We have another new map entering the supertest!
Game mode: Random Battle
Map size: 1000×1000 meters
Main street. Suitable for heavy vehicles.
A park with diverse landscape for comfortable gameplay in medium tanks and snipers.
An alternative, more dangerous route that allows for flanking the enemy.
A mountain with a castle. Provides a line of fire at the bases and the park area.
Long, straight avenues with little cover. A dangerous route for risky raids behind enemy lines.
10 thoughts on “Supertest: New Avenue Map”
WG again proofs they have no idea what they are doing… 1 corridor you can play with heavy tanks… so much diverse and exciting gameplay…
One corridor for heavies….bushes for TDs….open field for mediums….same three holy trinity corridors for every map.
Oh no we gonna rock down to electric avenue..
Looks like Himmelsderf mashed together with Pilsen with a dash of Derpenberg. Not that this is necessarily a bad thing…but it is what it is!
Last few years Wargame have given us GARBAGE Maps
Look what they did to Pearl River i mean how the fuck can THEY call it pearl River?
its not even similar
nowhere near as FUN
Its basically another Wargame Corridor 4min Turbo Battle meme type formula Map
Then the utter Garbage that is (New) Kharkov
then more but WORSE Garbage with Minsk
Wargame WAKE the fuck up your treating your players like simple MORONS
Almost like WG think ALL the WOT players are spotty nerd Teenagers with 3 min attention spans
i couldnt agree more dude, before 1.0 maps were so much better its fucking unreal
All map symetrical = crapola
Crap design like all maps.They didn’t have a clue about map design.