They give:
1 x Gift containers from the first four codes each.
6 x 6 years of World of Warships containers from the last code.
1 x Gift containers from the first four codes each.
6 x 6 years of World of Warships containers from the last code.
Soon, the M-IV-Y, a Tier VIII American heavy tank and the first of the Yoh Company line, will be coming to the Supertest.
This is a Premium representative of the branch in the U.S. Tech Tree: vehicles that feature the new reserve track mechanic. Starting from Tier VII, these vehicles have an additional track attached to the main one. This allows the vehicles of the Yoh branch to continue moving (although with a speed penalty) even if both main tracks are destroyed.
This Tier VIII Premium vehicle is armed with a 105 mm gun that can cause 360 points of damage per shot. The penetration value of the main AP shell is 218 mm, and the penetration value of the special APCR shell is 247 mm. The aiming time is 2.5 s, and the gun dispersion is 0.4 m. The reload time is 11.3 s.
The thickness of the frontal armoring reaches 279 mm in the turret and 177 mm in the hull, but don’t forget about the rational angles and the turret shape, which add to the overall protection of the vehicle. The vehicle’s durability is 1,500 HP. The vehicle, which has a specific power of 18.1 h.p./t, has a top speed of 42 km/h.
In terms of gameplay, the M-IV-Y is a typical heavy tank—armored, moderately maneuverable, and has a good gun. At the same time, don’t forget about the reserve track and the influence it will have on the vehicle’s playstyle. For a new player, this feature will mainly be protection against a failure that facilitates escape from a seemingly stalemate situation, while for an experienced player, the combination of armor and the ability to move even with a destroyed track can open up new combat technics, even if they are risky.
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More info on the Yoh Company line below:
If all goes to plan, Update 1.14.1 will launch its first Common Test on Thursday, September 16. If anything goes wrong, the test will start the next day. This update will include:
-Numerous bug fixes;
-Redesigns of some maps;
-New 2D and 3D personalization elements;
-New premium vehicles;
-Chinese medium and heavy tank rebalance.
The patch will be rolled out to the main server in mid-October.
Due to the update, the World of Tanks servers and portal will be unavailable on 9/16/2021 between the hours of 06:00 – 06:45 CEST. In this micropatch:
-Some technical issues have been fixed;
-There will be two new mod folders: /mods/1.14.0.3/ and ./res_mods/1.14.0.3/.
If you’ve been having a bad few weeks, and really in 2021 who hasn’t been, it’s important to sit back, take a deep breath, take stock of your surroundings, and realise that you’re probably making smarter decisions than Wargaming.
We’re going to need to recap before we go any further. First, last month, players went into “open revolt” after Wargaming released a fan-favourite ship then botched its implementation, the drop serving as a “last straw” situation for a fanbase fed up with the increasing levels of monetisation being forced on the game.
In the wake of that whole mess, a Wargaming employee was suspended for sending out an abusive message disguised as a promo code:
…an employee thought this would…be the perfect time to send an insulting message hidden in a promo code about a streamer (I’ll explain this in a minute) who has had a contentious relationship with Wargaming. That streamer’s name is Turry, someone who instead of leaving Warships’ community program voluntarily was actually kicked out for being critical of the developers.
The code, sent out as a freebie to some Russian fans watching a stream of the game, was “W0LAXU5FKUTURY5″, and it didn’t take long for English-speaking players to wonder whether the “FKUTURY” was actually saying “Fuck You Turry.” That question was soon answered by Wargaming themselves, who admitted it had been intentional. “This is unacceptable. We conducted an internal audit and found that this situation occurred due to the actions of a certain employee. The employee was suspended from this job and the most stringent measures were applied to him according to the results of the audit.”
Then earlier this week Wargaming fired an employee (known online as Gneisenau013) over an earlier community debacle, one involving a ship that was supposed to be designed in consultation with some popular players but at release used almost none of their suggestions.
Now, after that firing—which the community feels was a scapegoat situation—a community manager from Wargaming’s other big game, World of Tanks, has quit in solidarity, firing off one hell of a statement on his way out. Zachary “CabMech” Doig says Gneisenau013’s sacking was, “an illegitimate and incredibly persistent campaign to unfairly scapegoat him by the leadership of his former team,” who are, “desperate to have anyone at all to blame for the most recent incident of, what I perceive to be, a toxic corporate culture perpetuating a cycle of serious errors that stretches back at least 4 years – well before his time on that team and with causes well over his pay grade.”
Doig’s full statement is below:
Continue reading “Wargaming Community Manager Quits Alleging ‘Toxic Corporate Culture’”
Author: Artyom Ratskov, Artstation


