My Perfect way to nerf Arty

So this cool idea came into my mind. Why nerf arty directly when you can just bring back the arty hunters? I remember WG nerfed one of my favorite scouts, the T-50 and it’s very slow now. Just a speed buff would do, so the scouts can kill arty before they die themselves.

OR

Decrease camo value for arty. Not too much, but just enough.

This post was made for my friends in SHOJO who hate arty. I, on the other hand, got shot by it to death too few times to actually get enraged. Maybe it is because I know how to avoid it?

Seb

Q&A – 28th October 2015

– Developers are going to make a final decision regarding
inscriptions (refund/allowing people to swap) tomorrow.
– Storm confirmed that XP earning was not nerfed for
Domination modes. If measured in xp per unit of time it
actually earns a little bit more than Random battle.
– There’s nothing wrong with the U-11 gun size.
– Storm checked the FV4202 HD model with the SD one,
it’s the same size. The armour values are what was
measured on the real tank itself.
– There will be a second iteration of 10.0 common test.
– No comments for 10.1 release this year.

Yuri Pasholok Q&A

Sorry for being late.

Some good news: I found a source of WoWS Q&A!

Q: Yuri, can you tell us, what autoloading (drum) tanks
haven’t been represented in the game yet? What do the
archives say? Seems like there’s a lot more.
A: From serial production, the ” Kürassier” at the least.
From prototypes, the Somua SM. In terms of paper
tanks… there’s a heap, including Soviet designs.
Q: Apart from NBC protection, what is the difference
between a T-54 and T-55?
A: At the least the T-55 was developed in Nizhny Tagil
(Uralvagonzavod) and the T-54 was developed in Kharkiv
(Kharkiv Morozov Machine Building Design Bureau). In
reality the T-55 is a modification of a late T-54.
Q: What kind of projects were there that involved fitting
naval guns to tanks?
A: The SU-100Y/Shore defence tank 103. If you dig
deeper then the D-10T and S-70 have naval roots.
Q: The name of the Japanese Tiger – Heavy Tank No6,
does it actually have a place in history, or is it WG
fantasy?
A: I can’t comment fully, but WG talked and agreed with
the Japanese. The visual model was developed to look
like the tank the Japanese bought.
Q: Yuri, in the last set of answers, you said there are a lot
of documents regarding French HTs AMX 50 and M4, so
my question is: will there be enough projects for a third
branch?
A: Will say – there’s enough.
Q: Was there a project to mount the D-10T on the T-44?
In the book by M.Svirina there is mention of a tank called
Thunder-1. Is this an analogue of the SU-122-44 with a
D-10T?
A: I cannot confirm the words of M.Svirin.
Q: Yuri, do you know anything about the Borgward EP-1
project (one of Leopard prototypes)? What kind of loading
system did it have, drum or standard?
A: It has an odd drum system.
Q: Yuri, apart from the Grille 15 type 1944, what other
tanks/projects were planned to use the 15cm L/63?
A: Maus and E-100. In fact, on February 1944 schematics,
the E-100 had this gun. But the reality of life meant that,
to mount this gun, the Maus and E-100 would have to be
self-propelled guns, or at the least, fixed turrets.
Q: What realistic candidates are there to replace the
FV215b – Chieftain Mk.2, or is there something else?
A: I won’t reveal too much but I’ll say that it’s won’t be a
paper tank.
Q: In terms of tank engines, what are the most powerful,
real and design projects?
A: Real: Maus. Project: Maus (plans).
Q: Were there any plans for tanks powered by gasifier
engines.
A: The Germans didn’t just plan, they used them, even in
combat.
Q: Which of trophy tanks was the most often retrofitted?
Like the SU-76i for example.
A: The Pz.Kpfw.III for obvious reasons.
Q: Is there any information about Belgian, Yugoslavian or
Norwegian tanks?
A: The Norwegians only had one tank. The Belgians had
English T-15s, French ACG-1s and T-13s for TDs.
Yugoslavs had a lot of “low tier” tanks, but after the war
they developed a big variety of tanks.
Q: Is it difficult to get information about Chinese tanks?
A: It’s easier to work through our Chinese partners.
Q: Do you have any information about Chinese TDs?
There are rumors that all the info has been collected and
passed on to WG, so are there any developments in this
direction.
A: ASAP. We have the information.
Q: How many different tanks have you come across in the
archives, roughly? More than a 1000? More than 9000?
A: If you count modern tank and SPG (that counts arty and
TDs) then around 1500.
Q: What kind of premium tier 8 British HT could you offer?
A: None at the moment.
Q: I read is some book about how the war would of gone
if the re-arm program happened. I remember about KV-3,
what about 1940, ideally what kind of tanks would we
have?
A: KV-3 is 1941. In 1940 we would of had SP-126s,
KV-220s, T-34s.
Q: What are your feelings about the AMX 13 105 project?
Was the gun an analogue to the SuperSherman or more
like what we have on the Bat Chat? Would you personally
like to see it in the game, and what tier do you think it
would be?
A: We don’t have tier 10 light tanks 🙂 Otherwise the gun
is the same as an M51. In Israel they would of laughed at
the M50 and M51 being called Super Sherman. Super
Sherman – is the M4A1E8. Calling the M50 and M51
Super Sherman was made up by some over seas
historian.
Q: What can you say about the project to arm the
Lorraine 40t with a 120mm gun? Is it historical? Any
chance to get it in-game?
A: I’ve never seen it.

