WoWS: Various changes in WoWS 0.6.2 PT

Thanks to Urakaze for translating.

A few changes were applied to ships before and during 0.6.2 PT:

-Okhotnik: Turret traverse time per 180° buffed from 36 seconds to 32.7 seconds, gold price set to 2400 doubloons

-Podvoisky: Stock firing range buffed from 8.7km to 9.5km

-Anshan, Gnevny , Minsk, Kiev, Tashkent, Khabarovsk, Ognevoi , Udaloi: HE shell damage increased from 1600 to 1900

-Minsk: Turret traverse time per 180° buffed from 32.7 seconds to 30 seconds, stock firing range buffed from 10.6km to 11km

-Grozovoi: AA damage of guns [130mm SM-2-1] reduced from 84 to 51

-Indianapolis: Main battery reload time buffed from 15 seconds to 14.3 seconds

-Black: Radar detection range nerfed from 9.45km to 7.5km, radar consumable active time nerfed from 35 seconds to 20 seconds

-Alabama: Catapult aircraft consumable uses reduced by 1

-Fubuki: Hull B fire resistance coefficient nerfed from 0.367 to 0.233

– Fuso: Hull A removed, hulls B and C becomes Hull A and Hull B, Gun [356mm/45 43rd Year Type] no longer used, stock firing range increased to 19.8km, new Hull A has worse stats in HP, AA and rudder

-New Mexico: Hull A removed, Hull B and C becomes Hull A and B , Gun [356mm/50 Mk. 4] no longer used, new Hull A has worse stats like Fuso’s Hull A

-Colorado: Hull A removed, Hull B and C becomes Hull A and B, Gun [406mm/45 Mk.1] no longer used, new Hull A situation same as above

-Logical changes for catapult planes (actual effect not known yet)

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7 thoughts on “WoWS: Various changes in WoWS 0.6.2 PT

  1. “-Fubuki: Hull B fire resistance coefficient nerfed from 0.367 to 0.233”

    Yeah let’s nerf the statistically worst and most underpreforming tier 6 DD, what a clever idea. Because screw IJN DDs, wg won’t stop nerfing them until nobody plays with them.

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    1. I like WG, HUGE Buffs to Russian DDs, and lets sneak in a tiny IJN DD Nerf in the patch notes, just to screw with you.

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  2. They…They… they FIXED THE 130s AT LAST! Maybe my Tashkent won’t be COMPLETELY useless!
    And for anyone complaining, Currently IJN 127mm guns in game do 1800 damage with a 23kg shell, whilst Soviet 130mm guns do 1600 damage with a 43kg shell.

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    1. If there’s no counter balancing we have yet to see, i suspect there will be. Germans are more deserving of an he buff on the 12.8cm if you ask me, put them at 1700 would be sufficient. Would be a nice buff without making them op.

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    2. from that point of view technically speaking US 127mm HE are quite underprefroming..
      as in game Russian 130mm are listed as HE-46 with have 2.71 kg of explosives for that 1600-1900dmg. (and again shell weights 33.4kg… not 43kg for that it have 2500dmg on AP round)

      Japan Type 1 HE have 2.2kg for 1800dmg

      Germany with generally have lowest bursting charges have 2.0kg (even German 150mm HE have only 3.9kg compared to 6kg of US 152mm) for 1500dmg

      US have:
      127mm/25 (secondary on many US ships) 3.3kg for 1800dmg…

      127mm/38 (DD main guns).. for some reason they have listed ammo as HE MK 32 while only ammo at that designation is Common MK 32 with is SAP round… HE rounds have from 3.3kg* to 3.8kg of explosives… for 1800dmg
      * there was variant with 2.8kg of explosives but it was barely used.
      and i won’t even talk about high as skyscraper drag coefficient for no reason…
      US 127mm: 0.347
      Russia 130mm: 0.2549 (such streamlined perfect shells)
      Japan 127mm: 0.334

      127mm/54 (Montana, Midway secondaries) 3.5kg for 1800dmg…

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