This new layout makes the maps middle area an effective no go zone, which to me it seems they tried to overcome by adding a central town/cross road to break it up. In order to minimize said effect of a central killing zone.
Guessing by the looks of this preview, this map will play out predominantly along side the maps \’borders\’ leaving the center to be mostly disregarded/low use area.
I\’m interested to see the more final state of this version, so that it can be better compared to the 2015 version of Studzianki.
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Nah, I don\’t think the centre will be unplayable. I think it will be comparable with the centre of Fisherman\’s Bay. That map is enjoyable and the centre is playable due to terrain elevations and dips that can provide cover.
But yeah, not every map can be as good as Redshire 🙂
Nice, a map that isn\’t a corridor! Though I\’m slighty worried about arty here.
Oddly developed layout IMO, esp. compared to the 2015/16 version of this map. Which seemed better thought out that what I see here.
Original 2015 version: https://thearmoredpatrol.com/2015/10/09/studzianki-map-pictures/
This new layout makes the maps middle area an effective no go zone, which to me it seems they tried to overcome by adding a central town/cross road to break it up. In order to minimize said effect of a central killing zone.
Guessing by the looks of this preview, this map will play out predominantly along side the maps \’borders\’ leaving the center to be mostly disregarded/low use area.
I\’m interested to see the more final state of this version, so that it can be better compared to the 2015 version of Studzianki.
Nah, I don\’t think the centre will be unplayable. I think it will be comparable with the centre of Fisherman\’s Bay. That map is enjoyable and the centre is playable due to terrain elevations and dips that can provide cover.
But yeah, not every map can be as good as Redshire 🙂