1) The “pit” (squares A1–A3) was reworked.
The upper team players can no longer fire using gun depression in the early stages of battle.
A more convenient pocket for the upper team players was added (square A2
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2) Wreckage was added (square C1), functioning as a pocket that allows for completely hiding the tank hull from enemy fire.
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3) The village layout was reworked (squares D4, D5, and E5) to remove the line of fire (squares E6–E7) at the lower team’s heavy tanks at the ridge (square C3).
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4) The hill terrain (square K7) was changed for safer and more convenient gameplay for the lower team’s medium tanks.
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5) Rocks were added and the terrain was changed on the cliff (square G4) to prevent vehicles from accidentally falling.
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6) On the route of vehicles to the medium tank direction at the start of battle (squares D9–D0), rocks were removed to prevent vehicles from jumping on them.
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The last bit is meaningless but the rest looks interesting
I like that they A) removed that camper corner and b) made the town more dense
Disagree too, a lot of matches going full speed with my light tank I flipped myself… or needed to stop because another guy flipped .-. losing precious time at the start of the game
The amount of times i saw any flipped tank on this map i can count on one hand.
Those happen if at all in the middle. Its not that flippy a map……
shrug
Apprently one should pay more attention to his surroundings
well, I disagree. in numerous matches I almost flipped my tank, as the ricks had bad visibility against the terrain.
changes look good on first sight but proper testing will be interesting.