Vacation

Yep, holidays. I am now finally free for a few weeks. This means that the Blog™ will see a sudden increase in activity, with posts coming when I want them to (morning). Think of it as the usual routine, seen this summer. Also, I will finally have time to reduce my huge number of browser tabs (350 at the moment), to a more manageable one.

This means more time for leaks 🙂 I decided to name my second leaker (the recent leaks come from him) Mr. Flavour, what do you think?

Also, a post reffering to the first month of WordAds earnings will come later today. I am not that happy about the income (30% smaller than expected), but I will not ask for donations anymore. Still, not enough money for those expensive books. Sigh. I have to wait until next month -_-

New German WoT Blog

Just wanted to inform the German readers (I know you are many), that there is a Deutsche WoT blog that started to be more active recently, and that is

http://himmelsdorf.de

It may not be the first at posting stuff (like me or the Polish friends), but it is an interesting place and resource. Maybe it will grow in the future 🙂

Blog Sharing Day – December

I may seem a little desperate for views but the blog needs to be known about. I know the last days were not full of leaks and cool posts (except the Polish tankette which I adore), but I try to provide as much as I can (and find). You can notice that the Q&A material has improved too (many thanks to Vlad for this).

Anyway, I plan on discouraging donations in a few weeks. (not entirely disabling them, just making the donate button A LOT more smaller, effectively saving space)

So yeah. I think that if you share the blog (especially on rival sites 😉 ) it helps me a lot more than any donation.

One thing is certain: TAP will continue no matter what and that our voice will be heard, providing info with much less useless content than other sources. I love doing this and it fits me (being hyperactive makes me post fast).

See ya later!

PS: Got a 10 (maximum grade) at the English exam 😀

Q&A 1st December 2015

– the developers acknowledge that the gameplay on the “Stalingrad” map has problems;

– to players questioning the buff of all of the tier VIII MT in regard of no buff for the Type 59 the devs suggest not to forget the beneficial MM;

– the problem occuring to some players with the display of the visual representation of the landscape has its source in lack of RAM;

– players are complaining about the nerf of personal reserves and income in the “Steel hunt” mode, however nothing was touched in either. Storm: “While putting together the patchnotes, I personally checked the tasks. The problem of “my income was nerfed” somehow always happens to some players, so I developed a kind of immunity to such complaints. Statistics will show everything”;

– ;

– many players complain about the uselessness of the patches and as whether the devs consider the wishes of the playerbase at all, read comments and such – yes, reading as well as considering;

– the priority list of the devs, complied from player feedback as well as own desicions: SPG, MM, interface, spotting system;

– Storm’s opinion on the current changes to the game is that the players should stop hating so much – in particular, the removal of recent bugs and the “return” of old “debts”;

– regarding the start of new personal missions – no statement can currently be given;

– regarding the SPG rotation bug, the mouse rotation was fixed with the micropatch, the keyboard rotation however still poses a problem;

– regarding the suggestion that a penetration of the gun/mantlet should knock out the gun, however deal no damage – the simulation of the shell size would eat up too much resources and would cause many “confusing situations”;

– regarding different sounds per caliber on the current test – the pattern is not different from the current, 6 “calibers” for all weapons, this will be expanded in the future;

– regarding the lack of inertia on moving and stopping the tank – after feedback from cybersport players the inertia was cut;

– responding to complaints about giving the cybersport players a separate server – “they are basically a mirror of the experienced playerbase, whcih happens to be the core of the WoT community”;

– the physics test is launched many times to collect many different opinions;

– players have noticed that sometimes after accelerating the tank, it seems impossible to stop it, all controls react except the movement of the tank – that’s because of lags/packet loss, turret control is still visible in the client, but the information does not reach the server;

– players have noticed that on the test client, old versions of the personal missions are displayed, this is because the test server uses an old base version of the client;

– the physics test client has no descriptions of bonuses which give +2% to the gunner – “you shouldn’t look at other features at all on the physics test, since it is patched together from different parts of the client and can have some outdated/scrapped features”;

– players are interested what, if anything, changed from last interation of physics test: SPGs still cannot drift, hills of about 40 degree angle stop 65-tonne-tanks (gif) – “in the provided example the “hill” isn’t 40 degrees, it’s at least 50, the player basically crashed into the hill at speed, so all kinetic energy basically went “into” the “hill. a real-life tank would probably stall after such an impact”;

– flipping tanks over was not removed from the test;

– the acceleration parameters of the tanks are in no case less than the current ones, since the devs used automated as well as manual tests to verify this;

– regarding other bugs on the physics and sound test – “this is the physics and sound test, everything else is not to be paid attention to”;

Sound & Physics Test Patchnotes

Changes to Sound Design in the Special Test:

Replaced the current FMOD sound engine with Wwise.
Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
Fully reworked all gameplay sound content.
New battle ambience is composed of unique content, recorded at various proving grounds.
Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
Reworked the sound design for both arcade and Sniper aim modes.
Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell—they can also identify how much damage the penetration caused to their vehicle.
While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
Reworked the sounds of vehicle explosions.
Reworked and re-implemented the special sound upon causing a critical hit.
Introduced sound notifications upon destruction of vehicle modules.

Changes to Physics in the Special Test:
Increased the mobility of light and medium tanks.

Light and medium tanks will be more mobile, due to the fact that they will no longer lose speed when driving over various terrain irregularities (bumps, rails, etc.).
Vehicle turns

While on the move, press SPACE and a directional button to execute the clutch-braking manoeuvre(not available for tank destroyers and SPGs).
The ability to control turn radius

While turning, release the forward directional button to decrease the turn radius. Press forward again to regain speed.
New ramming capabilities

You can now turn over enemy vehicles by pushing them off steep hills.
Reticle stabilisation

By popular demand, the reticle and camera in Sniper aim are stabilised as much as possible. The “gun rocking” mechanics have been disabled.

Storm Q&A – 24th November 2015

– The peer-to-peer patch data distribution function (if enabled) deactivates upon launching the game because the launcher closes.

Q: Thanks for the Action X, another piece of shit that catches arty shells for full hp!
A: And 4202 had a meter thick roof and never caught arty shells?

– Devs are fixing a rubble pile on Ruinberg (southern base, street in to town) that disappears from view at 200m

Q: New Year marathon is coming soon, will you release Czech tanks on time?
A: They will make it in time.

– The track trail bug is known and being worked on.

Q: Shells. Flying. Through. Tanks. Pissing. Me. Off.
A: We are investigating it. It’s turning out to be not an easy-fix problem. In 9.12 there we’re no changes to the system, or any related systems.

– Storm is looking in to complaints about T34 HD model roof being too weak, but statistics show that after going HD it’s being penned less.

– The arty aim traverse bug has been located and a solution has been found.

Q: Am I understanding correctly that new maps go to “Rampage” mode first for testing and after that go to Random? Or are these maps limited to the “Rampage” mode?
A: They can be just for “Rampage”, just for Randoms, or both. Depends on the map.

– The most prominent bugs will be fixed with a micropatch before 9.13.

– IS-6 and AT-15A HD models are of similar detail. AT-15A mud flaps are bigger than IS-6 ones so the textures seem a bit stretched.

– 4K textures haven’t been used in renders for a while, they use 2K now.