WoT – Q&A 24.08.2017

Amway gets more information from the devs regarding Ranked Battles.

  • After the Ranked Battles mode was introduced, the amount of battles on Tier X in Random Battles declined by 15-20%.
  • We have a special team responsible just for this mode. We plan and work on the economy of RB, so that the mode won’t fade away into obscurity.
  • Our first goal is to give a variety of players the ability to compete, and the second is to give the players a commemorative medal, a little trinket at the end of the season.
  • Teamwork in RB is weak. for the second season’s beta, we significantly increased the difficulty of getting the fifth rank and we hope that 45% of the players actively participating in RB won’t even get to it. They’ll get stuck between the 3rd and 4th rank. At the beginning we planned to give three chevrons to the losing team, but that would lead to situations like teams redlining all the time to actively fight just at the end. This was the way many people did it anyway.
  • Sometimes players with varying ranks were put into one battle (eg. 5-4-3-0). This was a backdoor for the matchmaker, enabling players with the 5th rank not to wait too long for a battle. We decided to get rid of it.
  • In the second season, we’ll review the prime times. The ‘nocturnal’ persons will have it easier.
  • Information about the second season will appear early September.
  • Opinion polls state that people like trolling other players with the stripes besides their nickname. Important notice – these stripes will appear in other modes too.
  • The second season will be divided into three stages (contrary to the previous four), each with the duration of seven days, giving us a 21 day season.
  • In the beta of the second season, Personal Mission progress will be disabled.
  • In the Common Test we gave the ability to earn Marks of Excellence, but the players concluded that the game mode complicates it, and also has an impact on the amount of Random Battles played. We’re trying to solve this problem.
  • After the second beta we plan to start the official season. We’re thinking about new rewards.
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17 thoughts on “WoT – Q&A 24.08.2017

  1. “After the Ranked Battles mode was introduced, the amount of battles on Tier X in Random Battles declined by 15-20%.”

    Or maybe it was just people getting bored of playing in random battles only to get Clan War matchmaking.

    “In the beta of the second season, Personal Mission progress will be disabled.”

    If you mean the regular PMs in random battles, then go choke on a bag of dicks. I don’t see why everyone would have to suffer from this stupid pay2win gamemode.
    And if you meant “disabled from RB”, why were they even active in this mode to begin with ? (I don’t recall they were, but I didnt spend much time in it, I had better plans for my credits…).

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  2. If they want RB to become more popular they really need to either give out gold to a wider spectrum of players, and not just the top, or make the bonds usable for the same stuff as gold. Personally I think that they should scrap the league system, and instead give 0 gold to the worst player, 2000 gold to the best player, and then an linear interpolation between these two.

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    1. They should consider seriously buffing the profitability in credits too.
      In a mode for tier X only, where repairs cost a lot and gold is necessary in many cases (Maus is one of the best tank in this gamemode for a reason), it is impossible for a player without premium account to even hope to succeed. Most people will be ruined before even reaching rank 5, and if they make rank 5 harder to reach, people will not want to play a gamemode where they just waste credits for little to no rewards.

      If they want to make this gamemode attractive to large amounts of players they should make it so tanks there have the same profitability as tier 6 or 7 premium tanks. So players will want to play it, will want to play more tier X, even if they don’t get too many bonds in the end.

      Liked by 1 person

      1. Yep, they could make the repair cost free, and then add some daily missions like win 3 battles, reward 100’000 credits :)

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  3. Teamwork in RB is weak. for the second season’s beta, we significantly increased the difficulty of getting the fifth rank and we hope that 45% of the players actively participating in RB won’t even get to it. They’ll get stuck between the 3rd and 4th rank.

    I assume this means they didn’t reach their target income from gold spam in the first season.

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  4. Just MAKE SURE everyone can get the new equipment for bonds easy. I mean it.

    Last thing this game needs is better equipment for unicorns and ‘stock’ equipment for newer and less skilled players. If you do that I will quit the game after 32k battles. Enough is enough.

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