9.19 Official Patchnotes

World of Tanks servers will be down on 31 May from 03:00 to 09:00 CEST (UTC+2) to get everything in order. Also, we’ll be freezing the Global Map for 24 hours, temporarily closing the Clan portal and cancelling Strongholds battles.

  • For the SD client, the patch size is 380 MB
  • For the HD client, the patch size is 570 MB

1. Ranked Battles

Ranked Battles is a 15v15 mode exclusive to Tier X vehicles, where the first team to eliminate the opposition or capture their base secures victory. Basically, the setup is the same as Random Battles. And that’s where the similarity ends. Ranked Battles is all about individual results. Your ultimate goal here is to put on a stellar individual performance to climb the Leaderboard, earning ranks and rewards along the way. The more successful you are in battle, the higher your rank in the special Leaderboard of the Ranked Battles.

  • Matchmaking: The matchmaker puts you in a team with players whose rank is similar to yours (±1). If getting a ±1 match would take too long, the matchmaker will loosen its restrictions a bit to get you in a battle quickly. The two teams will always have the same number of players with any given rank. Simply put, you play alongside tankers of similar ranking and have competition to match. The higher your rank, the higher the competition that you face. If the matchmaker fails to assemble the teams within 5 minutes, the Ranked Battle will not start: the player will be sent back to the Garage.
  • Progression: Getting in the Top 12 by XP on the winning team earns you a chevron, taking you a step closer toward earning a new rank. So does getting in the Top 3 on the losing team. The 1st rank will cost you just one chevron, and the higher you climb, the more chevrons it takes you to progress. The bottom 3 players of the winning team do not earn a chevron, while the bottom 12 players of the defeated team lose a chevron.
    Upon reaching the 1st and 5th ranks, you progress is saved. On top of that, after you reach the 5th rank you get an option to prove your skill on a certain Tier X vehicle by leveling it to the max. Each vehicle rank is bound to the vehicle, in which it was earned (each vehicle has its unique progression), and remains there throughout the stage. Just one exception here: the number of vehicle ranks is not limited
  • Timeline: Ranked Battles are divided into seasons. The Beta season will consist of four 7-day stages. When a new stage begins, rank leveling is reset to the beginning. The progress achieved by the end of day 7 is included in the Leaderboard. When the season ends, your results over the last 28 days are totaled and you receive rewards, depending on your final standing in the Leaderboard .
  • Economy: Along with the usual earnings per battle, you will get bonuses (сredits, consumables, and Personal Reserves) for reaching a new rank and fulfilling the special combat mission, exclusive to Ranked Battles. At the end of each stage and season, you receive crates with rewards and a certain amount of an all-new in-game currency, Bonds, which can’t be bought with credits or gold. Bonds can buy Directives and Improved Equipment that significantly boost crew skills and vehicle parameters. The higher your score for the stage and season, the more Bonds you earn.
  • Leaderboard: Each rank earned for the first time in each stage provides one point. These points are totaled over the entire season and determine the player’s position among other participants of the Ranked Battles. The player should earn a certain amount of points to take position in the Leaderboard, whereas the required amount of points increases in each following stage. At the end of the season, the leaders are selected from those who earned enough points. The leaders are divided into three leagues. The first league are the first 10% of players, they receive the highest reward. The second league are another 15% of players, they receive smaller rewards. The third league are another 25%; these players also receive rewards. The reward of the season final is the best and always higher than those received for stages irrespective of the league where the player ended the season.
  • Improved equipment: Analogy of the standard equipment that already exists in the game. However it provides a bigger bonus to the technical characteristics. Such equipment can be purchased with Bonds only.
  • Directives: A new type of single-use consumables used for increasing technical characteristics of vehicles. The directives can increase the bonus of the mounted equipment or learnt skills/perks of the crew members. A player can equip only one directive at a time. Once used in battle, a new directive needs to be purchased.
  • Badges: Players can earn Badges (new vehicle customization element) as a reward for participation in a season. Badges are unique icons that will be displayed next to the player’s nickname in battle and everyone will be able to see it. This is the simplest way to show off.

2. Missions 2.0

The visual and functional part of the Missions and Specials window underwent considerable changes within the first iteration.

The Missions tab will become available in the Garage: it allows displaying the corresponding screen. Missions are conventionally divided into three tabs: Events, Missions, and For Selected Vehicle.

  • Events: tasks that require considerable efforts (for example, marathons).
  • Missions: tasks that can be grouped according to their idea (for example, daily missions, Training Missions, etc.).

Each mission is displayed as a tile; all missions are logically sorted: high-priority missions are displayed at the top of the list. Each mission (tile) can be opened to view its detailed description. The new design of the Missions will simplify understanding of this game entity by players.

Now Specials are available as a Store menu option. There are various specials in the game: basically, the discounts for vehicles, consumables, experience conversion, etc. Each special is represented with a tile with a detailed description of the discount, its amount, and other information. All specials are interactive: specials can be used right in the game client by clicking on the corresponding tile.

3. Clan Management

The update extends clan management options. The following will be available in the game client:

  • Distribute gold from the clan treasury
  • Change ranks of clan members in the game client
  • Transfer Clan Commander’s permissions
  • View detailed statistics of clan members

4. Improvements to Strongholds

The below awards that could be received for Stronghold-related activities up to version 9.17.1 were transferred to the Special category:

  • Skirmisher
  • For Decisive Battles
  • Capturer
  • Fortress Crusher
  • Retaliation

5. HD models

The following vehicles were reworked to the HD-quality:

  • KV-13
  • Т-44
  • IS-2
  • BDR G1B
  • Renault FT 75 BS
  • Renault UE 57
  • Renault FT AC
  • Alecto
  • Excelsior
  • Vickers Mk.E Type B
  • STA -1
  • MTLS-1G14

6. Sound

Added female voiceovers. The National voiceover option was replaced with the Commander option that provides voice notifications that depend on both the nation and gender of the vehicle Commander. Thus, if the crew Commander is female, the voiceover will also be female.

