The Wz. 64GC Bzyg (🇵🇱Poland, Tier X Heavy, Promotional, mechanic: deep-rifled gun)
This vehicle introduces a new gun mechanic that affects damage based on the distance to the enemy, making it the first heavy tank in the game with this kind of mechanic.
Deep-Rifled Gun Mechanic Overview:
Depending on the distance to the target, average damage changes dynamically:
• Minimum damage: 200
• Maximum damage: 800
This is further affected by the standard ±25% damage spread.
Gun-Dependent Stats (Distance-Based Damage):
• Damage with APCR shell at <50 m (Shell 1): 800
• Damage with APCR shell at >500 m (Shell 1): 200
• Damage with APCR shell at <50 m (Shell 2): 800
• Damage with APCR shell at >500 m (Shell 2): 200
Firepower:
• Shell Type 1: APCR
• Penetration (Shell 1): 263 mm
• Penetration at 500 m (Shell 1): 239 mm
• Shell Velocity (Shell 1): 1,500 m/s
• Damage at 50 m (Shell 1): 800
• DPM at 50 m (Shell 1): 2,706
• Damage at 500 m (Shell 1): 200
• DPM at 500 m (Shell 1): 677
• Module Damage at 50 m (Shell 1): 203
• Module Damage at 500 m (Shell 1): 76
• Shell Cost (Shell 1): 1,840 credits
• Shell Type 2: APCR
• Penetration (Shell 2): 314 mm
• Penetration at 500 m (Shell 2): 293 mm
• Shell Velocity (Shell 2): 1,800 m/s
• Damage at 50 m (Shell 2): 800
• DPM at 50 m (Shell 2): 2,706
• Damage at 500 m (Shell 2): 200
• DPM at 500 m (Shell 2): 677
• Module Damage at 50 m (Shell 2): 203
• Module Damage at 500 m (Shell 2): 76
• Shell Cost (Shell 2): 5,600 credits
Rate of fire (rounds/min): 3.38
Loading of the gun (sec): 17.74
Turret Traverse Speed (deg/s): 26.07
Hull Traverse Speed (deg/s): 26.08
Gun depression/elevation (deg): -5/15
Aiming time (sec): 2.88
Accuracy at 100 m: 0.38
Strength (HP): 2,200
Hull Armor (frontal/side/rear in mm): 230/80/60
Turret Armor (frontal/side/rear in mm): 200/90/80
Track Repair time (sec): 11.79
Maximum weight of the machine(t): 54/57
Engine power (hp): 750
Specific power (hp/t): 13.89
Max. speed/reverse (km/h): 36/12
Stationary vehicle camo (%): 5.99/0.68
Moving Vehicle camo (%): 2.96/0.34
View Range (m): 380
Role in Battle:
Breakthrough Heavy Tank
Crew (4 members):
• Commander (Radio Operator)
• Gunner
• Driver
• Loader
Special Equipment Category:
Survivability




200 damage at 500 meters. “This is further affected by the standard ±25% damage spread.” The “Redline Campers” probably won’t have any fun with this thing. I don’t care about it, I’m not looking forward to it. This is one of so many, and it will rarely be seen later.
but 800 dmg at close range is like wtf?!?
What’s so special in that? It’s not 2013 anymore, these days a certain “balanced” Tier8 heavy has a 800 dmg gun, not mentioning several Tier10 ones.