Q: A few words about the KV-5?
A: The tests are just beginning, so the changes aren’t final, but we want old prem tanks to be competitive, and the KV-5 is the first step taken in that direction, so we hope it will have a warm reception. Tanks with limited MM have a very negative influence on the current balance.
Q: What next with the KV-2 (R) and the W40K universe?
A: WE wanted to make a unique camo scheme, something really outstanding and cool. Something that will be unique, so it will have to cost a bit. We’re analyzing the data from this experiment and we hope for more tanks with unique camos. We picked these two tanks because they sort of look like from Warhammer , but then we noticed the KV-2 really looks like its universe counterpart. We decided to make it another tank.
Q: What about prem tanks?
A: People look at stats more than ever. For example, when the Type 59 was released and people noticed how OP it is, they bought it en masse. By the way, I can tell you can expect something nice in the tech tree soon.
Q: About patch 1.0
A: Visually the new patch is excellent, but the maps had to be changed a bit. Initially I was against any changes to the arenas, but people urged me to try. A new wave of changes is coming. Currently, Ruinberg is a big sore spot for me. We experimented with the timing, and it seems we found a solution, but it also made the map even more unbalanced. We have to wait for a new version. We have a system to monitor times and winrates for each base, which helps us fix a lot of issues.
Q: About Province
A: I agree with people who don’t want it on high tiers. Our current goal is to improve details. We have a plan, a list called WoT 1.5, where we want to fix all errors and add new stuff, which couldn’t make it to WoT 1.0. Specifically, it’s the interface, maps, pref MM and low tier rebalance.
Q: Right, lower tiers?
A: There are issues, it’s not a secret. We have big plans, but no details for now. Everything will take a bit of time to iron out.
Q: Will we ever see Frontline as a permanent mode?
A: There are a lot of issues with optimization. We want to introduce such things, which will be like by our players, and become popular. If we fix the FPS issues, then probably yes. The task list for WoT 2.0 (not 1.5) assumes introducing new game modes. Frontlne will appear, but most likely in another form.
Q: What about Battle Royale?
A: Players like it, and we’ll experiment with it. It will undergo massive changes, because it was made by the devs in their free time, which means they could do anything they wanted.
Q: Is arty still toxic?
A: I don’t think so, but we’re keeping tabs.
Q: Is HE still problematic?
A: It’s not a problem for us anymore.
Q: What about “all chat”?
A: Sadly, no chances for now. Over a third of the people in support needed to engage in issues with insults and such. That why we can’t reintroduce it now.
Q: About crew changes
A: I can’t talk about it yet. We didn’t talk about crew skills and perks, so if I would talk about it now, I’d have to say what we planned. Right now I can only tell it’s all a big surprise and part of out WoT 2.0 list. Actually, 1.0 is what we wanted to introduce before Rubicon.
Q: Wheeled vehicles?
A: No comments.
Q: Where’s Murazor? Is he still working for WG?
A: He’s my underling, working as a consultant in the balance department. He’s also committed to some new things.
Q: Any updates on the EU tree?
A: We’re thinking about it all the time. Right now the existing trees aren’t a problem. When we speak about the EU tree, we assume it’s about countries which can’t have a fleshed out tree, but a few tanks could appear. Switzerland has three tanks, but only for the top tiers, and nothing else. Right now our research has ended, and we’re debating.
Q: Will old game modes return?
A: I can’t promise anything. You have to understand that old game modes would have to be reworked from scratch.
Q: ST-I changes?
A: We wanted to replace the IS-4 with it and give it something extra – two guns. But at the time, we don’t have the manpower to implement all the new GUI features needed for it.
Q: Anything new about personalization?
A: The KV-2 (R) is not a skin, but a remodel, as you might have noticed. The technology is still in the prototype phases, and the Valhallan Ragnarok a good example.
Q: If we don’t like the KV-5, can we expect exclusive trade options?
A: Yes, but I can’t give a list. Expect rarely sold tanks.
Q: Maybe it’s time to finally touch the CZ tree?
A: We used what we could, but the Italians have a few TD candidates.
Q: Plans regarding Bonds?
A: We plan to use them on a massive scale. I’d want to see a lot of things exchanged for Bonds, like HESH ammo and some other interesting things. Maybe you’ll be able to buy prem tanks removed from sales, or new camo, presets and other stuff.