The redesigned Personal Missions system, Polish tanks, brand new maps—all these things delivered in 1.1 are great and fun. Yet we have to do more, and this includes improving the state of tanks with preferential matchmaking. Well, we’re working on it.
During the first testing round, we improved the stats of these vehicles. Then we checked the dynamics of battle statistics and your feedback. Both the battle data and your reaction showed that we should make additional adjustments. The tanks with preferential MM fared better, but not enough.
Before that test run, the combat efficiency of these vehicles had varied greatly: some had played a bit better, some had been truly abysmal. The first Supertest iteration gave us a firm ground for going further: the “prefs” level of battle performance is now (roughly) the same. So, we’re about to take the second step.
The second Supertest for the preferential MM tanks with reworked stats launches today. The initial changes will slightly boost these vehicles’ efficiency. Nothing extreme: we’ll study the numbers and will drive these tanks to being able to hold their own against Tier IX vehicles and those with full-tier battles. More stat adjustments may ensue.
The prefs won’t become as efficient as the tanks with full-tier battles, as they don’t face Tier X monsters in battle. So (for example) the performance of the IS-3 and the IS-6 should not become even, but the latter will be an asset in battles with the tiers accessible to it.
Once more: the initial fixes to the prefs’ stats are not final and the tanks’ parameters may change again before they roll out onto the main server.