Supertest – Redesigning Minsk

Commanders,

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Today, a revised version of the Minsk map is being put into closed testing. As part of the test, we want to make the map more tactically diverse and suitable for all classes of vehicles. The problems that we want to solve are the linear battle development around Victory Square and the central part of the map, which we want to make more playable.

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In order to improve the gameplay, we will try to move the game area a little to the north, towards the theatre, while also moving the bases to the south-east and north-west parts of the map, respectively. Such changes will allow us preserve the historical component of the location: we will not make fundamental differences between the virtual and real-life Minsk, but at the same time, we will adjust the gameplay.

The new relief of the map’s center will be more suitable for active maneuvering and provide more shooting opportunities. It will also provide more chances to encounter the enemy: based on the situation in battle, it may be advantageous to have a quick attack through buildings in the corner, a search party scouting diagonally, or a more cautious, positional strategy.

As part of the Supertest, we plan to get stats on the playability of the updated map, see which battle scenarios occur more often and how exactly the tanks distribute themselves in battle. We are also interested in your feedback on the proposed changes: share your thoughts on the forums and/or on social media.

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