WoWS Q&A – 8th April 2017

Interview with Karsun (WoWS Producer) & MrConway (WG-EU Community Manager) transcribed by MrFingersEU

Karsun: responsible for contact of the Paris office with the St.Petersburg dev team, and responsible for planning high-end events, inter-region coordination, press-release, inform & delegate marketing, CS,…

Conway: “jack of all trades”, direct interface between players & company (forums, social media, reddit,…), organises smaller contests & specials, face-of-company at offline events,… Every week is a different week with different jobs.

How an event on the EU goes from idea to implementation
K: There are many steps to it. When someone (at the office) has an idea, a “user-story” has to be created, a description on why the player would enjoy it, and how he would go through it. Not necesarrily has to be written down, but it should be presentable. Once it’s presented, it’s shown to the Global-Team (so Community Team shows it to Product Specialist, who shows it to the Producer (Karsun)), and if everything checks out, the Producer goes to Development (Russia) and other producers for discussion and possible implementation. Then it’s judged if it’s implementable right now, or not due to technical issues. For small stuff (commemorative flag) there is a schedule & workflow calculator which guesstimates what it would cost and what resources are needed, and then “it just happens”. For more complicated stuff (like Spaceship Yamato, the Destroyer Of Everything), stuff that needs development time, first needs thorough convincing on why it would be good, and then it has to be investigated if the game-engine can cope with it.

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WoWS: [0.6.3.1] Henri IV AP Penetration Curve Comparison

Source: godzilla5549

It was found in 0.6.3.1 that Henri IV had a fix applied that corrected “a typo in the Krupp coefficient.”

Let’s just say that this “typo” caused quite a few issues with the AP. But not anymore.

The previous Krupp value on the 240mm APC OPfK Model 1939 shells was 2,282.

The new value is 2,882.

Mosvka is included for comparison.

As you can see, they nearly match, with Mosvka being better at longer ranges due to the drag and initial muzzle velocity.

I believe that the AP on Henri IV will be much better.

Added in Des Moines and Zao for comparison:

All Tier X Cruisers:

Red: Mosvka
Light Blue: Henri IV
Blue: Des Moines
Green: Zao
Magenta: Hindenburg
Brown: Minotaur

WoWS: [0.6.4 PT] Datamined Changes

Thanks to jacquesbsj

Turret travese: (In degrees per second, just divide 180 per those numbers and get the values in seconds like in game):

  • Mutsuki stock from 6 to 7
  • Fubuki, Akatsuki, Kagerou from 6 to 6.9
  • Mogami 155 from 3.5 to 5 (Mogami is back!)
  • Fubuki from 6 to 6.9
  • Yuugumo, Shimakaze from 7 to 7.9

Other changes:

  • Khabarosvk rudder shift changed from 8.025 to 14.5 (in game it says 11.1 seconds from 6.1 in 0.6.3)
  • New Orleans base concealment from 12.42 to 11.82km
  • König sigma from 2.0 to 1.8
  • Kaga and Hood added
  • Tons of changes to the “false Isokaze”, a disabled ship, not sure why, maybe a new tier 4 IJN premium DD?

And remember, those things are subject to change!

WoWS: 0.6.4 Public Test Preview

This update is still under development; the information in this preview is provided for reference, reflecting the current state of the prototype at the time of its publication. Some changes or features may be absent or may look different in the final release. Screenshots, certain specification figures, and in-game mechanics will not necessarily be relevant after this version’s release.

The French cruisers are at the final stage of testing, and are scheduled to be released in Update 0.6.4. The new branch will be represented by Émile Bertin, La Galissonnière, the heavy cruiser Algérie, and seven more warships. For more information about the newcoming ships, watch the “Developer Diaries“. And now let’s take a look at what else we’ve prepared for you in Update 0.6.4.

Maps and Locations

Maps and Weather

Work on improving the appearance of the in-game maps is also underway. In this Update, we have considerably reworked the Hotspot and Neighbors.
Also, we fixed bugs and made certain enhancements to the following maps: Ring, New Dawn, Trap, Islands of Ice, Islands and Trident.

Weather effects will now appear on the Haven and Ring maps as well. On the Ring map, rain will be possible at the beginning of a battle while on the Haven map there will be a 10% probability of a Cyclone.

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WoWS Q&A – 5th April 2017

Source: Babykim, EU.

Some details from the weekly stream by JamesWhite on 3 April 2017:

1). The USS Massachusetts, a battleship of the South-Dakota class, will be added to the game eventually.

2). Russian cluster may get an exclusive ship, the Admiral Makarov. She was previously known as the German light cruiser Nürnberg, which was awarded to the Russians after the WWII as a war-prize. The Nürnberg is, of course, already in the game. The cruiser will not be available for money. Probably an award for some event.

3). The developers are satisfied with the variety of premium ships currently available in the shop, but hint that some of the ships currently sold may disappear from the shop in the future.

4). Team battles are not coming back anytime soon, and definitely not in their previous format.

5). The Italian voice is still an open question because too few ships (Duca d’Aosta).

6). The new large campaign should be announced this week! The campaign will be held simultaneously on all servers.

7). The developers are still in search of a special feature for the French cruisers. Currently it is the Speed Boost.

Some news from Sub_Octavian:

-No WG staff in St. Petersburg were harmed in the terrorist attack.

-Khabarovsk maneuverability is the main candidate for nerf (they want to keep her good at long range, but weaken it in close-range engagements).
Main japanese DD line comfort shall be increased.
Also, for my opinion, Khabarovsk nerf was obvious even before she was buffed.

WoWS: Version 0.6.3.1 Patchnotes

Maintenance Start: 06/04/2017 @ 05:00 UTC+8
Maintenance End: 06/04/2017 @ 06:30 UTC+8

Changes and Fixes

  • The “Shuka” submarine has been removed and the commander has been sent to the Reserve with Orlan’s specialization and skill points saved. The now-empty port slot that came with the submarine has not been removed, and remains in players’ inventories as a gift.
  • Fixed a bug where a free cursor was stuck when opening a modal window. (F1 help, menu by ESC key, statistics pressing TAB, tactical map, etc.)
  • Fixed a bug that caused the duplicate animation of receiving a container.
  • Fixed a bug where the Admiral Graf Spee’s visual armour scheme was incorrectly displayed.
  • Fixed a bug where voice chat did not work.
  • Cruiser Iwaki Alpha: The basic visibility of the ship has been changed from 10,800m to 10,100m.
  • Cruiser Novik: The basic visibility of the ship has been changed from 9,720m to 9,030m.
  • Fixed a bug where the game client was freezing when opening the settings window on the login screen.