0.9.20.1 Patchnotes

Changes in 0.9.20.1 vs 0.9.20 (ST1).

New Features.

– Large-scale update to the Long-Awaited Backup campaign (campaign I of the Personal Missions)

Idea Behind Changes.

* Completely reworked the visual and sound component of the Personal Missions
* Added completely new and unique rewards
* Revised mission conditions so that the main reward for the operation is always relevant
* Added Orders that considerably simplify completion of the Personal Missions
* Learn more about the changes to the Personal Missions in a special video that can be watched in the game client

Interface and Sound.

Reworked all interfaces of the Personal Missions:

1. Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
2. Added the “General” screen that displays all operations
3. Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
4. Completely reworked the Campaign reward screen:
a) now the main reward (a vehicle) is located in the center of the screen
b) Added operation statistics: now players can see how much more credits can be earned

Added new sounds:

1.Added a special soundtrack for the Personal Missions
2. Added interactive sounds: the more missions within a set are complete, the more intensive music is played.

New Way of Earning Reward Vehicles

Commendations were replaced with Components:

1.To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
2. Each component corresponds to an appropriate mission set within the operation:
a) Power unit: set of missions for light tanks
b) Suspension: set of missions for medium tanks
c) Hull (+turret or cabin): set of missions for heavy tanks
d) Gun: set of missions for tank destroyers
e) Radio: set of missions for SPGs
3. To receive a component, the final (15th) mission of the corresponding set of missions should be completed

Orders 

Added a new game asset: Order:

1.To receive an Order, the final mission of any set should be completed with honors
2. The Orders can be committed (i.e. used) to any mission. Thus:
a) The selected mission will be considered completed without honors
b) The player will receive the reward for the completion of the primary conditions
c) A used Order remains committed to the mission
d) The committed Order is not removed but disabled until the player retrieves it
3. To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
4. Number of Orders to be committed to missions:
a) Any mission from 1 to 14 requires 1 Order
b) Mission 15 requires 4 Orders

Summary: orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.

New Rewards
1. Added new rewards: badges
a) Two badges can be completed in each operation:
* The rank II badge is received together with the reward vehicle.
* The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
b) After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion
2. Added new rewards: Camouflage patterns:
a) A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for the completion of each operation:
* A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions.
* The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honorsChanges to the Mission Conditions 

Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.

Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.

Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.

– Bonds and Awards.

Starting with Update 9.20.1, the Epic Medals and Battle Heroes achievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.

– Improvements to Bootcamp.

Changes:

* Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel
* Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp
* Rewards received for completion of Bootcamp are displayed in the Notification Center
* Added a notification that the reward is not received for repeated Bootcamp completion
* Crew recruiting window was made more informative

Fixes:

* Fixed issues related to inappropriate display of some interface elements in the Colorblind mode
* Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)
* Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)
* Fixed the rare issue related to inappropriate display of the Skip Tutorial button
Battle results were removed from the Notification Center in the mode
* Fixed the issue related to display of the EULA window, when the game client is restarted
* Updated the vehicle characteristics in the loading screens of Bootcamp
* Music in battle, Garage, and in the final Bootcamp video no longer overlap
* Added reward descriptions to the victory screen
* Fixed issues related to bot behavior
* Fixed the issues related to display of map borders

– Reworked a number of vehicles to HD quality. 

Vehicles that have been remodeled in HD:

1. M6
2. T-34-3
3. Batignolles-Châtillon 155 mle. 58
4. Batignolles-Châtillon 155 mle. 55
5. Vickers Medium Mk. I
6. Valentine
7. Vickers Medium Mk. II
8. Churchill I
9. Valentine AT
10. STB-1
11. Valentine II
12. Object 416
13. T-150
14. KV-4
15. T-44-122– Switching to Wwise 2017.1.1 

Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.

Changes to vehicles: 

U.K.:
Changes to the Tech Tree:
• FV215b is replaced with the Super ConquerorChanges to the technical characteristics of the following vehicles:

Caernarvon 
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Basic technical characteristics are as follows:
gun elevation angle: 18 degrees
gun depression angle: -10 degrees
dispersion at 100 m: 0.34
reload time: 6.5 s
aiming time: 2.3 s
* Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 220 mm
shell velocity: 878 m/s
* Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 252 mm
shell velocity: 1098 m/s
* Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 370
penetration: 47 mm
shell velocity: 878 m/s* Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
* Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
* Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
* Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
* Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
* Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
* Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
* Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
* Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
* Increased dispersion during movement of the FV221 suspension by 12%
* Increased dispersion during movement of the FV221A suspension by 14%
* Increased dispersion on hull traverse of the FV221 suspension by 12%
* Increased dispersion on hull traverse of the FV221A suspension by 14%
* Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
* Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
* Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
* Improved hull and turret armor.
* Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
* Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees

Conqueror 
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II to Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II turret Basic technical characteristics are as follows:
gun elevation angle: 15 degrees
gun depression angle: -7 degrees
dispersion at 100 m: 0.33
reload time: 5.9 s
aiming time: 2.1 s
* Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II ABP turret Basic technical characteristics are as follows:
gun elevation angle: 15 degrees
gun depression angle: -7 degrees
dispersion at 100 m: 0.33
reload time: 5.9 s
aiming time: 2.1 s
* Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 220 mm
shell velocity: 878 m/s
* Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 252 mm
shell velocity: 1098 m/s
* Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 370
penetration: 47 mm
shell velocity: 878 m/s
* Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
* Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
* Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
* Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
* Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
* Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
* Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
* Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
* Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
* Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel

* Changed load capacity of the Conqueror Mk. I suspension from 65,004 kg to 65,504 kg
* Changed the reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
* Changed the turret traverse speed of the Conqueror Mk. II turret from 36 deg/s to 30 deg/s.
* Changed the turret traverse speed of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
* Improved hull and turret armor.

