WoT 0.9.18 – developer Q&A 4/21/17

Q: Why don’t we allow Artillery to platoon at all?

A: Players in Common Test were vocal about mismatched scenarios, when a Platoon of three SPGs was placed at the top of the list and the team ended up with three long-range support fire vehicles as their main strength. The other frustrating issue from Common Test was the frequent case of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team. To eliminate both problems, we decided to stop SPGs from forming and joining Dynamic and regular Platoons. Removing the option for SPGs to play in Platoons also facilitated team cooperation and aided the matchmaker in creating balanced teams. Individual Battle Missions were updated accordingly. We removed Platoons from their conditions.

However – following the release of 9.18 we have received a lot of critical feedback around this change and we recognize the player concerns.  At the moment we are collecting the information on this feature and are investigating potential changes to address your concerns while still avoiding the problems that led us to make that decision in the first place.

Q: Why was Light Tank view range reduced? How are Light Tanks different from Mediums? What role should they play that Medium tanks don’t do better?

A: LTs remain “the eyes of the team,” provide serious support to the allies with intel on enemy positions, and can bite back if they need to. In the current settings, not only due to good vision range but also thanks to good camo values they outdo medium tanks when it comes to scouting. Especially if you gear up your LT for this role by installing additional equipment and training skills and perks that improve view range and camo ratings. At the same time, they are behind MTs in terms of firepower and HP pool, which forces them to avoid head-on duels with same-tier opponents. So, it makes more sense to play to your strengths and turn your light tank from just decent scout into a truly fierce one by improving on view range and camo, rather than upgrade it to increase firepower.(Shady: So go scout those max 300m engagement corridors, fool!)

Q: Why doesn’t Matchmaker balance all the classes for each team?

A: The matchmaker currently tries to balance 3 classes: LT, TD and SPG in both teams, and allow the matchmaker to avoid balancing HT and MT specifically.  This is done to avoid making matchmaking timing slow down, and also to allow of more variety in battles.

However, we have heard your feedback around issues of class distribution at the top tier in battles, and we are currently planning to make some improvements to how the matchmaker treats the top tier tanks. We expect to launch this improvement as soon as possible.

Q: What do I do when I’m targeted by multiple artillery as a slow tank?

A: Before 9.18 and the introduction of stun, the answer to this question was very clear – getting under the fire of multiple artillery was usually deadly. Now the players have more chances to survive with such a “focus” and have time to move to shelter. But focus fire from multiple arty is never good – you still need to pick your path carefully and use cover wisely.

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57 thoughts on “WoT 0.9.18 – developer Q&A 4/21/17

    1. Yep. Honestly with the stun mechanic it’s now even more fucking asinine to be focused by artillery than it used to be.

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  1. they still think that , a tier 10 light tank with proper camo and spotting perks/equipment is better than a tier 10 med with same perks/equipment. it is wrong. batchat 25t is still better spotter

    Liked by 7 people

      1. The whole concept of using equipment and skills to increase your effectiveness is just plain wrong. It proves nothing apart from the fact that it is still an underdog and cannot perform well without all those boost. Heavies can still do some job with low-skill crews and why shouldn’t lights be the same? GG WG.

        Liked by 2 people

      2. However they are better at getting to locations both due to mobility and in the move camo. A light tank will spot a BC first when racing to get into a position.

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        1. Snuble that wrong I own the t100lt and I get spotted by a BC when I do my scouting runs they lts at its current state are useless so no point playing them.

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        2. That scenario is hardly relevant in current meta because: 1. The usual distance they meet each other is ~200m, so they would be bound to spot each other; 2. I would hardly believe some percentage extra camo on AMX 13 105 on the move along with 10m worst view range is gonna let you spot BC first if they have the same equipment and crew load out.

