A few new offers appeared on the test server, which will help us save both credits and bonds. In the Store tab, which by the way got a revamp, WG placed a few brand new bundles.
The first sub-category is Maintenance, where you will find equipment like rammers and spall liners. Up until now, you had to buy them separately, but that changed with the new bundles, which are as follows:
- “Tornado”: a large toolkit, a Mk2 vert stab, and a large rammer for 1,350,000 silver
- “Specialist”: coated optics, a Mk2 vert stab, and a large rammer for 1,350,000 silver
- “Jack of All Trades”: a medium rammer, a ver stab mk1, and coated optics for 1,050,000 silver
- “Vanguard”: improved vents II class, coated optics, and a vert stab Mk1 for 1,000,000 silver
Continue reading “WoT – New Bundles Are Being Tested”
As early as August 9th, 2017, the devs stated they’d want to replace the Grille 15. They’re probably close to that change, since in the 1.0.2 CT, we have a new icon.
Dev diaries, August 9th, 2017:
There were a lot of questions regarding the Grille. We were really close to implementing another variant in 9.20 or the next one. We honestly admit that we decided not to hasten it. We have to test more variants in internal tests. That means that drastic changes, or maybe swapping for another tank, should be expected at the end of the year.
Continue reading “WoT – “New” Grille 15″
This time, Maksim Chuvalov is getting questioned.
Q: Why was Frontline an event, and not a permanent mode?
A: We wanted to try it out at all. Long have we checked how this idea will be received, eg. on the sandbox. It turned out the mode is worth trying out, and it made the recipients curious. The next step was implementing new mechanics, (9 sq. kilometers, like 9 normal maps), and checking if both the client and server will manage. The tech side was complicated, and we didn’t have time to tune the meta of this kind of gameplay, nor to balance it enough to implement it permanently. This was a very good trial for us, and gave us a lot of valuable feedback and data necessary to fine-tune the mode.
Continue reading “WoT – Tankfest 2018 Q&A”
Our friends at WoT Express decided to gather together a few real tanks (not paper or prototypes) who would be fitting to add as premiums shooting HE as their standard ammo.
Т88 HMC (tier VI, TD, USA)
This beefed up M8 Scott would be very similar to the M18 Hellcat. Besides being very fast and having good camo, it would now have a howitzer to do damage even without penetrating hits.
Continue reading “WoT – HE Exclusive Premium Ideas”
Today there will be two new maps on the Supertest – a concept of a new location in Poland, and a map based on the city of Minsk. The first one is a mixed map, the second one being a city map.
Earlier, prototypes were shown, and now the final versions are ready to be tested, so that they can be further tweaked and balanced.
Continue reading “WoT Supertest – Minsk And Poland”
Tomorrow (June 20, 2018), there will be a small maintenance between 6:00 and 6:45 CEST to apply a micropatch.
- Fixed a bug that allowed players to damage tank internal modules in the football mode
- Fixed the ball respawn timer appearing when it shouldn’t
- Fixed a bug where the ball in the football mode would disappear after scoring a goal
- Fixed some technical issues
Update 1.0.2 expand the introduction to the game with a set of new missions. They become available after ending the Bootcamp and are intended for tiers II to X. They explain vehicle modifications, customization basics, consumables, equipment, and reserves.
The missions are available to new players (less than 1000 battles and don’t have a tier VI or highers) after completing Bootcamp. The missions help to understand the basic mechanics and aspects of the game.
For clearing the missions, players get nice bonuses.
The missions consist of three blocks:
- End of basic training
- Road to glory
After finishing all three of them, the player receives a token which they can exchange for ANY tier VI tank from the tech tree.
Training Center – the initiation of newbie players should be more fluid now, thanks to a bundle of useful articles and hint on almost all topics, from penetration and armor mechanics, to aiming and detection. The Center consists of the following sections:
- For the newly arrived
- Game modes
- Player vehicles
- Vehicle types
- Attack basics
- Defense basics
The Training Center is available after pressing Esc in the garage.
Continue reading “WoT – 1.0.2 Changelog”