Fixing/Enhancing the Grozovoi Gameplay Experience – WoWS

This is just merely a concept written up by myself, WG has made no statements to suggest this will in fact be implemented. My forum thread on the subject can be found here: http://forum.worldofwarships.com/index.php?/topic/119711-enhancing-or-fixing-the-grozovoi-game-play-experience/

As it stands, as most people can agree, the Grozovoi, after the loss of its super AA, has become somewhat… redundant. Anything she can do other ships can do better, and as such, could use some mixing up to her statistics, and I personally have one that could give a superbly unique feature to her. Granted, her RoF buff in 0.6.3.0 is reducing her reload from 5 seconds to 4.3 seconds, which does give her a slight edge, but that will only give her a better RoF then the Khabarovsk (5s) and Shimakaze. (6s)

I would like to see optional main armament, with a particular turret design in mind. As it stands, the Grozovoi has been equipped by WG the 130 mm/58 SM-2-1 turret, an appropriate turret choice to fit the schematic design Project 40n, which calls for a twin, dual purpose 130mm gun.

Now, I am sure we can agree, World of Warships is a bit of an alternate universe, one where all these designed/proposed ship designs were actually built. The turret I have in mind, if it had been built, and considered a successful design, I could image the russian navy replacing the 130 mm/58 SM-2-1 of the Grozovoi, and other similarly weighted dual purpose weapons on other ships.

The Turret which I have in mind is the BL-127, a quad barreled 100mm/70 gun turret;

The BL-127 was a turret designed to replace/upgrade installations of the SM-5 turret, which was present as the secondary armament on five Chapaev class and twenty Sverdlov class (Pr.68bis) cruisers. (In-game, we see the turret present on the Mikhail Kutuzov, the upgraded Chapeyev, and the upgraded Dmitri Donskoi) The BL-127 used the same identical gun barrels, fired the same ammunition, without adding a significant amount of weight to the ship.

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Sub_Octavian on Alabama’s Armor Model – more info

Source

Hello good folks! Thank you so much for LOTS of feedback here. As you may have noticed, we are also conducting additional production test of Alabama over weekend with our ST team. We plan to introduce a couple of tweaks based on all data and feedback we receive and make sure that the ship is absolutely enjoyable and worthy upon her release. As I already said, your input is greatly valued, and we’re working to make the best of it.

Don’t worry, guys, no nerfs.
Actually, it won’t hurt if you know – the torpedo bulkhead Big_Spud mentioned is tapered as we proposed (we saw you mostly liked the idea). We also double checked the possibility to lower the citadel space down to engine deck (as done on NC) and eventually, decided to give it a try. It actually may stack well with good rudder shift and bring more CQ tactics to the ship. If it does not make ship OP, gives more players option not to bow-on and makes you happier about the ship..why not? We will check this, and if everything is OK, that will be her final state for release. The changes are taking effect in 0.6.2.2.

WoWS 0.6.3: Further changes

Thanks to Urakaze for translating.

For USN CV:
– Torpedo bomber auto-drop distance tweaked (manual-drop not affected)
-Martin T3M(Tier 3) attack starting point shortened by 450m, drop distance shortened by 450m
-Martin T4M(Tier 4) attack starting point shortened by 450m, drop distance shortened by 450m
-Douglas TBD(Tier 6) attack starting point shortened by 420m, drop distance shortened by 390m
-Grumman TBF(Tier 7) attack starting point shortened by 390m, drop distance shortened by 360m
-Grumman TBM-3(Tier 8) attack starting point shortened by 360m, drop distance shortened by 330m
-Douglas AD-1(Tier 9) attack starting point shortened by 270m, drop distance shortened by 300m
-Douglas BTD-1(Tier 9) attack starting point shortened by 300m, drop distance shortened by 270m
-Douglas XSB2D(Tier 10) attack starting point shortened by 300m, drop distance shortened by 270m

Grozovoi:
-Main battery reload time reduced to 4.2 seconds from 5
-Gun range increased from 10.33km to 10.97km

Z-52:
-Surface detectability decreased from 8.1km to 7.74km

Chester:
-Gun range increased from 8.41km to 9.24km

Yuugumo:
-Gun range increased from 10.13km to 10.95km

Nagato:
-Cancelled nerfs to gun range