Update 9.17.1: German Tech Tree

Source: WoT Portal.

Ensuring that the vehicle roster stays fresh, exciting, and relevant as the game evolves is the promise we made at WG Fest. And we’re kicking this year off by delivering on it with the very first update of 2017.

This revision begins with the German Tech Tree. The growth it’s been through since the game’s release messed with the tree’s very structure: today, vehicles united into one branch (and supposedly similar in play style) often differ a lot. Here, we set things right with comprehensive balance changes and the introduction of completely new tanks. Now, let’s get to the full change list.

Heavy Tanks

The Maus heavy branch (as we know it now) is quite a bumpy ride. The VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. are miles apart from the Tier X Maus in terms of gameplay. Firstly, after careful consideration, we decided to replace the two with the VK100.01P (Tier VIII) and Mäuschen (Tier IX). If you researched the Tier X Maus, they will be credited to you as researched as well. Everything you’ve come to expect from heavies, the newcomers are somewhat slow, yet well-protected and pack a punch. Secondly, to further smoothen the succession within the line, we’ll improve the Maus’ combat parameters. It’ll receive thicker frontal and hull armor. The gun handling is going to get easier thanks to a quicker reload time (reduced from 14.9s to 12s) and improved gun stabilization—one of the best in the game, which isn’t surprising if you consider its sizes and speed.

We heard the requests to keep the VK 72.01(K) as a unique reward to Clan players. It will remain this way. The fan favourite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will form an alternative branch ending in a new vehicle: the Pz.Kpfw VII.

This change won’t affect the XP you’ve earned on the VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. The same applies to the Maus: all equipment, camos, emblems and crew you have for it are there to stay.

 

Researchable from the VK 45.02 (P) Ausf. B, the Pz.Kpfw VII will mount the 12.8 cm Kw. K. 46 L/61 gun, providing a playstyle that’s quite different from the VK 72.01 (K). Also, the latter will get a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15 cm Kw. K. L/38), and a larger ammo load of 35 rounds. On top of that, the VK 72.01(K) and the Pz.Kpfw VII are getting significantly thicker frontal armor. To compensate for it, we’ll reduce their maximum speed from 43 km/h to 33 km/h.

If you favor the E-100 line, this bunch will receive a few improvements as well. The E-75 will benefit from better gun stabilization, while the E-100 will get a much-deserved increase to AP shells penetration. Starting in 9.17.1, it’ll be capable of piercing through 246 mm with 150 mm gun. Finally, moving down the tiers, the Tiger (P) and Tiger I turrets will become more resistant to enemy shells thanks to thicker turret armor.

Medium Tanks

Upon analyzing the combat stats of mid-tier medium tanks, we decided to improve gun handling and boost their mobility a little. Moving to top-tiers, the Tier IX E-50 and Leopard Prototyp A will get a considerable power-up:

  • The Leopard Prototyp A’s large size, paired with its poor gun depression, often makes it a fairly attractive target. To make it better on uneven terrain, we’ll set its gun depression at -8° (previously -6°).
  • The alternative E-50 gun, 8.8 L/100, will receive a major power boost: better accuracy, rate of fire, and gun stabilization. Moreover, starting in 9.17.1, you’ll be able to mount it on the Panther II.

Tanks Destroyers

Although originally designed as vehicle for ambush warfare, the Grille 15 currently plays a lot like a medium tank. Its technical characteristics will be tweaked to make it more suitable for ambush combat: we’ll give it a less powerful engine and worsen its gun handling. Its maximum reverse speed will go down as well.

Premium Vehicles

Update 9.17.1 will introduce a series of tweaks to punch up underperforming Premium vehicles and make battles more enjoyable for them:

Krupp-Steyr Waffenträger
The Krupp-Steyr Waffenträger will get a 220 h.p. engine, enabling more dynamic gameplay.

Pz.Kpfw. IV Schmalturm

The Pz.Kpfw. IV Schmalturm will benefit from better gun stabilization and shorter reload time. So, it should be easier to pick off targets.

Panther/M10

The work on the Panther M/10 continues. This time we’ll give it a significant boost in speed and a better view range, gearing it up for more dynamic combat. Also, we’ll slightly improve a few of the gun parameters, making it more enjoyable.
Panther mit 8,8 cm L/71
Thicker gun mantlet armour will make the Panther mit 8,8 cm L/71 a little more resilient to enemy shells.

Lastly, we’ll increase APCR shell penetration with the 8.8 cm Kw. K. 36 L/56 gun for absolutely all vehicles that have it.

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23 thoughts on “Update 9.17.1: German Tech Tree

  1. Good, time to buff the FV201 (A45) a bit now.
    I quite enjoy it but still feel like it needs more top speed and accuracy or at least -10 degrees over the front and not just the sides.

    Then again, I think the Charioteer needs buffs, too, so I’m probs not the best influence.

    Liked by 1 person

  2. The M10 Warcrimes doesnt have any increase in power so even on the flat is no faster….the gun isnt good enough either….as it fires slower than on the E25 and doesnt have the camo that vehicle has to allow it to use a gun with such poor penetration and damage….it needs better ground resistance and a different gun altogether.

    Liked by 1 person

    1. That is more a problem with the E25 being as it is and it’s over performance compared to other tier 7’s. Especially vs tier 7 mediums. The M10 DPM now fall between the Comet and the Leo with the 7,5.

      Ground resistance could use a little buff yes I agree.

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  3. – “Lastly, we’ll increase APCR shell penetration with the 8.8 cm Kw. K. 36 L/56 gun for absolutely all vehicles that have it.”
    I can’t wait until Tiger players start rolling the short 88 with full gold & 2900 DPM.

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    1. What is the point of that DPM if you can’t pen shit even with APCR. IS-3, IS-6, Obj 252, Patriot, VK 100.01, O-Ho, 50% or less chance to pen all of them into weakspots. Those are tier 8’s, let’s not even talk about T9. Nice DPM on paper, effective DPM is only good in T7 matches.

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  4. – 8.8 L/100, Moreover, starting in 9.17.1, you’ll be able to mount it on the Panther II.

    I find this decision odd. The Panther 2 will not become a better tank with this gun.
    It will still be the huge armor-less barn it is, with poor HP/ton ratio due to the engine nerf it got 2 years ago.

    The buff to the aim time the L71 got was needed and would have been enough if:
    the Panther 2 got it’s planned M234 engine of 800 HP back.
    That would’ve made the more competitive again.

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    1. Did some test runs on panther 2 and gotta say that gun makes it pretty damn impressive. It trades some DPM for aimtime and accuracy. Add to that gun handling comparable to pershing and it makes pretty decent tank.

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      1. Have you ever had a problem with people spamming HEAT at your Panther/M10? In most cases they don’t need to even bother with HEAT to pen, many people with derp guns will be more likely to spam HE instead and high tier HEAT rounds will pen you either way. Survivability boosted by, like, 0.000001%. Yes, still a buff, which is nice, but hardly anything to hold onto.

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        1. You are most likely checking 9.17.1 stats from Beta and 9.17 stats from normal site. They have different calculations. When you compare 9.17 and 9.17.1 armor on beta there is literally 0 difference.

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  5. When they say unlocked do they mean just the tank or all modules as well…or if you had all modules unlocked with aus A and B they are all unlocked on the new heavies. Having the tank unlocked is one thing. Having all modules is another.

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