Premium/Promotionals: (Object 701, Object 452K, AAT60)
Object 701 (USSR, Tier-8, HT, premium). Change from basis 1.24.
General:
• Short name: Object 701 on Obj. 701
Firepower:
• Gun loading: from 13.42 to 14.86 sec
• Gun rate of fire: from 4.47 to 4.04
• Aiming time: from 2.59 to 2.78 sec
• Accuracy at 100 m: from 0.42 to 0.43
• Dispersion from chassis rotation (max.): from 0.25 (5.48) to 0.25 (5.22)
• Dispersion from turret rotation (max.): from 0.14 (3.07) to 0.15 (3.13)
• Armor penetration of 1 (APCR->AP) projectile: from 221 to 203 mm
• Armor penetration of 1 (APCR->AP) projectile at 500m: from 193 to 190 mm
• Initial flight speed of 1 (APCR->AP) projectile: from 1,400 to 790 m/s
• Average damage per minute 1 (APCR->AP) projectile: from 1,743 to 1,575
• Cost of 1 (APCR->AP) projectile: from 1,180 to 1,065
• Average damage per minute of 2 (HEAT) projectile: from 1,743 to 1,575
• Armor penetration of 3 (HE) projectile: from 61 to 68 mm
• