The bonus code expires on June 30 at 23:59 CEST (UTC+2).
Author: Sebastianul
WoT NA Invite Code
Gives a Churchill III. Click here:
What to Expect: Ranked Battles 2020–2021 (Reward Vehicles Info)
WoWS ST, asymmetric battles
Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server.
Soon there will be a closed test session of battles with an asymmetric distribution of ships between two teams: one team will have a low number (4-6) of ships of Tiers VI-VII, and the opposing team will have 6-12 ships of Tiers V-VI. The usual class symmetry between teams is also not mandatory.
Server Maintenance on 19 June, 2020
NA: World of Tanks NA & SA periphery servers will be down to deploy micro-patch 1.9.1_2. The game and clan portal will be unavailable during the maintenance period starting June 19 at 02:00 PT | 04:00 CT | 05:00 ET
Downtime should last approximately 45 minutes.
ASIA: Please be informed that the World of Tanks Asia periphery servers will be down for maintenance on 19 June, 2020 from 05:00 to 05:45 UTC+8 to deploy micropatch 1.9.1_2. The game and clan portal will be unavailable during the maintenance period.
Patchnotes
- Fixed the issue of the shifted background of the server selection window for the Crouching Tiger mode for the 2K screen resolution at the x1 interface scale.
- Fixed the issue of improperly displayed tracks for the M40/М43 and the T25/2.
- Fixed the issue of missing equipment/consumable icons for a vehicle that is still in battle after the player returns to the Garage.
- Fixed some technical issues.
Supertest: Ruinberg and Empire’s Border reworked
We are bringing one more round of iteration to some of our maps.
Ruinberg
Rework reasons:
A strong, growing imbalance in favor of the lower team is observed on the map.
As a result of the analysis of statistical data gathered, we want to check the following changes that are aimed at balancing the positions for the upper team. However, we want to preserve the usual battle pattern and not make it absolutely symmetrical.
All changes generally affect the city.
Changes scheme:
What was added:
After the previous test, changes 8.1 and 8.2 were removed as they turned out to be ineffective. Other changes stayed. The small town was cleared of visual clutter and small destructible obstacles.
Also, points 9 and 10 were added to the old edits.
Point by point:
1. A residential area was opened to create additional diversity in streets, paths, and positions for SPGs of the upper team. There are similar positions in open residential areas for the lower team. Thanks to that, additional playing space appeared and the outdated dead-end disappeared from the upper left corner of the map.
2. Damaged building with firing points (similar to the one near the lower base).
3. Instead of the central temple building, there is an additional passage with positions for the upper team. It creates new opportunities for the defending team to hold off advancing enemies at the square or fight against more distant positions (the usual bottleneck at the square for the lower team was not removed).
4. Added piles near the building edges in these spots. The first pile at point 4 may be used by players of both the upper and lower teams.
5. The contour of the residential area was corrected to make it more ledged on the side. This allows more positions to be taken up nearby.
6. A position was added to shoot at the passage of the lower team.
7. Minor change. The obstructing burned vehicle hull was removed.
8. Loopholes in the walls were closed. One “balcony” remains.
9. Several buildings were added that allow taking cover from the balcony in point 8 and some other firing lines.
10. A small pile. A dangerous position that allows taking cover from balcony 8, but it’s open to other lines and SPG fire.
+ for the increased size of the map.
10.1 The map increased in size towards the upper spawn point. The main goal of this change is to move the passage further away from the center of the map for the upper team, decrease the importance of spotting in these places, and create positions that have similar opportunities for the lower base. It is now possible to move from the city to the green area and back more comfortably.
After/Before:
Continue reading “Supertest: Ruinberg and Empire’s Border reworked”
Schwarzpanzer 58/Pz. 58 Mutz Tank swap
Source: EU Support
As some may have noticed, the Pz. 58 is available on sale for a short time.
Due to this, those players who have the Schwarzpanzer 58/Pz. 58 Mutz version can swap the tank no matter the number of battles played on the Schwarzpanzer 58/Pz. 58 Mutz version of the vehicle.
To have the tank swapped, FOLLOW THIS LINK and submit a ticket to Support.
This ticket category is ONLY for this specific request. Creating tickets there will lead to a swap, as long as you have the Schwarzpanzer 58/Pz. 58 Mutz and you were not playing with it at the time your request was processed.
Rules of the swap:
- The swap will NOT be done immediately but in batches, so, please wait patiently for the confirmation email you will receive when it’s done.
- Schwarzpanzer 58/Pz. 58 Mutz statistics will stay in your Service Record.
- Equipment and Consumables will be moved to the Depot.
- The Crew will be moved to the Barracks (temporary bunks, if there are no free ones).
- The swap is only possible one way (Schwarzpanzer 58/Pz. 58 Mutz -> Pz. 58). There’s no reverse swap.
- This process is fully automated. After your ticket submission, DO NOT PLAY with the Schwarzpanzer 58/Pz. 58 Mutz or the swap will fail.
The swap CAN’T be reversed. There is no going back.
Wargaming EU Support Team
Battle Pass 2 Bond Chart
Credit goes to enginerdz for making this.
1.9.1.1: 🇩🇪 Sturmtiger Complete Stats
Tier: SPG-10, Germany, event
HP: 10 000
Engine: 4 200 hp
Mass: 76,285 t
Maximum load: 80,80 t
Power-to-weight: 55,06 hp / t
Max speed / Reverse speed: 65 / -55 km / h
Hull turning speed: 52,1,0 °/s
Terrain resistance values: 0,959 / 1,295 / 1,87
View range: 450 m
Radio range: 750,9 m
Hull armor: 150 / 60 / 80 mm
Gun: 38 cm Raketenwerfer 61
Alpha Damage: 3 000 / 7 000
Penetration: 100 / 250 mm
Rate of fire: 5,214 rounds/minute
Damage per minute: 36 500
Reload time: 11,507 s
Accuracy at 100 m: 0,096
Aiming time: 0,1 s
Depression: – 8 °
Shell speed: 100 m/s
Crew: 6
Gun/Ammo:
Aim spread:
after firing: 0.096;
during turret rotation: 0.096;
while the vehicle is moving: 0.01;
during vehicle rotation: 0.01;
during turret rotation at maximum speed: 4.79;
at the maximum vehicle speed: 0.62;
at the maximum vehicle rotation speed: 0.48.
Camouflage Values:
still tank camouflage: 26.3%;
tank camouflage during motion: 19.8%;
still tank camouflage while shooting: 2.63%;
tank camouflage while shooting during motion: 1.98%.
More pictures:




