Mirny-13: 🇩🇪 Immortal Pictures

Presentation of the enemy vehicle in the mode. Destroying it is technically impossible, you have to run away from it on the map.

“Few of the scouts survived the encounter with this… tank?” The messages are unclear and sometimes contradictory. Some say the size of this vehicle is as big as a four-story building. Others claim that this combat vehicle is shrouded in red fog that makes it difficult to estimate its size. It is said to have two guns.

Immortals have heavy armor that has never been pierced by anyone. Its guns deal massive damage. The hulls of our vehicles that faced him were destroyed beyond recognition. After detecting the Immortal, run away immediately. There is no point in taking up a fight. Do not even try. Continue reading “Mirny-13: 🇩🇪 Immortal Pictures”

Tour of Duty Info

Source: EU Portal

Good news for clan players!

The social aspects of being in a clan are just as important as the competitive elements. This is especially true for small clans that find it difficult to compete for supremacy on the Global Map and during other intense activities. We want to help such clans become more competitive, as well as develop and fortify their Stronghold. In addition, we’d like each clan player to feel valued and important in their clan as they help it become more powerful while earning nice prizes along the way.

With this in mind, we’re launching Tour of Duty, a new activity for clan players that will take place at regular intervals. During this activity, clanmates will work together to gain glory on the battlefield and get valuable rewards. Let’s take a closer look.

Join Tour of Duty!

Available with the release of Update 1.10.1 and kicking off on October 26, Tours of Duty are regularly occurring game activities for clan players. Some of their missions can be completed solo in Random Battles, while others will require playing in Platoons with your clanmates or in Clan Battles. Each Tour of Duty will last two weeks. When the activity ends, it restarts and your progress from the previous launch is reset, so you can earn a new bunch of prizes from the activity’s reward pool.

Contribute to Your Clan and Redeem Rewards!

Tour of Duty will feature two types of missions—personal and clan—each with their own progression bars.

Continue reading “Tour of Duty Info”

Supertest: 🇮🇹 Progetto C50 mod. 66 (More Complete Stats)

Progetto C50 mod. 66. Statistics with crew at 100%:

Tier: HT-9, Italy, Standard
HP: 1 850
Engine: 690 hp
Mass: 50,033 t
Maximum load: 52,0 t
Power-to-weight: 13,79 hp / t
Max speed / Reverse speed: 45 / – 12 km / h
Hull turning speed: 29,2 °/s
Turret turning speed: 26,07 °/s
Terrain resistance values: 1,3 / 1,4 / 2,3
View range: 390 m
Radio range: 750 m

Hull armor: 130 / 70 / 40 mm
Turret armor: 195 / 105 / 45 mm

Gun: 120 mm Cannone da 120/62

Alpha Damage: 400 / 400 / 515
Penetration: 242 / 303 / 120 mm
Rate of fire: —
Damage per minute: 2 286
Rounds in autoloader: 3 rounds
Reload time between autoloader rounds: 4,0 s
One shell reload time: 16,3 / 14,4 / 10,5 s
Complete reload time: 41,23 s (Time between firing the last shell in the magazine and loading a new magazine)
Accuracy at 100 m: 0,36
Aiming time: 2,7 s
Depression/Elevation: -9 ° / +20 °

Gun: 105 mm Cannone da 105/76

Alpha Damage: 320 / 320 / 420
Penetration: 258 / 281 / 105 mm
Rate of fire: —
Damage per minute: 1 920
Rounds in autoloader: 3 rounds.
Reload time between autoloader rounds: 4,0 s
One shell reload time: 15 / 13 / 10 s
Complete reload time: 38,0 s (Time between firing the last shell in the magazine and loading a new magazine)
Accuracy at 100 m: 0,35
Aiming time: 2,6 s
Depression/Elevation: -9 ° / +20 °

Gun: 105 mm Cannone da 105/71

Alpha Damage: 320 / 320 / 420
Penetration: 220 / 242 / 105 mm

Rounds in magazine: 39 rounds

Crew – 4 members: Commander, Driver, Gunner, Loader

Aim spread:

  • after firing the gun: 5,0;
  • during turret rotation: 0,14;
  • during vehicle movement: 0,2;
  • during vehicle rotation: 0,2.

Camouflage Values:

Camo of the stationary vehicle: 7.14 / 1.41% (for the stationary vehicle / for the stationary vehicle after firing a shot);
Camo of the vehicle during motion: 3.54 / 0.7% (for the moving vehicle / for the moving vehicle after firing a shot).