The battle for base equality at Ruinberg rages on.
Two weeks ago, we tested a prototype with some adjustments but they couldn’t eliminate the imbalance. Today we’re starting the battle test of two more Ruinberg versions with changes. Both offer more opportunities for the southern side. It should be easier for them to dominate the open part of the map and the city blocks in the east. The teams’ chances of winning should become equal.
Version 1 has different spawning points for both teams: they should spend the same time reaching key positions. Some buildings in the eastern city blocks have been moved so TDs from the southern base can support allies fighting in the city. Plus, the southwestern corner of the map has additional TD positions (several new bushes and indestructible houses).
Version 2 also has new firing positions for TDs, by a new indestructible building in the K0 sector. The houses in the east stay in their places on Version B; the central avenue can be controlled from three new key spots. These are an additional destroyed house close to the crossroads, a mound on the road not far from it, and the ruins in the sector F7. (The ruins are present on the current release map. On Version B they are a bit taller, allowing for a shoot-out against enemy tanks sitting in the bushes across the road.)
Depending on these Supertest results we’ll decide what to do regarding Ruinberg. Make sure to follow the news and good luck in every battle!