WoT Supertest – Italian Top Tiers

Good news – we have info about three new italianski tanks
Bad news – absolutely no info about their names or looks

Placeholder 1

Tier: MT-8, Italy, standard
HP: 1 400
Max speed forwards/backwards: 55 / -20 km/h
Hull traverse: 38 °/s
Turret traverse: 30 °/s
View distance: 380 m

Damage: 240 / 240 / 320
Penetration: 212 / 259 / 45
Full reload time: 12 / 10 / 8 s
One shell reload time: 2.5 s
Clip size: 3
Accuracy: 0.37
Aim time: 2.3 s

Placeholder 2

Tier: MT-9, Italy, standard
HP: 1 700
Max speed forwards/backwards: 65 / -23 km/h
Hull traverse: 42 °/s
Turret traverse: 30 °/s
Aim time: 390 m

Damage: 390 / 390 / 480
Penetration: 268 / 330 / 53
Full reload time: 15 / 13 / 11 s
One shell reload time: 3.5 s
Clip size: 3
Accuracy: 0.35
Aim time: 2.5 s

Placeholder 3

Tier: MT-10, Italy, standard
HP: 1 900
Max speed forwards/backwards: 65 / -23 km/h
Hull traverse: 54 °/s
Turret traverse: 33 °/s
View distance: 400 m

Damage: 390 / 390 / 480
Penetration: 268 / 330 / 53
Full reload time: 19 / 16 / 13 / 10 s
One shell reload time: 3.0 s
Clip size: 4
Accuracy: 0.33
Aim time: 2.3 s

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19 thoughts on “WoT Supertest – Italian Top Tiers

    1. Well dont forget, its basically an autoloader that doesn’t have to go through his full 30s+ reload after just firing 1 or 2 shells and can always start fighting back even if it’s in “midreload” (as in only 2 out of 4 shells are yet reloaded. While a normal autoloader can do nothing even if his reload is already nearly finished). Such advantages obviously need to be balanced with disadvantages (although these stats are obviously not finished yet (as if murazor would release a new tank that isnt totally retardedly broken)).

      Liked by 2 people

      1. Honestly, Bat Chat dpm when in single-shot mode seems to be a bit too much, imo. I think 1500-2400 is much more reasonable. It looks like it might be able to fit a rammer, though, which would mitigate the issue a bit (I still think it’s not enough, but it’s too early to really say for sure).

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      1. You mean with 4 shells with magazine? 3.549 is literally maximum you can get (few shots on full clip and then unload everything) and that’s only assuming that you don’t have to load 3rd shell first, before you start loading 4th, which means ADDITIONAL 3S TO EVERY SHELL, like in armored warfare, and most likely this will happen, so in realistic scenario **3090** is max dpm (with clip unload at the end) and **1063** is minimum with 100% crew and no equipment. (I did make a mistake in my first post, I didn’t think about salvo reload.)

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  1. Based on the stats, the guns are 105mm L7, so :
    – TX : the famous Leopard with autoloader (OTO Centuro)
    – T9 : M47 Astra ?
    – T8 : M47 without 105mm ?

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    1. Doubt it, tier 9 has same speed as the tier 10.. My guess is that the tier 9-10 will be very similar vehicles, just like WG likes to do it recently. I wouldnt be surprised if WG just unhistorically split the tier 10 tank into two at tier 9-10.

      Tier 8 is also way too fast for a Patton, unless the Italian one gets higher top speed for some reason.

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    2. one thing we know for sure, tier 8 will get a 90mm gun modelled after the T15/T54 (212) used by post-war M26’s, like those Italy used
      tier 9 and 10 will get a L7, which means the OF-40 won’t be added to the game, being designed in 1977 would make it hard either way

      Liked by 1 person

        1. It’s possible but it likely would be “extremely” low priority to the point where it likely will realistically never happen.

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    1. Nope. Long reload of later shells is supposed to be the downside of having the opportunity to play as a single shooter and as a clipper at the same time. Having only 20% longer reload would basically make it meaningless as a downside and clipping would always end as the go for tactic. With the long reload you have to make a trade off and depending on situations clipping an enemy or trading single shots can be the superior tactic.

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  2. There’s no way of knowing for sure, but I suspect tanks with this new loading mechanics are superior to regular tanks, because they afford far more flexibility – depending on the situation you can snapshot from a distance or clip a damaged tank. I think this more than compensates for the longer total reload time. As the other stats of the Tier IX and X variants are only marginally worse than the Leo’s, I fear that this is yet another nail in the coffin of a renowned tank in Wargaming (Tiger II anyone?).
    Again, though, it is probably too early to really judge how well this loading mechanics will perform.

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