War Thunder – SO.8000 Narval

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France’s planned new post-war carrier fleets needed an equally new, but effective and reliable fighter and attack aircraft – step forward, the SO.8000 Narval, an unorthodox twin-boom, pusher-prop fighter developed specifically for carrier operations. However, despite it failing to pass prototype stage, War Thunder pilots can now look forward to harnessing the power of this unruly French avian beast in the upcoming update 1.73!

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WoT Supertest – Object 430 Branch Changes

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Changes are inbound for the pancake medium branch of the USSR. All stats are subject to change.

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A-44

Tier: MT-VII, USSR
HP: 1100
Max. speed forwards/backwards: 59 / -20 km/h
Traverse speed: 44 °/s
Turret traverse speed: 38 °/s
View range: 370 m

Hull armor: 150 / 60 / 60
Turret armor: 90 / 90 / 90

Damage: 300 / 300 / 360
Penetration: 167 / 184 / 54
Reload time: 10.5 s
Accuracy: 0,42
Aim time: 3.0 s

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War Thunder – Dev Q&A 12.10.2017

 Ground Forces

Recently, there were spawn point tests for SB. Are there any changes planned in tank SB in terms of increasing the number of respawns or introducing spawn points?

Impressions from players were mixed, so we’re still analysing the results. There may be a few more tests, after which we’ll make our decision.

Do you plan to remove rocket flight trajectory distribution for fully leveled-up modules and aced crews?

Right now, rocket clustering is high when playing with a fully leveled-up crew, even somewhat higher than in real life. So it all depends on the player and their firing skills.

Do you plan to add a more modern shell for the T-64A and alter its rate of fire?

As of now, the newer T-64A shell isn’t necessary, because apart from the T-64A itself, there’s only one opponent in the game whose turret it won’t penetrate – the Chieftain Mk.10. If other branches get armour with a higher protection level, we’ll reconsider this. As for the rate of fire, it’s already as high as possible: the T-64 only had such a loading rate when firing shells of a certain type, placed consecutive in the autoloader. Data on the reload time of 6 seconds was mistakenly migrated from the technical specification for Object 432 (the T-64 with a 115 mm cannon) – the sequence diagrams of the loaders’ operation for the 115 mm and 125 mm are identical, but the reload time for the 115 mm loader is lower and happened to be 6 seconds. And, before you ask about Object 432 – yes, it may be added to the game sometime.

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War Thunder – Planned BR Changes (Oct. 2017)

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Other changes:

  • KV-1 ZiS-5 — Has been moved to the 3rd rank.
  • KV-1E — Position has been changed, has been moved to the 3rd rank under the soviet Sherman M4A2.
  • Pz.Kpfw. II Ausf. H — Has been moved to the 2nd rank, after Nb.Fz.VI.
  • Pz.Kpfw. Churchill — Position has been changed, has been moved to the 3rd rank before Brummbar.
  • M22 and M5A1 — Vehicles have switched places in the research tree.
  • Т92 and М56 — Vehicles have switched places in the research tree.
  • Jpz 4-5 — Position has been changed and will now be after the Sturer Emil.