WoT 2.2.1: Serene Coast Map Changes

The zones that usually see the most fighting have been heavily reworked. The center of the map now features a massive rock formation with a train tunnel, and well-armored vehicles can engage the enemy at multiple elevations and over various distances. The direction farthest from the sea now suits maneuverable vehicles with good camo, and the coastline favors snipers.

12 thoughts on “WoT 2.2.1: Serene Coast Map Changes

    1. UA players are not cheating. They’re usually really aggressive donkeys and play asinine. I find their lack of situational awareness frustrating. Just adapt your playstyle and let them make errors. Easy

      1. Please, don’t… Do you want a cell phone number to know where you’ll pay 15-20 euros a month so you don’t get touched while you use cheats??? There’s a guy behind the number who also works at WG so you’re safe! The only warning is don’t be too harsh so please…shut up FOREVER about cheaters and UA players! psssst

  1. Its a start. Maps/new maps desperately needed

    They could get rid of the cheeters in 15 seconds flat so WoT are never going to sort that now.
    The servers know instantly when your mod is a cheat job.
    They would lose too much income.

    So it’s just the matchmaking… which may be sorted far more easily by upping that “Hold the Line” perk to 10% for a month or two

    We just need to get rid of this 15-2 shitshow nonsense and get more decent games

    1. For the 15:2 shitshows get players play better – not all one side and wonder why they lose. No camping with heavies on the red line. No useless yolo …
      It is the players who are awful and make the game bad. Have a more honest look on the game.

        1. I dont know dude, I started playing like 6 years ago, and the forum was fulled of people complaining about how the game was trash for the last years and its about to die.

          I have to say, yep, MM and overpowered tanks are 2 issues people always have and WG havent fix yet…

          Buuuut, time to time WG does another things right, and when It happens It sad to see people focusing only on complain… Yep, we mist complain at bad things, but also give positive feedback at the good things, or their will stop coming.

          Some changes at the maps have been good, Gamemodes like frontline, steelhunter, haloween, some balance to old/weak tanks, they nerfed the artys like 3 times (at least they tried) the equipment 2.0 was good, the new crew system its ok and it fixed some forgotten things, Because starting the game with 0 gold and 50% crews was painfull as F…

          Like… yep MM is bad, but its affected by maps, if they changed the maps for good, its nice… also its affected by the playerbase, the tanks, and a lot of things… If they do nothing, ok blame WG, but recently they have been doing some changes… I prefer this little fixes until something improves instead of the crazy “reworks” for example the first one WG made with the crew, aka, the most hated WG video ever…

  2. Bad team MM with bad Tier MM combined with heavy armour /HT mostly biased Maps with corridors you ‘must use’ combined with little chances of flanking around with cover bushes trees only in strategically placed spaces, mixed with big open suicide zones.
    after 10yrs+ of player feedback all ignored by WG the Maps are still awkward and uncomfortable a few are now good fun
    most are not fun at all
    Since WG decided to push the slow, big clumsy heavy armour and HT playstyle onto its players
    aka, corridors etc

  3. You can still drown yourself as artillery. This is a great map nuance as it can be a challenge to find rocks, walls, and indestructible cover to kill yourself in artillery on some maps. Much love Wargaming. Thank you.

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