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        3. The only advantage you could argue is P/W ratio, and that’s it. Top speed is indeed higher, but nowadays you won’t find that much of maps to make it useful. Effective traverse are about the same. The camo “advantage” is also very minor, like about 9% on move between BC and AMX13 105. Not measuring so many maps now require very aggressive active scouting. If you took a shot, you are done, but that BC/Leo/AMX30/STB/Skoda/OBJ etc near you will likely survive and take over your job. Even worse, if a med from the other team decide to come for you, you better to have some lube.

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    1. I think they mean they’re considering undoing the ‘arty cannot platoon at all’ rule and go to a system like Warships, where only one Aircraft Carrier can be in a Division.

      Liked by 2 people

      1. This. I think most people agree that 2-and 3-arty platoons are a bad thing. One arty platooned with other classes is no problem and should not have been banned. Seeing as how I (an MT/HT main) usually play the game in a platoon with my wife (an arty main), allowing single artys to platoon with other classes will allow us to play together again.

        Looking forward to the change,

        Fafnir_6

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  2. Ok i want to see this guy outspot mediums with same skills, perks and equipment as they have but with worse camo… gj WG, gj
    What a bunch of fucking idiots !

    Max view range you can get on AMX 12 105 without the fucking p2w food is freaking 456m !
    ARE YOU SERIOUS ?!
    T26E5, a fucking tier 8 heavy tank has 400m vew range HELLO !
    Almost all tier 10 MT’s will run around with over 477 view range while the tier 10 SCOUT will get stuck at fucking 456m ?!

    Liked by 2 people

  3. “The other frustrating issue from Common Test was the frequent case of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team.”

    Other issues aside, is this really any different from non-arties in platoons? I often see platooned people sticking together like glue and doing their own things… shall we disable platoons entirely to further facilitate ‘teamplay’?

    Liked by 1 person

    1. Think they should allow party to platoons again, but also have a global limit that says only 1 tank of each main type in platoons. Would make it easier for them to balance.

      Might also make it possible for them to address the assault-support issues in certain map types.

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      1. Actually this is a FABULOUS idea! Gone would be non-arty cancer platoons like Cromwells, E25s, BC-25ts etc… In addition to allowing single artys to platoon again…

        This suggestion is full of win.
        Fafnir_6

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  4. Obj907 with crew cammo skills, painted tank and bia has almost 36proc camo, with view range skills and optics has a 469m view range. And thats without food.

    Liked by 1 person

    1. Yeah that is one part of the equation. The other is camo while moving. This is where a light tank outperform a mt.

      Limiting lt viewrange also stop them from spotting each other when moving to positions. So increasing lt viewrange might just make them cancel each other out and making active scouting the only viable scout method.

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      1. Movement camo doesn’t matter. Camo net/binocs/brush bias spotting so highly in favor of stationary, passive scouting that even if they had had the old view ranges, it’d still be a terrible idea to active scout with them until it was the only option left.

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  5. In my opinion, viewrange of some lights still a total desaster.

    but good to hear that wg collect datas to improve. hopefully in a good way.

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  6. Am I the only one seeing the problem with the new match maker’s neglect of differentiating between heavies and meds?
    I mean, seriously, I do NOT want to fight against 7 heavies in a team that has 7 meds.
    Seriously, what the fuck is wrong with WG?!

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    1. it depends on the map whats better ;)

      but would prefer a mm like
      1. 1 Tier
      2. 2 Tier
      3. and then 3-5-7

      but just wait before mm is live. maybe it is quite ok or better than now.

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      1. You might be right.
        Still, I would rather not have the example I made above.
        I’m tired of fighting against tanks that are obviously better suited for the map I’m on in that battle.

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    2. No you are not the only one!

      But the majority of players and developers seem to be sticking their heads in the sand as usual, (pretending) to ignore the elephant in the room. Because such matchmaking cannot happen and is glorious and challenging DA?

      But who are we, the few outsiders, who can see probable problems arise miles ahead before problematic stuff is released.
      Thus we are shoved aside by the ostridges (read the majority) as: ‘negative doom thinkers’ or worse ‘whiners’ even though still being polite and constructive.

