1.9.1 Patchnotes

Main Changes

Vehicle Customization

Added a new customization element: progressive decals. They change their appearance as the player progresses through certain objectives.

Added the functionality to edit some styles. Now players can:

  • Add progressive decals that can be received for, and improved by, completing certain conditions
  • Replace/hide elements that the new styles include

There will be projection decals (square and rectangular ones) for all tiers.

Now national emblems can be removed from adjustable styles. When creating your own style, actions with Emblems remain unchanged.

New Adjustable Style

Added a universal adjustable style for all nations. Players can select and replace camouflage, emblems, and fonts of tactical numbers.

Maps

Added the Berlin map. The Standard and Encounter Battles types are available. The map is available for playing in vehicles of Tiers IV-X.

Disabled the Encounter battle type for the Empire’s Border map.

Battle Pass

Added Battle Pass Season 2. Once Season 2 starts, all progress for Battle Pass Season 1 will be reset, including the Point Limits for all vehicles.

The following changes were made for Season 2:

  • Added new rewards for Main Progression Stages: customization elements, 3D styles, custom crew members and crew skins, and new Bounty Equipment (Bounty Optics and Bounty Stabilizer).
  • Added projection decals as rewards for some Elite Progression Stages.
  • Improved the functionality of selecting final rewards when the Improved Pass is available.
  • Improved player notifications for the case when a player does not have vehicles that are suitable for earning points in Battle Pass.
  • Improved the functionality of selecting final rewards when the Improved Pass is available.
  • Implemented handling of situations when a player does not have vehicles in their Garage that can be used to earn Progression Points for Battle Pass.
  • Reworked the navigation on the Main Progression screen.
  • Made changes to a number of screens and windows.

Visual Effects

Added new interaction effects between vehicles and surface types such as “oil” and “fuel oil” (shell hits, effects under the tracks, etc.)

Fixed Issues

  • Fixed the issue of improperly displayed vehicles that drowned.
  • Fixed the issue when a vehicle with a high top speed would get stuck in an upright position when hitting an obstacle.
  • Fixed the issue of track repairs completing too quickly for the Т54Е1.
  • Fixed the issue of the volume of the vehicle destruction sound being too low.
  • Fixed the issue when the opponent who destroyed the player’s vehicle was forcibly displayed irrespective of the selected settings in Frontline mode.
  • Fixed the issue that kept the aiming settings selected in the Garage from being applied in battle.
  • Fixed the issue of the missing Marks of Excellence on the guns of the A-20 and the Covenanter.
  • Fixed the issue of improperly displayed models of allied vehicles in Frontline mode.

Known issues:

  • There is no protection from spam-clicking on the minimap.
  • In some cases, sequence of events in damage log is distorted.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • If a vehicle falls on the ground without damage to any modules, the sound of suffering damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
  • The Marks of Excellence on some vehicles appear doubled when zooming the camera out.

Changes to Vehicle Technical Characteristics

France

  • Added the Lorraine 50 t

U.K.

Changes to the technical characteristics of the following vehicles:

Cavalier

  • Changed the dispersion of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 0.42 to 0.41 m
  • Changed the dispersion of the 3.7-inch Howitzer in the А24 Vauxhall turret from 0.56 to 0.53 m
  • Changed the reload time of the 75 mm Gun Mk. V in the А24 Vauxhall turret from 3.7 to 3.3 s
  • Changed the reload time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 8.2 to 7.5 s
  • Changed the aiming time of the 3.7-inch Howitzer in the А24 Vauxhall turret from 2.6 to 2.3 s
  • Changed the top speed from 40 to 46 km/h
  • Changed the reverse speed from 16 to 18 km/h
  • Changed the engine power of the Nuffield Liberty Mk. IVA engine from 410 to 450 h.p.

Crusader

  • Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
  • Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
  • Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
  • Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
  • Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
  • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
  • Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
  • Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
  • Changed the view range in the Crusader Mk. I turret from 340 to 360 m
  • Changed the view range in the Crusader Mk. III turret from 360 to 370 m
  • Changed the top speed from 50 to 58 km/h

Cruiser Mk. IV

  • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 0.41 to 0.43 m
  • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Cruiser Mk. IVA turret from 6 to 7 s
  • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
  • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
  • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
  • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP

Covenanter

  • Decreased the dispersion during movement of the Covenanter Mk. I suspension by 12%
  • Decreased the dispersion during movement of the Covenanter Mk. III suspension by 12%
  • Decreased the dispersion on hull traverse of the Covenanter Mk. I suspension by 12%
  • Decreased the dispersion on hull traverse of the Covenanter Mk. III suspension by 12%
  • Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 0.53 to 0.49 m
  • Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret by 17%
  • Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret after firing a shot by 25%
  • Changed the dispersion of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m
  • Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s
  • Changed the reload time of the OQF 3-inch Howitzer Mk. I in the Covenanter Mk. IV CS turret from 4.3 to 4 s
  • Changed the penetration value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 63 to 86 mm
  • Changed the penetration value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 101 to 112 mm
  • Changed the damage value for the SAP Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the damage value for the HE Mk. 2T shell of the QF 40 mm Mk. VI Bofors gun from 60 to 75 HP
  • Changed the damage value for the APHV Mk. 1T shell of the QF 40 mm Mk. VI Bofors gun from 50 to 60 HP
  • Changed the top speed from 50 to 55 km/h
  • Changed the reverse speed from 20 to 22 km/h
  • Changed the engine power of the Meadows D.A.V. O.C. engine from 360 to 400 h.p.
  • Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP
  • Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP

U.S.S.R.

