Supertest: 50TP Tyszkiewicza Initial Stats (tier 9)

The 50TP Tyszkiewicza resembles its bigger brother: not fast, well armored in all places, and with impressive alpha for a heavy. A single shot from its 130mm gun will deal around 560 points of damage, but our tests will help us define a precise amount. As the 50TP Tyszkiewicza is a Tier IX vehicle, its mobility and protection parameters are lower than those of the 60TP Lewandowskiego.

The stats might change in the future.

50TP Tyszkiewicza. Parameters:

Tier: HT-9, Polska, standard
HP: 2 000
Engine: 600 hp
Power-to-weight: 12,0 hp / t
Max speed/Min speed: 35 / -14 km / h
Hull turning speed: 26 °/s
Turret turning speed: 26 °/s
View range: 380 m

Hull armor: 120 / 90 / 60 mm
Turret armor: 210 / 160 / 100 mm

Alpha Damage: 560 / 560 / 700
Penetration: 250 / 303 / 68 mm
Reload time: 13,9 s
Accuracy at 100 m: 0,4
Aiming time: 2,7 s
Depression/Elevation: -8 / +20

The current stats for the top Polish heavies are mostly reference marks spelling out the gameplay role, yet they allow for very comfortable play. WG are going to try different values for their alpha – and for their mobility and targeting parameters as well.

Following WG tests, the stats on the 50TP and the 60TP may change; WG will look at the data and your feedback and introduce adjustments if needed.

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9 thoughts on “Supertest: 50TP Tyszkiewicza Initial Stats (tier 9)

    1. It’s the same as Failbook claiming they care about protecting their users’ sensitive data or some big name brand or bank claiming their main priority is their customers’ interests – everyone knows they are lies, but they’re there anyway. In WG’s case, it’s listening to players’ feedback. I hear even the RU community was quite vocal in being against the Object 268 v4, look to what has become of that.

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  1. More HP than the E-75 but with 560 alpha and 250mm AP pen….LOL. And the tier 8, lets guess 440 alpha, 238mm AP and 1600 HP and it will be better than e.g. tiger II and T32 and vk45a, right?

    No, all tanks need to get nerfed into the level of older tanks so game becomes more balances and slowed down. Now days game is too fast, only bullshit rushing and spamming gold, or camping with TDs shooting gold.

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    1. Game time increased by 30 second over the last years.
      and there is only 5% of Gold ammo in the game flying.

      But both is normal for WG, Powercreed and no Weakspots that mean, u need more time to kill a powercreeper.

      and the 5% is just to say, no, WoT is still no Pay2Win game, but in some games there is about 100% gold flying, but its still only 5%

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      1. That 5% gold ammo use claim has to be overall, I bet that if they broke out the use per tier you would see that it is significantly higher in the upper tiers.

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    2. Nerfing tanks to match the stats of old tanks, like the Tiger II/T32/etc, will not change players yoloing, camping, using premium ammo. That would still happen thanks to MM having imbalance of players. You can’t have new players, or even players with 50k battles and a 2k PR, facing unicom players and expect a competitive match, even if you had them all in the exact same tank with the same crew/equipment. Once you start balancing the players you will start to get a more competitive game.

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  2. Could they stop to mess around with those damage numbers?
    Alpha correlating to the size of the gun and thats it. It makes me literally crazy to see one 122mm having 390 and an other 122mm 440 etc.

    Liked by 1 person

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