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      1. I do believe all of this can be followed back into the real origins ofthe problem, which is that the devs are Russian. They are stubborn people, and that’s the problem.
        Well, the first one at least. Everything else is coming from that.

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    3. So wait, you’re saying that on most maps, when you put mediums vs heavies against each other the team with heavies usually wins :O ?
      Does that mean that heavies are essential for winning games?

      I though that OP mediums just fuck up every heavy with HEAT and that armor is useless and all that 🤔 Guess I was lied to :(

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      1. You pretending you dont get it?
        Ok,so in CITY maps….self explanatory that Meds team vs Heavys team is problematic,cuz f*ck you flanker…..The only way to win in those kind of engagements are super-aggressive pushes,where wolfpacking meds simply YOLO into isolated enemys and slaughter them,gaining enough time to either cap,or pincering enemy heavys….Do you see that knowledge and behaviour a lot in pub games,where plebs simply go with their meds and hide behind a house,hoping to get 1 shot/min,sidescraping and afraid to take even a single hit?
        Ofc armor is useless when med drivers tab that 2-key,but in city and-or corridor maps heavys have the upper hand simply cuz they can out-trade meds who are not aggressive enough

        Liked by 1 person

          1. ….And lets not even bring up the difference in HP…….So yes,ofc meds dominate this game simply because Prem ammo+Viewrange+Mobility>Armor+Alpha,its only in city maps where meds struggle to coordinate and wolfpack,willing to take some hits for the win,where heavys get the advantage

            Liked by 1 person

      2. Read what Hooli_Gun wrote.
        My most common problem is that the heavies can simply outtrade my entire team of meds by only having more health while still causing the same damage.
        See the problem?

        Even if armor does not make a difference, I would rather have an autoloader hightier heavy on my side than being against it.

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  7. my mouth fell open when i read that answer to the light tanks changes:

    ”LTs remain “the eyes of the team,” provide serious support to the allies with intel on enemy positions, and can bite back if they need to. In the current settings, not only due to good vision range”

    just no, just NO lts have BAD viewrange for tanks that had nothing else than viewrange and mostly unusable speed. now they take that away and now most suck!!!!!!

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    1. No they don’t have bad viewrange. They have good viewrange. Giving them better viewrange would make the it spot each others first along with any rushing meds and anything with low camo at edge of spotting.

      Maybe rebalance a few mt viewranges to 400 for support type meds and 390 as a max for ht and assault meds.

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      1. They are bad lol you dont know how 20m will negate 5% of your camouflage in your light tank if your over 300 distance instead of being able to spot at 350 which you cant… As you will be out spotted by many MTs way before you spot them and lights reli on spotting and camo look up quicky baby video on lights are useless

        Liked by 1 person

      2. Nerf character/class/vehicle A to make B useful is always the worst approach of balancing a game. Plus they are indeed bad, even being objectively speaking. Considering when AMX13 105 and T-100 have 390 VR, while T110E5 and IS-7 have 400. I call this bad.

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  8. WG, if you compare a 13 105 and a bat chat both running the exact same setup, coated optics, bia, recon, situational awareness, the bat chat will still have better view range than the 13 105. And since the bat chat also has nice camo, in “theory” a bat chat would do better scouting than the light tanks counterpart.

    Liked by 1 person

  9. “you still need to pick your path carefully and use cover wisely.”
    What they actually mean is: “WTF are you doing you agressive moron? Go back to your rock and sit there for the entire game! How dare you to actually push and play dynamically?”

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  10. One worrying, very worrying trent I noticed from the devs responses, or lack there of, over the past few weeks. The continual lack of meds vs heavy balance in new MM.
    Whether this decision has been done purposefully or if this is just not thought of by said developers I cannot say.

    But continues lack of type balancing, esp top mediums vs heavies, in the new MM worries me quite a lot.