• The FV215b was transferred to the special category
• Changed the purchase cost from 6,100,000 credits to 5 gold.

Centurion Mk. I 
* Improved turret armor

Centurion Mk. 7/1 
* Improved turret armor

Challenger 
* Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 30 shells to the Avenger turret Basic technical characteristics are as follows:
gun elevation angle: 20 degrees
gun depression angle: -10 degrees
gun traverse angles: -60/60 degrees
dispersion at 100 m: 0.35
reload time: 7.8 s
aiming time: 2 s
* Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 220 mm
shell velocity: 878 m/s
* Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 280
penetration: 252 mm
shell velocity: 1098 m/s
* Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 370
penetration: 47 mm
shell velocity: 878 m/s

* Changed the turret traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
* Changed the turret traverse speed of the Avenger turret from 16 deg/s to 18 deg/s

FV4202 
* Improved turret armor
* Changed the engine power of the Rolls-Royce Meteorite 202B engine from 510 h.p. to 650 h.p.

Charioteer 
* Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
* Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 degrees
* Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees

FV4004 Conway 
* Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Basic technical characteristics are as follows:
gun elevation angle: 10 degrees
gun depression angle: -10 degrees
gun traverse angles: -90/90 degrees
dispersion at 100 m: 0.38
reload time: 14.4 s
aiming time: 2.4 s
* Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
damage: 600
penetration: 260 mm
shell velocity: 850 m/s
* Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows:
damage: 770
penetration: 70 mm
shell velocity: 850 m/s
* Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun
damage: 770
penetration: 200 mm
shell velocity: 850 m/s

* Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s
* Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 degrees
* Changed the top speed from 35 km/h to 50 km/h

FV4005 Stage II 
* Added the Rolls-Royce Griffon engine. Basic technical characteristics of the engine are as follows:
engine power: 950 h.p.
chance of engine fire: 20%

* Removed the Rolls-Royce Meteor Mk. IVB engine
* Decreased dispersion on turret traverse of the 183 mm L4 gun for the FV4005 Stage II turret by 12%
* Changed the turret traverse speed of the FV4005 Stage II turret from 12 deg/s to 16 deg/s
* Changed the gun depression angle of the 183 mm L4 gun for the FV4005 Stage II turret from -5 degrees to -10 degrees
* Changed the gun traverse angles of the 183 mm L4 gun for the FV4005 Stage II turret from 45 degrees to 90 degrees on both sides
* Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells
* Changed the top speed from 35 km/h to 50 km/h
* Changed the reverse speed from 12 km/h to 15 km/h

Centurion Action X 
* Improved turret armor

Germany:

Added the following vehicle for testing by Supertest players:
* Kanonenjagdpanzer 105
Changes to the technical characteristics of the following vehicles:
* Rheinmetall Panzerwagen 
* Decreased dispersion during movement of the Rheinmetall Panzerwagen suspension by 22%
* Decreased dispersion on hull traverse of the Rheinmetall Panzerwagen suspension by 22%
* Decreased dispersion on turret traverse of the 105 mm Kanone gun by 17%
* Changed the reload time of the 105 mm Kanone gun from 10 s to 9 s
* Changed the aiming time of the 105 mm Kanone gun from 1.9 s to 1.6 s
* Changed damage of the Exp. APDS shell for the 105 mm Kanone gun from 360 to 320
Changed damage of the Exp. HE shell for the 105 mm Kanone gun from 440 to 420
* Changed damage of the Exp. HEAT shell for the 105 mm Kanone gun from 360 to 320
Changed the ammo rack capacity from 30 to 35China:

Type 59 
* Decreased dispersion during movement of the Type 59 suspension by 22%
* Decreased dispersion on hull traverse of the Type 59 suspension by 22%
* Decreased dispersion on turret traverse of the 100 mm Type 59 gun by 25%
* Changed the aiming time of the 100 mm Type 59 gun from 2.9 s to 2.3 s

T-34-3 
* Changed the aiming time of the 122 mm D-25TA gun from 3.4 s to 2.9 s
* Changed the gun depression angle of the 122 mm D-25TA gun at the rear from 0 to -4 degrees
* Increased armor of the hull and turret.

