SU-122V (USSR, Tier-8, TD, premium mechanics: hydropneumatic suspension activated by button). Changes relative to the first iteration of the supertest.
Firepower:
• Gun loading: from 8.72 to 11.79 sec
• Gun rate of fire: from 6.88 to 5.09
• Aiming time: from 1.92 to 2.88 sec
• Accuracy at 100 m: from 0.38 to 0.40
• Dispersion from movement (max.): from 0.20 (8.00) to 0.30 (15.00)
• Dispersion from chassis rotation (max.): from 0.20 (6.26) to 0.20 (5.01)
• Dispersion from gun rotation (max.): from 0.10 (1.67) to 0.10 (2.71)
• Armor penetration of 1 (AP) projectile: from 270 to 252 mm
• Armor penetration of 1 (AP) projectile at 500m: from 240 to 238 mm
• Average damage per minute with 1 (AP) projectile: from 3,026 to 2,239
• Armor penetration of 2 (APCR->HEAT) projectile: from 315 to 340 mm
• Armor penetration of 2 (APCR->HEAT) projectile at 500m: from 280 to 340 mm
• Initial flight speed of projectile 2 (APCR->HEAT): from 1,180 to 920 m/s
• Average damage per minute 2 (APCR->HEAT) with a projectile: from 3,026 to 2,239
• Average damage per minute 3 (HE) projectile: from 3,645 to 2,697
Firepower in Siege Mode:
• Gun loading: from 8.72 to 9.88 sec
• Gun rate of fire: from 6.88 to 6.08
• Aiming time: from 1.92 to 1.44sec
• Accuracy at 100 m: from 0.38 to 0.24
• Dispersion after shot: from 3.50 to 3.00
• Dispersion from movement (max.): from 0.20 (4.00) to 0.25 (1.25)
• Dispersion from chassis rotation (max.): from 0.20 (6.26) to 0.15 (3.75)
• Dispersion from gun rotation (max.): from 0.10 (1.67) to 0.20 (3.34)
• Average damage per minute with 1 (AP) projectile: from 3,026 to 2,673
• Average damage per minute 2 (APCR->HEAT) with a projectile: from 3,026 to 2,673
• Average damage per minute 3 (HE) projectile: from 3,645 to 3,220
Survivability:
• Hull armor: from 80/40/30 to 80/60/60 mm
• Tank durability/HP: from 1,600 to 1,200
• Chassis module HP strength (after repair): from 240 (180) to 220 (165)
• Chassis repair time: from 12.29 to 12.03 sec
• Engine module HP strength (after repair): from 370 (185) to 260 (130)
• Optics module HP strength (after repair): from 110 (55) to 100 (50)
• Chance of fire: from 0.12 to 0.15%
Mobility:
• Max. forward speed: from 40 to 50 km/h
• Load capacity: from 45,000 to 35,000 kg
• Engine power: from 650 to 500 hp
• Specific power: from 15.12 to 15.34 hp/t
• Gun traverse speed from 16.69 to 27.12 deg/s
• Chassis traverse speed: from 31.29 to 25.03 deg/s
• Hull weight: from 24,695 to 15,000 kg
• Gun weight: from 3,400 to 3,397 kg
• Chassis weight: from 13,500 to 13,000 kg
• Engine weight: from 950 to 750 kg
• Tank weight: from 43,000 to 32,602 kg
Mobility in siege mode:
• Max. forward speed: from 20 to 5 km/h
• Max. reverse speed: from 10 to 5 km/h
Spotting:
• View range: from 350 to 380 m
Camo:
• Invisibility of a vehicle in motion: from 14.42% to 3.25%
• Invisibility of a vehicle in motion after a shot: from 2.60% to 0.58%
• Invisibility of a stationary vehicle: from 24.00% to 5.41%
• Invisibility of a stationary vehicle after a shot: from 4.32% to 0.97%
• Penalty for stealth in case of fire: from 63.20% to 14.30%
General:
• Removed tank tags: “Secret” and “Tank for testing”
• Tier: from 9 to 8
• Cost of repairing tank strength: from 11,200 to 7,200 credits
• Module repair cost: from 7,730 to 6,310 credits
• Time to switch to siege mode: from 1 to 2 sec
Object 168G (USSR, Tier-8, MT, premium). Changes regarding the third iteration of the supertest.
General:
• Changed the tank class: from “Promotional” to “Premium”
• Removed tank tag: “Unique”
• Cost of repairing tank strength: from 13,000 to 7,410
Camo:
• Invisibility of a vehicle in motion: from 11.11% to 12.20%
• Invisibility of a vehicle in motion after a shot: from 2.20% to 2.42%
• Invisibility of a vehicle: from 14.82% to 16.30%
• Invisibility of a stationary vehicle after a shot: from 2.93% to 3.23%
• Penalty for stealth in case of fire: from 39.00% to 42.90%
I BOUGHT A BIG SERVER AND NOW I DECRYPT (WITH HELP) THE GAME’S GB SO TO RUN IT IN THE SERVER. I WILL NAME THIS FIXED VERSION: AGE OF TANKS [AOT]. IT WILL BE THE GAME FIXED CORRECT + OFFLINE MODE.
AS FOR NOW TELL THEM THAT:
THE NEW CLAN SYSTEM THAT GIVES CLAN RESERVES TO THE MOST ACTIVE CLANS, IS 100% BETTER. BECAUSE EVERYDAY ACTIVE PLAYERS WERE DELETED FROM CLANS CAUSE OF WIN RATE AND OFFLINE PLAYERS WITH 60% WIN RATE THAT PLAYED ONCE PER MONTH WERE KEEPED. CLAN RESERVES MUST BE FOR THE ACTIVE AND NOT FOR THE OFFLINE.
TELL THEM TO PUT AN OPTION THAT STOPS THE SUDDEN WHITE FLASHES FROM THE SHOOTINGS IN THE SNIPER MODE.
THE WOT PLUS NEEDED AN EXP + CREDITS BOOST BUT ALSO IT NEEDS AN OPTION TO BE GIFTED TO SOMEONE+ TO BE SUBSCRIBED WITH A REGISTERED PAYSAFECARD ACCOUNT.
THE NEW CLAN REWARD CARRO TIER-X TO BE THE ORIGINAL CARRO AND NOT A 3D STYLE TRASH. AND THIS 3D STYLE THAT WAS SAID FOR CARRO LAST WEEK HAS AN OFFENSIVE NAME + OFFENSIVE DESCRIPTION. A NAME THAT DOES NOT BELONG TO THE BATTLEFIELD. DELETE THIS STYLE FROM THE GAME.
WOT DEVS ARE SO RUDE AND USELESS NOOBS THAT I WILL HAVE TO FIX 50.000 THINGS CORRECT IN THE AOT.