    This imbalance was always present and was one of the biggest griped a lot of players have with the current Match Maker (gonna ignore all the sbmm stuff and whines here).
    Thus this ‘issue’ must have been very clear and common knowledge to the development teams and management. That’s why I am worried, their sheer ignorance towards the problematic subject at hand.

    But heck who am I, or we, to comment on their odd decisions or lacking insight in tackling problems.

    Liked by 2 people

    1. I’m glad other people are also seeing this neon-lights flashing sort of problem, which the devs are blind to.
      What do you think, what should be done for them to realize their own stupidity and actually address this, once again, near game breaking problem before it is implemented?

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      1. I doubt the devs really can’t see the problem, TBH. The new MM, T10 LTs, and let’s not forget about repair kit. They are just something really logical to think about why they shouldn’t work. I have a feel for they just pretend like they don’t see that.

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  11. The main issue with no arty in platoons is doing spotting damage missions, so unless they also change those missions, you rely on random arty hitting tanks you spot.
    Good lukc with that..

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  12. The sooner they balance mediums and heavies, the better, I am sick of entire gaming sessions being ruined by one-sided matches. I hope they fix that first, then skill based matchmaking and +1/-1 matchmaking after that.

    As to lights, the extra speed and 10meters view range does not offset the fact that your tier10 light is totally outmatched by most tier mediums and heavies. No carry potential, and the fate of your game is still decided by the stupid, unbalanced matchmaking

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  13. Wot needs a big rebalanced like armoured warfare just did, again.

    At higher tiers it always feels like you have to pick from the list of “competitive ” tanks or go home. That might fly at tier 6 but this is top tier. All the tanks should be roughly equally valid.

    All the tweaks they’re doing feel like half measures. It’s about time they fixed it properly. One big patch rebalancing the whole high tier thing.

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    1. Not in AW’s way, their balancing didn’t solve much issue, but brought more problems which will not attract new/WoT players

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    2. The new concept is a pyramid structure, where you have tanks that work for the glory of other tanks. Some people press “Battle” in order to spot for others, other people press “Battle” to stun tanks for others, other people press “Battle” to sit in designated spots to snipe corridors to keep discipline, and then there are the others that can do whatever the fuck they please!
      The roughly equal valid rule seems to be obsolete now.

      Do you know some games? I tried a few, but I have to learn the new maps and it gets to be a turn off after a while.

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  14. Sounds like a lot of catering bs. Arty not allowed to platoon? Who in god’s name thought up that one? Did this come from the same people who felt being shot by three tanks wasn’t fair and it was bullying because the tanks were platooned or clan mates? Yes friends will work together. It is not your place to decide who should shoot which target. Whats next, are you gonna pick which tanks they can or cant have in match? What if the arty were simply shooting at “best targets”, or were supporting the overall press of the game? Should not the owner of the arty get to decide which target he shoots? I never realized that the only way allowed to play was your way by your choices. I thought individuality had a place within the gameplay and players could choose there targets. Will you be limiting heavy tanks due to the gameplay they choose to exercise? Or the mediums, lights, and tds? I did not realize that there was a gameplay kgb!

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  15. So what WG devs say is basically:

    “We took away light tanks’ view range, but we also took away their firepower. But they still can spot, IF they have all the view range skills and modules.”

    Yes, I knew already that devs don’t even play their own fucking game. But this shit is so retarded that I sometimes question if they even bother using their fucking brains.

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  16. A: LTs remain “the eyes of the team,” provide serious support to the allies with intel on enemy positions, and can bite back if they need to. In the current settings, not only due to good vision range but also thanks to good camo values they outdo medium tanks when it comes to scouting. Especially if you gear up your LT for this role by installing additional equipment and training skills and perks that improve view range and camo ratings.

    You know why people gear the lights for firepower? BECAUSE IT;S A TANK GAME AND WE ARE HERE TO KILL TANKS!!! WTF is so hard to understand??

    I wonder on the rubicon patch how many people upgraded the commander… lol

    Like

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