Changes to the technical characteristics of the following vehicles:

BT-7

  • Decreased dispersion during movement of the BT-5 suspension by 9%
  • Decreased dispersion during movement of the BT-7 suspension by 20%
  • Decreased dispersion on hull traverse of the BT-5 suspension by 9%
  • Decreased dispersion on hull traverse of the BT-7 suspension by 20%
  • Changed the hull traverse speed of the BT-5 suspension from 50 to 48 deg/s
  • Changed the hull traverse speed of the BT-7 suspension from 54 to 52 deg/s
  • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 0.46 to 0.44 m
  • Changed the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 0.45 to 0.42 m
  • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1935 turret after firing a shot by 33%
  • Decreased the dispersion of the 45 mm 20K gun in the BT-7 mod. 1937 turret after firing a shot by 33%
  • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1935 turret from 2.3 to 2.1 s
  • Changed the reload time of the 45 mm 20K gun in the BT-7 mod. 1937 turret from 2.1 to 1.9 s
  • Changed the turret traverse speed of the BT-7 mod. 1935 turret from 36 to 38 deg/s
  • Changed the turret traverse speed of the BT-7 mod. 1937 turret from 38 to 40 deg/s

A-20

  • Changed dispersion of the 76 mm L-11 gun in the SP-3 turret from 0.46 to 0.43 m
  • Changed dispersion of the 45 mm VT-42 gun in the SP-3 turret from 0.39 to 0.37 m
  • Decreased the dispersion on turret traverse of the 45 mm VT-42 gun in the SP-3 turret by 20%
  • Decreased the dispersion of the 45 mm VT-42 gun in the SP-3 turret after firing a shot by 43%
  • Changed the reload time of the 76 mm L-11 gun in the SP-3 turret from 6 to 5 s
  • Changed the reload time of the 45 mm VT-42 gun in the SP-3 turret from 2 to 1.9 s
  • Changed the view range of the A-20 mod. 1938 turret from 340 to 350 m
  • Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP
  • Changed the view range in the SP-3 turret from 350 to 360 m
  • Changed the vehicle durability with the SP-3 turret from 500 to 560 HP
  • Changed the reverse speed from 20 to 23 km/h

KV-1S

  • Changed dispersion of the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret from 0.52 to 0.48 m
  • Decreased the dispersion for the 122 mm Howitzer S-41 in the KV-122 mod. 1944 turret after firing a shot by 25%
  • Decreased the dispersion for the 85 mm S-31M gun in the KV-122 mod. 1944 turret after firing a shot by 25%
  • Changed the turret traverse speed of the KV-122 mod. 1944 turret from 28 to 31 deg/s
  • Changed the depression angle of the 85 mm S-31M gun in the KV-122 mod. 1944 turret from -3.5 to -5 deg

12 thoughts on “1.9.1 Patchnotes

  1. Finally will be able to play my Covenanter, though the fun derp gun is even les efficient at tier 5 now, sigh…

    1. WG should never have increased the tier of those UK low/mid tier tanks. They should have put the A-46 Light Tank at tier 6, between the tier 5 Crusader and the tier 7 Setter. A lot less work (c.q. hours/salary) then reworking 3 up-tiered tanks for their new tiers.

      But no the A-46 will be made a premium, because better balance does not sell or retain player, only releasing new premium tanks do…WG & WoT ever, since 2016.

      1. Yep, I completely agree. All of this is a bizarre move from WG. They didn’T think about all the consequences. Heck, they didn’t think about this at all.
        I used to love the OQF 3 inch howitzer on the Covenanter. At tier 4, it ‘kinda’ worked. And it didn’t used to work at tier 5 on the crusader.
        Now, it’S tier 5 and 6 tanks. It doesn’t make sense. Why didn’t they give the gun to the Cruiser IV ?
        The only one left at tier 4 with this gun is the Matilda. No sense to use it on such a slow platform…
        But yeah, they have a big management problem, they seem to not think at all on some stuff sometimes…

    1. It’s pretty unbalanced, South spawn has a big advantage to the cap.

      1. To be honest, the map is shit in any mode. 😉 They should remove it completly. There are other old maps they have removed that were better than this.

        1. Dragon ridge,beautiful,original,with some tweaks could be my favorite map

      1. His comment relates to the topic and is his opinion, your comment was pure garbage.
        So your name has to be changed to unnecessary troll..

        @topic: as already said somewhere else in the internetz, more maps were removed in the past than any good ones were released. Lets have a look at this map, starting with no expectations, so no disappointment can happen.
        ..btw. calling this map big, because its 50m bigger… what a joke..how many percent are not useable and blocked by crap, a river & co?

  2. Funny thing :
    There is now 5 ”tier 5 derp medium”
    The Pz4H, M4A1, Sherman 3, G1 R, and Cavalier.
    Why didn’t they took the chance to balance all 5 of them ?
    Some are clearly better than others, and some are so not played that they are even unknown from most…
    Come on WG, it’s so easy to do better ! sigh…

    Edit : I forgot about the VK 30.01 (H)…. can be a derp med too, didn’T try it…

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