World of Tanks – Patch 1.6 – removal of team damage

Here are the first patch details for patch 1.6. General test is scheduled for tomorrow. This patch will have very serious changes and will release strictly as promised: July – August. In our personal opinion, team damag does not need to be turned off in the random battles, but we know that there are many agreeing with the disabling of team damage. Patch 1.6 will be released in August.


– Update 1.6: disable damage to allies in random battles.


• Team damage is turned off  in all random battles.
• Where does team damage remain: All clan battles [global map, fortified areas], Tournament fights, Training fights.
It is difficult to imagine a sad situation in the game than when a shell from an ally arrives in a battle in your tank. Often this happens by chance.

Sometimes a tanker inadvertently sends a projectile into a teammate’s tank. Or does it intentionally for some reason only known to him. It’s a shame that allies suffer from this, which could benefit the team.


Outdated mechanics.

Team killing is a game mechanic that has long existed in World of Tanks. Its main task was to immerse the tankers with the atmosphere of the game. But over time, the negative aspects of this mechanics, such as the domino effect – the exchange of shots between the allies. The result was a ban and fines, but the game is not about that.

To make the gameplay more comfortable, we decided to rework the damage system, eliminating the damage of shooting and ramming the allies.

HE damage will not be?
Remember how unpleasant it was at the beginning of the battle for an light tank to ram a heavy tank and take damage? Now it is excluded, even if the ally decides to ram you intentionally during the battle. Another typical situation in a duel with a Borsig was an ally hitting the gun during a shot, making you possibly lose the duel.

When hit by an ally, only a trace of non-penetration or rebound will remain. It will be possible to recognize friendly fire by alternative dubbing and visualization, different from effects when hit by enemy projectiles.


And if your arty will cover you?


To get under the fire of your own artillery is unpleasant. With the new mechanics arty will not be able to cause damage to the allies, but at the same time, the probability of stunning the teammate will remain.
After all, if you completely remove any impact from the artillery, it will be able with impunity to send a projectile into a cluster of allies and opponents, thereby greatly influencing the outcome of the battle.
The situation in which the damage to the Allied arty can be done by blocking arty’s barrel with your own tank barrel is also disabled. Now, if the high-explosive fragmentation projectile crosses the team-mate’s cannon, it will simply fly through.


Will it be impossible to kill an ally?


You can still get the blue nickname in the game, but this is an extreme case. For example, deliberately or inadvertently push an ally from a high ground, causing him to take damage, drown or be destroyed. The same goes for an allied machine coup. Artillery will also be able to receive the status of “Teamkiller” if it constantly stuns the allies.
A player who has received the status of “Teamkiller”, loses protection from allied damage. Teammates will be able to destroy his car without any penalties. However, it should not be forgotten that killing an ally weakens the team.

** We will make the appropriate changes to the rules of the game. They will take effect after the release of version 1.6.

0 thoughts on “World of Tanks – Patch 1.6 – removal of team damage

  1. Ah yes I can\’t wait to have allied retards just parking in front of my gun while I aim to take the shot in my stead. Or to push me out of a bush into the open because they want the bush. Or block me so I can\’t move back and die so they can use me as a bait and cover.

    All those cases are the cases where team killing is NEEDED, because it\’s litteraly the only way to defend yourself against trolls since WG\’s ban systems are so useless.

    No team damage is fine in frontlines because you can respawn. In random battles it\’s back to garage.

    Also: \”After all, if you completely remove any impact from the artillery, it will be able with impunity to send a projectile into a cluster of allies and opponents, thereby greatly influencing the outcome of the battle.\”
    This is bullshit. Arty already does not care about damaging allied tanks with team kill on. If there\’s an enemy tank face hugged by allies, they will shoot anyway, even if they do more damage to the allied tank and stun it. Removing the damage will make them do it ALL THE TIME since no team damage means no ban. They don\’t care about the effects of stun to the allies.

    Either remove every form of allied damage from arty (including stun), either count every damage done to an allied tank you stunned as team damage. This way arties will turn blue and get banned the way they should.

    Also I hope you can still kill blue tanks.

    1. They are making the game stupid. They basically confirmed that the \”ban mechanism\” they were using for team damage is not working. Again just another lie from WG. Removing the realism from the game is going to take away from the fun and unexpected results of the game.

  2. GG WG, just dumb down the game even more because of whiny bitches…

  3. That is it? This is the huge patch? Hope there will be more… something useful maybe. Something like E100 line rebalance, I hoped for? I guess we have to forget that, very very disappointed 🙁

    Cant wait for the trolls shooting randomly at team mates just for \”fun\” or just driving in front of them, while they are aiming.

    1. The first thing on the page \”Here are the first patch details for patch 1.6. General test is scheduled for tomorrow. This patch will have very serious changes and will release strictly as promised: July – August. In our personal opinion, team damag does not need to be turned off in the random battles, but we know that there are many agreeing with the disabling of team damage. Patch 1.6 will be released in August.\”

      There\’s definitely more to this patch than just team damage being shut off.

      1. You are right, sorry I was just a little bit angry, because I have read about E75 TS being a premium.
        I really hoped for Tiger II getting down tiered.

  4. Every patch, more simple game for nerds… It had been much better \”mirrow dmg\”: If you hit an ally, you lose the life of the shoot.

  5. In their opinion arty should be in the game too, but there\’s a lot of people that think otherwise, why don\’t they do that

  6. Just do the WOWS APPROACH:
    – 1st hit… nothing
    – 2nd hit … 2x dmg back
    – 3rd hit … ban as usual

    I do like the arti and NO RAM DMG thing, however… on start my lights often get bumped

    Yet NONE AT ALL does cause a bunch of problems <.< also it makes fights less exciting and encourages shit aim.

  7. \”We want to make this game less toxic, so we prevent all your teammates from harming you, but arty can still stun you. Have fun witch hunting tonkers!\”

  8. so that one O-HO can still push me out into the open effectively killing me in three seconds?
    LET US TURN PEOPLE BLUE BY VOTE

  9. So: The game became so toxic, that after they disabled chat across the teams, they now need to disable team damage. That says A LOT about the community.

  10. now when I\’m at the frontline of engagement im going to be plinked mercilessly by my free account random teammates who sit in rear because they cant afford the credit repairs to their tanks, as they spam the cheapest ammo in my general direction without consequence.

    It would be great if xvm had a mod showing who on your team was a premium account user and who wasn\’t, WG have created a huge rift in player participation and contributions to any random battle.

    I\’d get xvm if they had that.

  11. yesterday saw a team member push a tank off a cliff. Stopped to absorb the drama. It had been months since I saw example of this type of people. I had concluded that WOT had thinned the worst kind out of the player pool somehow. Game seemed a little less interesting without the A hole element. Was glad to see one back! Team damage does make play more intense experience, but perhaps ups motivation for general A holeism. Maybe it’s removal is a wash.

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