WoWS – Ship Balance Changes

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German cruiser Hindenburg, tier X:

  • The main battery reload time was lowered from 10.5 to 9.8 s.

The new lowered reload time will increase the cruiser’s overall combat efficiency.

American battleship Montana, tier X:

  • Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second.

Montana’s Repair party will be the same as of other USA battleships.

Soviet battleship Kremlin, tier X:

  • AA guns’ amount of hit points is halved.

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

European destroyer Blyskawica, tier VII:

  • Turret firing angles were increased:

    • Of the first turret by 10 degrees;

    • Of the second turret by 1 degree;

    • Of the fourth turret by 15 degrees;

  • Torpedo tubes turning angles were increased:

    • By 8 degrees towards bow;

    • by 2 degrees towards aft.

Firing main guns and launching torpedoes will be more comfortable with new turning angles.

French destroyer Fusilier, tier III:

  • The number of hit points of the stock hull was lowered from 9300 to 7900;

  • The number of hit points of the researchable hull was lowered from 10900 to 9300.

The change will lower the combat efficiency of the ship and balance it with other tier III destroyers.

French destroyer Mogador, tier IX:

  • The detectability ranges were increased:

    • By ships from 9.04 to 9.54 km;

    • By planes from 4.35 to 4.59 km;

    • After firing main guns in smoke from 3.7 to 3.96 km.

  • Torpedoes’ detectability range increased from 1.4 to 1.8 km.

French destroyer Kleber, tier X:

  • The detectability ranges were increased:

    • By ships from 8.88 to 9.88 km;

    • By planes from 4.83 to 5.38 km;

    • After firing main guns in smoke from 3.63 to 4.15 km.

  • Torpedoes’ detectability range increased from 1.4 to 1.8 km.

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers – effective main battery – these ships were too strong in comparison with other destroyers.

French cruiser Henri IV, tier X:

  • Time for the ship’s engine to reach maximum power was increased;

  • Acceleration parameters while Engine boost consumable is active were changed.

Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother.

Please note that the information in the Development Blog is preliminary.

4 thoughts on “WoWS – Ship Balance Changes

  1. A valid argument for Pablo Escobar.

    Not all money making is ugly, and sometimes by controlling greed, profits can be maximized. WOT is, still, less PTW, and profits are good. WoWS blatant PTW makes people gag, players go away and profits are gone, would be better off selling lemonade.

    Balance is a magic word, pay to win balance is a major part in success. Happy players that enjoy the game and like the game creators are happy to spend some money, but when people feel exploited, wallets are closed.

    Like

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