Supertest 1: Changes in Version 0.9.15 vs Version 0.9.14
Game Features
- Updated the display of vehicle characteristics in the Garage.
- Added a preview screen which allows you to preview any vehicles that you have not yet purchased in the 3D scene (available via the Research screen in the Tech Tree).
- Simplified vehicle characteristics which are now arranged into five expandable groups.
- Changed the list of main characteristics (added new characteristics to the list).
- Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, or modules.
- Added the information to tooltips about the way modules, equipment, and consumables influence the vehicle’s characteristics.
- Implemented Basic PvE Tutorial:
- Changed the composition of the team, the teams now have 15 players from each side.
- Reduced the waiting time in queue, added the ability to launch a battle as a solo player.
- Added a starting point at the upper base.
- Implemented alternative bot behavior scenarios on the Mittengard and Mines maps.
- Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured.
- Enabled the “Save addressee in battle” by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.
- Added a warning that informs the player that the battle is coming to an end.
- Improved several aspects of the improved vehicle movement physics:
- Fixed an issue where sudden, overly high damage was caused when sliding downhill.
- Decreased the probability that player vehicles would overturn when performing a manoeuvre.
- Fixed the issue with vehicles getting stuck to other vehicles or objects.
- Reworked existing filters as well as added new ones to the vehicle carousel in the Garage.
- Added sound events on activation of the Camouflage Net and Binocular Telescope.
- Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle.
- Only Platoon in which all vehicles are of the same tier can join the battle. Implemented warnings and advisory recommendations on selecting vehicle in Platoons that have “tag-alongs” in them.
- When playing in a Platoon, you will earn bonus experience that will depend on the Tier of the vehicle in which you fought the battle.
- Added a new aiming indicator — full circle.
- Added two new magnification options — x16 and x25.
- Reworked the appearance of the number of shells in battle.
- Added the promoscreen display button.
- Added the readings for latency and server state in the login screen and the Garage.
Technical Tasks
- Re-designed a number of personal missions (improved the logic behind them).
- Optimised the interfaces of drop-down menus and tooltips.
- Performed a switch to CoreEngine 3.0:
- implemented a number of technical solutions that allowed for an increase in:
- Client performance, up to 30% on certain PC configurations:
- Average FPS has significantly increased for Improved Graphics preset.
- Average FPS has slightly increased (up to 15%) for Standard Graphics preset.
- Reworked the system of FX lighting for Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment.
- Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website.
- implemented a number of technical solutions that allowed for an increase in:
Maps
Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:
- Balanced out the teams; 15v15 play is now possible in all current scenarios.
- Added the support of the scenarios of playing solo (14 bots + 1 players in one team against 15 bots).
Tanks
- Replaced the Waffenträger auf E 100 with the Grille 15.
- Adjusted the parameters of the following vehicles:
- Kanonenjagdpanzer
- А-32
- T-22 med.
- 59-Patton
- M56 Scorpion
- T95E2
- 112
- STA-2
- Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
- T-54 ltwt.
- T95E6
- O-Ni
- O-I Experimental
- O-I
- Achilles
- Challenger
- Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns.
- Added the following vehicles for testing by Supertest players:
- KV-4 Kreslavskiy
- Object 268 Variant 5
- T71 CMCD
- Т-45
- Reworked 19 vehicles for HD quality:
- Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
- Pz.Kpfw. 38(t), VK 30.01 (P)
- T1 Cunningham, T67, M6
- AMX 13 90
- Bishop, Centurion Mk. I
- WZ-131
- Chi-He, Chi-Nu Kai
- Improved the visual and collision models of the following vehicles: T-34-85, StuG Ausf. G, Type 62