Today marks the beginning of the second Supertest round for the Chimera. The stats of this Tier VIII British medium tank have been adjusted based on the previous rounds’ results. In short, we’ve lowered its alpha damage to 440 points (down from 490 points) and revised its targeting and mobility parameters. The first version of the vehicle was able to survive in battle for too long, dishing out too much damage.
Essentially, the first Chimera Supertest was a daring experiment: we wanted to see how a tough and mobile medium tank with a big alpha would fare. The answer is “too well”. 490 points of damage with a basic round, together with a comfy gun, great protection and speed make a Tier VIII medium quite imba. The first iteration of the Chimera was able to quickly aim at the enemies’ weak points and strike, avoiding return fire. It could score several painful hits in a row, while barely getting scratched. The results showed abnormally high survivability and damage per battle.
Its excellent aiming parameters and nice mobility also made the first Chimera too versatile tactically. It excelled both as an ambusher relying on alpha and as a mid-range fire support vehicle. Being equally good in two different roles is a bit too much for one tank, even if it has a cool name.
What are you going to do, exactly?
We’ll fine-tune Chimera’s alpha and its aiming stats. What we want to do is keep the signature features of the Chimera—high one-time damage, decent protection, and good mobility—and make sure that the targeting parameters are still comfortable. This tank shouldn’t be a universal super-soldier, but at the same time the process of shooting shouldn’t try your patience. The Chimera must stay a highly mobile sniper, making use of its alpha while playing at above medium range.
What is going to happen next?
We’ll see by the end of this Supertest.