Real Grille 15 Changes

Okay, the info is 100% true this time

-Maximum Gun traverse buffed from 90° to 100° (50° to each side, slightly better that the british tier 10 TDs, just give us a fully traversable turret though…)
-Accuracy buff from 0.28 to 0.27
-Aiming time buff from 2.8 to 2.3
-Reload buff from 15 seconds to 14.6 (or basedpm from 3000 to 3082)
-Shell velocity buff for AP from 1000 m/s to 1350 m/s
-Shell velocity buff for HEAT from 890 to 900 (superimportant)
-Penetration buff for AP from 270 to 279
-Bloom value nerf:
  -turret traverse from 0.18 to 0.2
  -movement from 0.2 to 0.24
  -track traverse from 0.2 to 0.24
-Terrain resistance nerf from 1.0 to 1.1 on hard terrain

Our Position on Leaks

I decided to talk about this, even if I am not too much of a talkative person (well, now I am). Leaks. The best stuff. I just love them (and also, posting them), no matter the game. This blog is pro-leaks and you know how stubborn I am. It results that this position will stand. So, while you are at it, send me those leaks! (you can never have enough!!)

Seb

[email protected]

PS: We are likely to break the view record again today. Thanks for reading!

WoT Blitz Q&A

– There will be alot more camouflage variety compared to World of Tanks PC.

Q: Will we be able to apply camo to special tanks, like T-34-85 Victory, E25 #1?
A: Camouflage will work a little differently but you will be able to apply it to special tanks.

Q: Are you planning to make a Hall of Fame in WoT Blitz like the one in WoT?
A: Yes, quite soon.

– There are plans to implement BugTracker software in to the game.

– Regarding the completion of modules and consumables, the plans are there, but don’t wait for them in the near future.

Q: Recently there has been active work on personal missions. Are we waiting for reward tanks this year?

A: Yes, waiting.

– Next nation to be introduced will be the Japanese, no exact release dates yet, same for German autoloader TDs.

– Camouflage will be available for all tiers of tanks.

– There are plans to make new chat channels for platoon and clan search.

Q: Will we ever be able to post images (eg. battle screenshot) in to clan chat?
A: No plans yet.

– No transmission split for Germans in the near future.

Q: Will it be long until we will be able to shoot through fences, cars, etc?
A: Not any time soon.

Q: Is the Matilda showing up as an outlier in the statistics?

A: It’s an odd tank but there’s no anomalies in the statistics.

– No plans to bring in historical backgrounds (text about the tank) to Blitz.

– Devs will try to finish the Object 430 for next year.

