5A1 — Vehicles have switched places in the research tree.
  • Т92 and М56 — Vehicles have switched places in the research tree.
  • Jpz 4-5 — Position has been changed and will now be after the Sturer Emil.

 

War Thunder – Dewoitine D.371

https://static.warthunder.com/upload/image/!%202017%20NEWS/10%20October/D.371/d_371_01_1280h720_98a08c94b9e2f98ccd6b16ab56a9b41a.jpg

We’re starting a series of developer diaries about the French military aircraft that will appear in update 1.73! The D.371 monoplane was one of the first attempts by French aircraft designers to create a next-generation airplane that significantly outclassed the good old biplanes of the First World War.

Continue reading “War Thunder – Dewoitine D.371”

WoT – Minsk Extra Sandbox Server Tidbits

Extra tidbits about the Sandbox Server:

Our friendly Asia Community Contributor had the opportunity to play test the HD Map sandbox server before launch. He would like to share some of his thoughts on the HD Maps Sandbox.

Please make sure to check out his Facebook page and Twitch channel:

Facebook: https://www.facebook.com/matchyhkwot/

Twitch: https://twitch.tv/matchyhk

 

  1. The HD maps are very beautiful. Once you are loaded into the game, you will appreciate the effort made by WG.

 

  1. Some of the maps might be a bit too bright for players, the community contributors that were invited to play test them in Minsk has mentioned about the issue. However, WG would like players to give more feedback on the visual art style of the maps as well as performance issues.

Continue reading “WoT – Minsk Extra Sandbox Server Tidbits”

WoT – Minsk CC Trip Q&A

Wargaming Community Contributors Trip to Minsk (2th October to 8th October) Q&A – MatchyHK

Our friendly Asia Community Contributor MatchyHK was invited to WG Minsk Office, he had helped us to compile a Q&A for us.

Please make sure to check out his Facebook page and Twitch channel:

Facebook: https://www.facebook.com/matchyhkwot/

Twitch: https://twitch.tv/matchyhk

The following questions were answered by Alexey “Inaki” Ilyin, World of Tanks Global Producer as well as some other developers.

 

HD Maps:

Q: When will be the HD maps be released? Will they all maps come in the same time?

A: We are working as hard as possible on the HD maps at the moment. A lot of the maps are in the final stage, where the map developers are working on finalising the maps and stabilising the codes. Some of them are still in the process. Of course, when we release the HD maps, we will try to release as many maps as possible but we want to keep the quality of the map as high as possible. If some of the maps that didn’t make it into the release will be add in future updates. We want to make sure we have enough maps before releasing them so it does not have a significant impact on the matchmaking.

Continue reading “WoT – Minsk CC Trip Q&A”