WoWS Info – 5th November 2017

With the recent unification of the calendar in terms of events, missions, specials,… between NA, ASIA and EU (and RU as well it seems), there is some change in the weekly “flow” of stuff for us:

  • Weekend Specials now run from Friday morning until Monday morning (so Friday, Saturday, Sunday), instead of Saturday, Sunday, Monday we had in the past.
  • Weekly Missions now run from Thursday morning to Thursday morning, so they start on Thursday instead of Wednesday (EU missions always started on Wednesday in the past).

ST, new scenario “The Final Frontier”.

The frontline that is drawing nearer and constant air raids on the Rowen atoll threaten to disrupt the Japanese engineers’ and scientists’ project. To avoid a catastrophe, a transport air squad is sent to the location to evacuate the personnel and valuable documents. The warships are called in to provide a safe approach for the planes and allow for timely evacuation through the airfield.

Only available for the Tier VII ships.

ST, Italian battleship Roma, tier VIII.

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Hit points – 65400
plating – 32 mm
belt – 375 mm
Main battery – 3×3 381 mm
Firing range – 18.1 km
HE damage – 5100
AP damage – 12000
Reload time 30 s.
180 degree turn time – 30 s.
maximum dispersion – 244 m.
HE initial velocity – 805 m/s.
AP initial velocity – 880 m/s.
Sigma count – 1.9.
Maximum speed – 30 kt.
Turning circle radius – 850 m.
rudder shift time – 15.6 s.
Surface detectability – 14.5 km
air detectability – 13.3 km
Detectability after firing main guns in smoke – 13.7 km
Anti-torpedo defense damage reduction: 25%

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Spotting Aircraft

All stats are listed without crew and upgrade modifiers.

ST,British battleship Duke of York, tier VII.

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Hit points – 60500
plating – 25 mm
belt – 260 – 381 mm
Main battery – 1×2 356 mm, 2×4 356 mm
Firing range – 18.1 km
HE damage – 6100
AP damage – 10500
Reload time 30 s
180 degree turn time – 45 s
maximum dispersion – 242 m
HE initial velocity – 757 m/s
AP initial velocity – 757 m/s
Sigma count – 1.8
Maximum speed – 28 kt
Turning circle radius – 790 m
rudder shift time – 15 s
Surface detectability – 14.1 km
air detectability – 12.5 km
Detectability after firing main guns in smoke – 12.6 km
Anti-torpedo defense damage reduction – 22%

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Defensive AA Fire

All stats are listed without crew and upgrade modifiers.

USS Salem:

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HP / 49700
Armor / 25 – 152mm
Main gun / 3×3
Caliber / 203mm
Firing range / 15.8
HE damage / 2800
AP damage / 5000
Reload / 5.5
Turret transverse /180′ 30s
Shell dispersion / 142m
HE speed / 823mps
AP speed / 762mps
Sigma / 2.05
Max speed / 33knts
Turning radius / 770m
Rudder shift / 8.6s
Torp bulge / 7%
Consumables: 1. Damage control party
2 DFAA
3 Radar
4 Repair party

Lyon:

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Richelieu:

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Info from Let’s Battle Tour: USN light cruisers will get hydro and defensive fire but no smoke. Tier 9/10 get all that AND radar.

Clarification from Sub_Octavian: „Guys, just to clarify: the current WIP plan is regular cruiser loadout but HAS and Def AA in different slots, and for T9-10, we plan DCP, Heal, HAS, AA and Radar – in different slots. ”

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Carrier rebalancing:

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Changes in flight control for the USN aircraft carriers.

All the USN aircraft carriers will switch to a single flight control. This will increase the line’s versatility, while keeping each ship’s unique traits. Moreover, there is now a choice of AP bombs for Lexington (tier VIII), Essex (tier IX) and Midway (tier X), allowing for even more tactical variation.

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ST, Damage Control Party consumable chance of catching fires for carriers.

Increased active time of the Damage Control Party consumable for all the carriers in the game from 5 seconds to 30 seconds. Chance of catching a fire from HE shells is now equal to tier VI base carrier hulls.
This will lower the need for carrier commanders to hunt down other carriers. Moreover, increased active time of the consumable will allow to get a few squadrons airborne even under a rain of HE shells. However, there is a bigger chance to catch a fire even from smaller caliber guns on higher tiers, while the consumable is not active.