7. The Tank Company Battle mode was removed from the game.

8. The Recruit Training missions were disabled.

9. Changes to the Matchmaker

We made some changes to the matchmaker to decrease the number of one- and two-tier battles in favor of the 3/5/7 system.

  • The number of one- and two-tier battles will decrease in favor of the 3/5/7 system. The change will be noticeable at high battle levels (vehicle tiers: VIII to X).
  • Most three-tier battles will be created according to the basic 3/5/7 pattern.

We will slightly tighten the requirements for matchmaking in terms of Platoons, SPGs, tank destroyers, and light tanks, which will decrease the number of battles with the corresponding imbalances.

10. Changes to perks

The Sisterhood of Steel perk now becomes Brothers in Arms, which allows mixed crews (female and male crew members) to benefit from this perk.

11. Changes to Controls

Changed the operation logic of the button that locks turret rotation: the Auto-Aim button is now used for locking the turret. Previously, the default button for locking the turret rotation was RMB.

12. Changes to Vehicles

Germany

  • Pz.Kpfw. VII: Vehicle model changed
  • VK 72.01 (K): armoring changed

USSR

  • Т-50: Changed the displayed engine power of the V-4M engine from 300 hp to 400 hp, which corresponds to the actual engine power in the game.

USA

  • M4A3E8 Sherman, M4A3E8 Fury, and M4A3E2 Sherman Jumbo: Armour of the gun mantlet improved

Advertisements

23 thoughts on “9.19 Official Patchnotes

  1. Looks like all tier 8 battles in 9.19 will be even more rare then they already were in 9.18. T8 has been really rough as a result, now it will be even worse.

    Are they trying to push people to t10’s even faster now?

    Liked by 1 person

  2. What’s their problem with right mouse button locking the turret? Is there any issue I’m not aware of?

    Also, VK 72.01 (K) armour change? I thought this thing was getting some useless shit strapped on it just for different looks. Again, did I miss any info on that?

    Liked by 1 person

    1. I don´t know what they mean with the RMB in my controls the RMB is also the auto aim button and as i remember it is standard that way…
      Really no clue what they are talking about….

      Well lets look at the VK tomorrow in tanks.gg if they changed anything …
      Maybe they remove its weakspots on the side :P

      Liked by 1 person

      1. maybe they made the turret front actually strong and not completely useless like it is right now (with huge 200mm armor square around the gun)

        Like

    2. They changed the coding logic of it from what I’m understanding by reading this. This simplifies the controls. Since the auto-aim is RMB as well as the turret locking being the same WG decided to remove the separate control and they are lumped together as “Auto-Aim/Turret locking: RMB”

      Like

  3. Are these fucking imbeciles not aware tier 8 is where the money is? I mean, how retarded do you have to be to destroy your most played tier matchmaking? The tier where all premium tanks are?

    Liked by 2 people

    1. They are stupid enough to keep going on with Rubicon 2.0 and implement the retarded super-gear and oneup that imbecilic retardation, by adding directives as well. So do you really have to ask the question? Yes. Yes they are that dumb.

      Liked by 3 people

      1. Meeting a m48 Patton that loads 2,5% faster than yours m48 is nothing compared to not being able to grind credits in tier 8 prems. It’s not like it wasn’t the case since introduction of 9.18, but now they showed they are completely oblivious of the problem and genuinely don’t give a fuck. I mean, let’s make most played tier be bottom every game, great idea.

        Liked by 2 people

        1. Except its not just 2.5% faster…. its 2.5% for the improved EQ and 2.5% for the directives….. pretty substantial.

          Wargaming have proven time and time again that they have no idea what they are doing with their game IMHO, I dont think anyone should still be surprised by any of this.

          Liked by 2 people

            1. yes but you will still meet them and having to fight statpadders with 5% super booster tanks when you have your fucking shitty 75% crew it’s just like WG is telling you to go fuck yourself.

              They can just fuck off with their retarded improved equipment is what i say

              Liked by 1 person

              1. Solo statpadders typically have bad in game performance and great WN8 performance. They either get bad exp or lose often when solo. This means they won’t perform well here since you need to strive for top exp on either team. Not sure how platoon padders will do here because, honestly, no one has mentioned shit if you can platoon in Ranked.

                Like

                1. Overall performance this and that… the main problem i have is that they are creating an even larger gap between those who just started playing and those who’ve been playing for a longer time.

                  If we look at CS everybody is given the same chances of winning and all that matters is skill and experience while in WoT if you buy a new tank and new crew all you can do is go suicide because you can’t do shit with 50% crew and stock gun when you have to fight 7 skill + soon to be super bonds boosted statpadders.

                  Good players shouldn’t be given even more advantage over those who already don’t know what they’re doing.

                  My friend just started playing and he simply can’t have fun when all he meets is OP Pz 1C statpadders who completely dominate lower tier games and ruin the game for everybody else.

                  Like

  4. This patch killed wot for me I think. I’m not interested in having to play a game mode to get super equipment and buffs. This Rubicon rebirth being ram rodded at the community is just offensive.

    Like

  5. “Ranked Battles is a 15v15 mode >>exclusive to Tier X<<"
    "The matchmaker puts you in a team with players whose rank is similar to yours (±1). If getting a ±1 match would take too long, the matchmaker will loosen its restrictions a bit to get you in a battle quickly."

    What the fuck WG ?

    Like

    1. Oh nevermind I misunderstood “rank” as “tier”.
      Well I blame them ; they usualy use this word too…

      Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s