We’re happy to announce that the Empire’s Border map is headed straight for the main server. Today, we will be testing small changes with the purpose of helping TDs be more efficient on this map. What we’ll also be checking is whether the new location plays well in Encounter Battle and Assault modes. Yes commanders, soon we’ll be getting a new map for these!
What is Empire’s Border like?
The map has designated attack directions for different vehicle classes, divided by hills and the Great Wall. You’ll probably say “Ah, one more corridor map!”, but don’t worry: we’ve made it interesting for all classes.
Zone 1 is for medium tanks, irrespective of their gameplay specifics. There are far distance shoot-throughs near the Great Wall and there’s plenty of cover along the red line.
Light tanks may take a chance in Zone 2 which is good for active spotting and blazing-fast breakthroughs. Both tactics are risky but may pay off handsomely, giving your side a significant advantage in battle.
Medium and heavy tanks with good gun depression will feel right at home in Zone 3. It is extremely important to establish control over it. We expect some really nasty fighting here.
Heavies not so much blessed by gun depression gods may brawl in Zone 4, on the bypass road. Bring big guns, strong armor and steely-eyed Crews!
TDs will be able to support allies from Zone 5 that has some lush and cozy bushes.
Let’s demonstrate the map’s readiness to meet Random Battles—and assess the viability of Encounter Battle and Assault modes here.
What about the Highway?
The Highway is just fine. While re-mastering this location in glorious HD, we were doing our best to keep its gameplay layout intact. Today, we’ll see if we succeeded, so buckle up and get ready to enjoy the view! The reformed Highway is gorgeous and atmospheric. Warm up your Maus and play “Highway to hell” – cause tankers, it’s time for a ride!