Japanese battleship Yashima, tier X
Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored target is hit. But enemy battleships are a perfect target for Yashima.
Hit points – 97200. Plating – 32 mm.
Main battery – 3×2 510 mm.
Firing range – 26.6 km. Dispersion at this range – 272 m.
Sigma – 2.10.
Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity – 720 m/s.
Maximum AP shell damage – 19400. AP initial velocity – 720 m/s.
Reload time – 35.0 s.
180 degree turn time – 60.0 s.
Secondary Armament:
2×3 155.0 mm, range – 7.0 km.
Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity – 925 m/s
10×2 100.0 mm, range – 7.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s
AA defense: 24×2 40.0 mm, 16×3 25.0 mm, 10×2 100.0 mm.
AA defense short-range: continuous damage per second – 102, hit probability – 85 %, action zone 0.1-2.5 km;
AA defense mid-range: continuous damage per second – 438, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: number of explosions in a salvo – 10, damage within an explosion – 1540, continuous damage per second – 235, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 10, damage within an explosion – 1540, action zone 3.5-5.8 km.
Maximum speed – 27.0 kt. Turning circle radius – 900 m. Rudder shift time – 18.7 s.
Surface detectability – 18.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 20.9 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Fighter/Spotting Aircraft
European destroyer Orkan, tier VIII
Orkan is a former British destroyer Myrmidon, given to the Polish fleet. The main Orkan’s strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to not very high damage and having only 4 torpedoes in salvo. The destroyer has Surveillance Radar but no Smoke Generator.
Hit points – 15700. Plating – 19 mm.
Main battery – 3×2 120 mm.
Firing range – 11.6 km. Dispersion at this range – 102 м.
Sigma – 2.00.
Maximum HE shell damage – 1750. Chance to cause fire – 9%. HE initial velocity – 774 m/s.
Maximum AP shell damage – 2250. AP initial velocity – 774 m/s.
Reload time – 4.5 s.
180 degree turn time – 9.0 s.
Torpedo tubes – 1×4 533 mm.
Maximum damage – 10700.
Range – 12.0 km. Speed – 76 kt.
Torpedo detectability – 1.6 km.
Reload time – 70 s.
Launcher 180 degree turn time – 7.2 s.
AA defense: 1×4 40.0 mm, 6×1 20.0 mm, 1×1 102.0 mm, 3×2 120.0 mm.
AA defense short-range: continuous damage per second – 70, hit probability – 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 35, hit probability – 100 %, action zone 0.1-2.5 km;
AA defense long-range: continuous damage per second – 35, hit probability – 100 %, action zone 0.1-5.2 km;
Number of explosions in a salvo – 1, damage within an explosion – 1260, action zone 3.5-5.2 km.
Maximum speed – 35.0 kt. Turning circle radius – 590 m. Rudder shift time – 3.7 s.
Surface detectability – 7.0 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Engine Boost
3 slot – Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2));
4 slot – Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)).
Japanese destroyer Arashi, tier VIII
Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for the Japanese destroyers. The main part of the ship’s gameplay is conducting stealthy torpedo attacks.
Hit points – 13300. Plating – 19 mm.
Main battery – 3×1 150 mm.
Firing range – 11.4 km. Dispersion at this range – 100 м.
Sigma – 2.00.
Maximum HE shell damage – 2500. Chance to cause fire – 11%. HE initial velocity – 875 m/s.
Maximum AP shell damage – 3900. AP initial velocity – 875 m/s.
Reload time – 5.0 s.
180 degree turn time – 20.0 s.
Torpedo tubes – 2×4 610 mm.
Maximum damage – 20967.
Range – 10.0 km. Speed – 67 kt.
Torpedo detectability – 1.7 km.
Reload time – 112 s.
Launcher 180 degree turn time – 7.2 s.
AA defense: 4×1 25.0 mm.
AA defense short-range: continuous damage per second – 14, hit probability – 95 %, action zone 0.1-2.5 km.
Maximum speed – 35.0 kt. Turning circle radius – 640 m. Rudder shift time – 4.0 s.
Surface detectability – 6.8 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;
3 slot – Engine Boost
4 slot – Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))
German cruiser Ägir, tier IX
Ägir is a big cruiser, which has the same hull as Siegfried and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to torpedo armament and secondary guns with improved accuracy and relatively quick reload, uncharacteristically strong for the class.
Hit points – 62850. Plating – 27 mm.
Main battery – 3×3 305 mm.
Firing range – 18.5 km. Dispersion at this range – 175 m.
Sigma – 1.8.
Maximum HE shell damage – 3600. Chance to cause fire – 27%. HE initial velocity – 865 m/s.
Maximum AP shell damage – 9400. AP initial velocity – 865 m/s.
Reload time – 22.0 s. 180 degree turn time – 30.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 13700.
Range – 6.0 km. Speed – 65 kt.
Torpedo detectability – 1.3 km.
Reload time – 90 s.
Launcher 180 degree turn time – 7.2 s.
Secondary Armament:
9×2 128.0 mm, range – 7.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE in
itial velocity – 900 m/s
AA defense: 9×2 128.0 mm,10×4 20.0 mm,9×2 55.0 mm.
AA defense short-range: continuous damage per second – 119, hit probability – 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 364, hit probability – 90 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second – 130, hit probability – 90 %, action zone 0.1-6.0 km;
Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5-6.0 km.
Maximum speed – 33.5 kt. Turning circle radius – 880 m. Rudder shift time – 14.0 s.
Surface detectability – 15.1 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 11.7 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3));
3 slot – Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3));
Tier X European destroyer Lappland, which has the same parameters as tier X destroyer Halland was added in the purpose of the technical testing.
All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.