WoWS: Methods of distribution of new ships

Details about which resource some of the new ships will be available for in the upcoming updates.

In the upcoming updates, apart from Early Access to Italian destroyers, you will have an opportunity to put some other ships in your Port for free. We’d like to tell you which resource these ships will be available for.

Japanese battleship Iwami, Tier IX

The A-140-J3 version of the Japanese Navy’s super-battleship project, featuring a smaller number of main battery guns, more efficient universal artillery and the presence of torpedo armament.

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WoWS: Economic Changes in Update 0.11.1 & Fixes for Technical issues – Update 0.11.1

Due to an internal error, our patch notes for Update 0.11.1 wrongly described the economic changes made to aircraft carriers, so we’re here now to share the correct info.

The patch notes stated the following:

We’ve reworked the way XP is earned by Tier VIII and X carriers. They will now earn more for sinking enemies and less for damaging them.

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WoWS: Update 0.11.1, «Albatross» Clan Season

Details about the upcoming Clan Battles Season.

Clan Battles Season 16 – «Albatross» – kicks off in Update 0.11.1. We would like to share the main details about the rules and format of the upcoming season.

Rules

Season starts: 23 of February, 11:30 UTC

Season Ends: 11 of April, 03:30 UTC

Gaming sessions are available on: Wednesday, Thursday, Saturday, Sunday.

Prime-times

Please note: Upon reverting to summer time (Daylight Saving Time), the Prime Times for the Europe and North America servers will change.

  • RU: 16:00 – 20:00 UTC
  • EU: 18:00 – 22:00 UTC
    • From 30.03.22: 17:00 – 21:00 UTC.
  • NA: 00:30 – 04:30 UTC* – next calendar day
    • From 15.03.22: 23:30 – 03:30 UTC
  • ASIA: 11:30 – 15:30 UTC

Format: «7 vs 7», Tier X ships.

Maps: North, Hotspot, Islands of Ice, Land of Fire, Shards, Trident, and Crash Zone Alpha; all in Domination mode.

Season 16 will begin with the following restrictions:

  • Aircraft carriers and submarines are not allowed.
  • No more than two battleships per team.
  • No more than three mercenaries per Division.
  • A team cannot have two identical ships in its lineup.

During the season, based on statistics, new restrictions may be added and existing restrictions may be changed. We’ll announce any changes on our Development Blog separately; information about any changes will also be displayed in the game client.

A more detailed information regarding rewards and other features of the season will be published in a special article.

For future seasons of Clan Battles, we will communicate basic details about the rules and format in advance so that clans will have more time to prepare for the upcoming seasons. 

WoWS: Update 0.11.1, client crashes

Commanders! With the release of Update 0.11.1 the frequency of game client crashing has increased. We are currently investigating the reasons of the issue and trying to find the fastest solution.

We will be sure to share more information on the reasons, status and deadline for the fix of the issue once we are ready. We also apologize for the inconvenience.

Information Update

One of the reasons the client crashes is due to using an older version of the Reload Timer mod. If you are using an older version of this mod, we recommend you to update it.

We will continue investigating other reasons for client crashes and will share more details once we are ready.

WoWS: Known issues in Update 0.11.1

A detailed list of issues you might face in the new Update, and how we’re dealing with them.

Bot behavior

Bot AI got a major overhaul in 0.11.1 with the aim of making it easier and faster to set up bots for different battle types and scenarios.

Internal testing showed that the change wouldn’t affect bot behavior in Co-op, Operations, and other temporary battle types, as planned.

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WoWS: Submarine Trials Return — 0.11.2 Closed Test

Submarines return to testing after the break. See what’s changed since the last session.

For this next round of tests, we tried to address two main issues highlighted by the community: the difficulty for surface ships to detect and interact with submarines; and the inconsistent damage dealt by submarines themselves. As a result, we are hoping the interactions between subs and surface ships will become more intuitive and predictable for both sides. To help catch you up on all the tweaks, here’s a quick rundown of all the changes and their effects on submarine and anti-submarine gameplay:

In Summary

Anti-submarine changes
  • Surface ships have new ways of keeping track of submarines:
    • Sonar pings emitted by submarines are now visible to surface ships and can be used to determine their approximate position.
    • When a submarine is hit, oil will leak and rise to the surface, giving opponents a more precise reading on its movements and location.

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