Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server.
German battleship Ludendorff, Tier IX:
Ludendorff in her concept is does not stray far from the classical gameplay characteristics that are unique to German battleships. The ship is equipped with 12 380mm guns and has all the main advantages of her compatriots:
- Her trademark German hull armor grants effective protection from enemy fire;
- “Hydroacoustic Search” consumable will help to withstand torpedo attacks.
- Powerful secondaries and torpedo armament will be an unpleasant surprise for enemy warships in close-range combat.
German aircraft carrier Erich Loewenhardt, Tier VI:
Erich Loewenhardt is the “early” version of Graf Zeppelin, created on the basis of a 1937 project. The concept of this aircraft carrier in some way resembles Saipan – the ship is equipped with powerful for the tier, but small-numbered squadrons with interesting features:
- Attack Aircraft are characteristically the same as stock Attack Aircraft of August von Parseval and are equipped with AP rockets. These rockets can deal high damage by hitting an enemy ship’s citadel, but they allow a familiar counterplay: when they hit at an acute angle, they can ricochet or simply not penetrate the armor. Rockets fired at broadsided destroyers –with their thin armor– will result in overpenetrations that deal only 10% of the rocket’s maximum damage. Armor-piercing rockets can also ricochet against destroyers’ end armor when the ship is bow-in to the planes. Therefore, a player’s reaction against such rockets should be similar to the actions one would take against incoming armor-piercing shells.
- Torpedoes have increased speed in comparison with researchable German carriers.
- Bombers are equipped with HE bombs, which is not typical for German aircraft carriers. They dive immediately, without the prior altitude gain, just like bombers of researchable German carriers. However, the drop zone is shaped not like an elongated ellipse, but like a circle.
Ludendorff
Hit points – 81,900. Plating – 32 mm.
Main battery – 4×3 380 mm. Firing range – 21.3 km.
Maximum HE shell damage – 4,400. Chance to cause fire – 34%. HE initial velocity – 820 m/s.
Maximum AP shell damage – 11600. AP initial velocity – 820 m/s.
Reload time – 32.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 273 m. Sigma – 1.80.
Torpedo tubes – 2×4 533 mm. Maximum damage – 13,700. Range – 6.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
8×2 105.0 mm, range – 7.6 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
6×2 150.0 mm, range – 7.6 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
AA defense:
16×4 30.0 mm. 8×2 105.0 mm.
Short-range AA defense: continuous damage per second – 466, hit probability – 70 %, action zone 0.1-3.0 km;
Long-range AA defense: continuous damage per second – 158, hit probability – 75 %, action zone 0.1-5.2 km;
Number of explosions in a salvo – 7, damage within an explosion – 1,470
Maximum speed – 31.0 kt. Turning circle radius – 940 m. Rudder shift time – 17.3 s. Surface detectability – 17.3 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 16.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Hydroacoustic Search
Erich Loewenhardt
Hit points – 44,300. Plating – 19 mm.
Secondary Armament:
5×2 105.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
8×2 150.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
Maximum speed – 35.8 kt. Turning circle radius – 1,140 m. Rudder shift time – 12.7 s. Surface detectability – 13.5 km. Air detectability – 10.9 km.
Aircraft:
Attack aircraft
Hit points – 1,270, cruising speed – 153.0 knots, size of attacking flight – 2, aircraft per squadron – 6, aircraft restoration time – 72 s, detectability range – 10 km, number of aircrafton deck – 9.
Rockets in playload – 4, rocket type – AP, maximum rocket damage – 2,150.
Torpedo bombers
Hit points – 1,610, cruising speed – 133.0 knots, size of attacking flight – 2, aircraft per squadron – 6, aircraft restoration time – 89 s, detectability range – 10 km, number of aircrafton deck – 9.
Torpedoes in playload – 1, maximum torpedo damage – 4,200, aerial speed – 32.0 knots, torpedo range – 6 km, torpedo arming distance 387 m.
Dive bombers
Hit points – 1,670, cruising speed – 156.0 knots, size of attacking flight – 2, aircraft per squadron – 6, aircraft restoration time – 84 s, detectability range – 10 km, number of aircrafton deck – 9.
Bombs in playload – 1, bomb type – HE, maximum bomb dammage – 12,200, armor penetration – 68 mm, chance to cause fire – 69 %.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Source: WoWS devblog
@ SEBASTIANUL sorry for asking but why you posting wows news in wot category ?
My mistake, sorry.