59-Patton 
* Changed penetration of the AP M318 shell for 90 mm Gun M41 from 190 mm to 212 mm

WZ-132-1 
* Increased the ammo rack capacity from 36 to 40 shells

U.S.S.R.:
Added the following vehicle for testing by Supertest players:
• Loza’s M4-A2 Sherman

T-100 LT 
* Changed the reload time of the 100 mm Т-100 gun from 8.4 s to 7.8 s.
* Increased the ammo rack capacity from 38 to 43

U.S.A.:
Vehicles added:
• T71 CMCD
• M48A5 Patton (new model instead of the M48A1 Patton)

Changes to the technical characteristics of the following vehicles:
* XM551 Sheridan 
* Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun from 360 to 390
Changed damage of the Exp. HE shell for 105 mm Lightweight Gun from 440 to 480
* Changed damage of the Exp. HEAT shell for 105 mm Lightweight Gun from 360 to 390
* Increased the ammo rack capacity of 105 mm Lightweight Gun for the AR/AAV XM551 Sheridan turret from 37 to 42 shells

* M41 Walker Bulldog 
* Removed 76 mm Gun T91E5 with the ammo rack capacity of 60 shells for the M41 turret
* Removed 76 mm Gun T91E5 with the ammo rack capacity of 72 shells for the M41A1 turret
* Removed the HVAP-DS-T M331A2 shell for 76 mm Gun T91E5
* Removed the HE M352 shell for 76 mm Gun T91E5
* Removed the HEAT-T M496 shell for 76 mm Gun T91E5

France:

Changes to the technical characteristics of the following vehicles:
* Bat.-Châtillon 155 55 
* Changed the weight of the Bat.-Châtillon 155 55 from 46.33 t to 33.99 t
* Changed load capacity of the Batignolles-Châtillon 155 mle. 55 suspension from 47,000 kg to 35,000 kg
* Changed load capacity of the Batignolles-Châtillon 155 mle. 56 suspension from 50,000 kg to 38,000 kg
* Changed the engine power of the SOFAM 12 GS/A engine from 810 h.p. to 630 h.p.
* Changed the engine power of the SOFAM 12 GS engine from 770 h.p. to 600 h.p.
* Decreased armor of the hull and turret.

* AMX 13 105 
* Changed damage of the OCC-105 D. 1504 shell from 360 to 390
* Changed damage of the OE-105-Mle. 60 D. 1504 shell from 440 to 480
* Changed damage of the OFL-105 D. 1504 shell from 360 to 390
* Changed the ammo rack capacity from 30 to 33

Japan:

Changes to the technical characteristics of the following vehicles:
* STB-1 
* improved turret armor

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28 thoughts on “0.9.20.1 Patchnotes

  1. So if I have obj260 in garage, so I will get that camo reward or it only will be available who still didnt completed missions and will do it after this implementation?

    Like

  2. So will we get orders for the missions we already completed? 7
    Like I would get more than 30+ for the Stug IV only…
    Do I get to use those orders on the missions of the OBJ 260?

    Liked by 2 people

  3. STB-1 got no buffs to the dispersion values of the gun, the only real problem it has……great……
    So RASJA!!!!1! tanks get the same DPM but insanely better gun handling but the STB-1 gets a potato launcher just because it has a bit more alpha? Where is the logic?

    Like

  4. “Added completely new and unique rewards”

    I hope the people who already completed the missions will still get the new rewards. Especialy if they include camo and mission-completion things…
    I just *finaly* sold every single one of my arties, I hope they wont make me buy them back just to finish the missions. I am so close to Obj260 and already need to restart from scratch with the LTs (which I suck in) because arty missions became impossible since their nerf.

    “Added interactive sounds: the more missions within a set are complete, the more intensive music is played.”

    *one single mission remaining*
    Game : AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH !!!!!!

    Like

  5. Love the new order system now you can skip a few mission when you are stuck.
    …Like this fucking LT7…

    “Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc.”

    That is going to suck a little bit…
    No change to play premium tanks while doing the missions once you are on your way to the T55A.

    And i am really not sure if that changes to the rhm are that great…
    Especially if you look at the changes to the T100 and Sheridan.

    Like

  6. Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.

    So we can only do Obj. 260 missions in Tier 10 vehicles or did I get that wrong?
    Seems to me like that tho

    Like

  7. “1.To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio”

    Is this a joke? This is more retarded than defender not being at least tier 9.

    Like

  8. those missions arr getting fucked up. and what if i dont have a tier 9 and 10?????
    they should actually reward you doing it in a lower tier because its harder

    Like

  9. Sooo the new missions will require you to play arty now? Since you have to get all five components or will you still be able to only do 4? Because I really don’t want to be forced to play a tank I don’t like.

    Like

  10. o260 has been standing in the garage for a very long time now. All missions in all categories in Stug IV, T28 concept and t55A are done with honors. Only 7 missions in o260 is not done with honors.

    And now they tell they will change the rewards which frankly were lame.

    What do WG do with the players having done them all? Hope we have A) the rewards for free [unprobable] or B) A chance to redo the missions to get the rewards. After all the rewards tanks are not good ones and I have sold every other but o260 which is standing in the garage just as a relic and reminder that the missions has been done.

    And still never has used any real money to this free-to-play game. And it still seems that there is no reason to start to do so.

    Like

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