Supertest: Vehicle Rebalancing

We are resuming the rebalance and sending the first vehicle batch to the Supertest with all different tiers and types.

We are working on the game and vehicles balance constantly, and now we want to show you the next changes. In the coming days, we will start testing a large batch of vehicles, which will be divided into groups. Some vehicles will be grouped according to their branches and tiers, while others will not be a part of any group, but will still require some updates to their characteristics.

Make sure you use our Community Feedback Form to send us additional feedback on those changes.

After the Supertest, the vehicles with revamped technical characteristics will be released as part of a future update in late August or early September. The first batch of vehicles will feature two Tier X vehicles: the Kranvagn and the AMX M4 mle. 54. You’ve long been asking us to take a fresh look at the effectiveness of these two vehicles and rebalance their characteristics. The rest of the vehicles from the list will also be tested in subsequent iterations. So, keep an eye on our Supertest news!

Important

 The list of vehicles for rebalancing and their settings on the Supertest are subject to change. We may send certain vehicles for testing and remove others.

List of Vehicles
·Tier X Kranvagn
·Tier IX Emil II

Continue reading “Supertest: Vehicle Rebalancing”

WoWS: New Map — Closed Testing

A new map, The Seychelles, will be entering closed testing in the near future.

Our goal with the design of this new map is to come as close as possible to an accurate geographic portrayal of the real-life Seychelles. With this, we want to test if we can use actual real-world locations in the game, instead of only taking inspiration from them. For our prototype, we chose the northeastern part of the archipelago, centering around the islands of Praslin and La Digue, as well as their many adjacent islands. The new in-game map is intended for high-Tier battles.

The visual theme will also try to capture the look and feel of the Seychelles — green tropical forests atop mountainous islands.

The map is still at a very early stage of testing and may yet undergo various changes in the future. In any event, we will try to keep the portrayal of the real location as accurate as possible. We will share more information about the fate of the proposed map at a later date.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

WoWS: Changes to Test Ships — 0.11.5 Closed Testing

Based on testing results, we’re applying changes to Clausewitz, Huron, Rooke, Hawke, Duncan, Rio de Janeiro, and Hampshire.

  Clausewitz

  • Maximum HE shell damage increased: 2,400 to 2,950.
  • Chance to start a fire with an HE shell increased: 14% to 15%.

VII Collingwood

  • Forward and aft armor increased: 16 to 26 mm.
  • Action time of the Main Battery Reload Booster consumable increased: 20 to 25 s.
  • Main battery reload time increased: 25 to 26 s.

VII Huron

  • Maximum HE shell damage reduced: 1,900 to 1,600.
  • Main battery reload time reduced: 4.5 to 4.2 s.

VII Rooke, VIII Hawke, and IX Duncan

  • Main battery reload time increased: 30 to 31 s.

V Rio de Janeiro

  • Main battery reload time increased: 30 to 31 s.

VIII Hampshire

  • Main battery reload time increased: 10 to 10.5 s.
  • Maximum AP shell damage reduced: 4,500 to 4,350.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.