Q: Any plans to fix the reset time for x2 x3 x5 bonuses?

A: We changed the reset time quite recently, no further changes are planned.

– No plans in the near future for a fire “light bulb”.

Missions for the T-22cp

There are two requirements for each mission – the second one is optional.

First Set – Steel Hunt

1st Mission

– Deliver or capture at lest 2 flags
– Make at least 7000 damage

2nd Mission

– Get 250 points (when in platoon) or at least 150 Points
(without platoon)
– Deal at least 1000 damage by combat reserves

3rd Mission

– Destroy at least 2 enemies carrying the flag by shooting or
ramming
– Get at least 1500 Experience (including premium account)

4th Mission

– Destroy one in the first 2 minutes of battle
– Don’t get killed more than three times

5th Mission

– Be on top of damage dealt amongst all players
– Destroy at least 4 enemies.

6th Mission

– Deal at least 1500 damage
– Destroy at least 4 enemies by ramming or shooting

7th Mission

– Deal at least 9000 damage or destroy or return to base at
least 2 flags
– Destroy at least 5 enemies by shooting or ramming

8th Mission

– Destroy at least 2 enemies by using combat reserves
– Get at least 1700 Experience (including premium account)

9th Mission

– Damage or destroy or wound at least 8 modules or
crewmembers, damage made by combat reserves does not
count
– Make at least 8000 Damage

10th Mission

– Destroy at least 5 enemies, or at least three vehicles of
different classes
– Deal at least 1500 damage by using combat reserves

11th Mission

– Destroy at least two times more vehicles than the number
of your vehicles lost in battle or destroy at least 3 enemies
– Get at least 1800 Experience (including premium account)

12th Mission

– Destroy at least 6 enemies
– Do not lose more than 2 vehicles in battle

13th Mission

– Make at least 9000 damage at a distance less than 100
meters or by ramming
– Destroy at least 5 enemies

14th Mission

– Receive at least 2500 XP (including premium account)
while not losing more than 2 vehicles
– Deal at least 8000 damage

15th Mission

– Be first in XP, victory points and damage
– Destroy at least 7 enemy vehicles

Second set: Domination Mode

1st Mission

– Get at least 250 points or deal at least 3000 damage
– Win the battle

2nd Mission

– Destroy an enemy in the first 2 minutes of battle or kill an
enemy without being spotted
– Get at least 200 victory points

3rd Mission

– Deal at least 750 damage by combat reserves or Penetrate
an enemy 3 consecutive times
– Destroy at least 2 enemy vehicles

4th Mission

– Destroy one TD and one HT in one battle
– Deliver at least one flag

5th Mission

– Destroy at least two tracks of different enemies or destroy
an enemy without receiving any damage up until that point
– Win the battle

6th Mission

– Be on top of both teams in damage dealt or Dont be
destroyed more than 2 times
– Deliver at least one flag

7th Mission

– The sum of the damage you dealt and the damage blocked
by your armor must be at least 10000, deal at least 5 shots
dealing damage (all the results are summed up)
– Deal at least 3000 damage

8th Mission

– Destroy at least one enemy using combat reserves or Get
at least 300 victory points
– Deliver at least one flag

9th Mission

– Block at least 5000 damage or Deal at least 5000 damage
– don’t be destroyed more than 2 times

10th Mission

– Deal at least 1500 Damage from a distance of at least 300
meters or Deal at least 1500 damage from less than 100
meters
– Deal at least 500 damage by using combat reserves

11th Mission

– Destroy at least 1 enemy using combat reserves or
Destroy at least 5 enemies or at least 3 types
– Win the Battle

12th Mission

– Be on top of both teams in victory points or destroy at
least 6 enemies
– Deliver at least one flag

13th Mission

– Destroy at least 3 HT and 3 MTs
– Do not be destroyed

14th Mission

– Destroy at least 10 modules or crew or Deal at least 6000
damage to enemies within your viewrange
– Deliver at least 2 flags

15th Mission

– Be on top of both teams in experience, Damage and
victory points
– Do not be destroyed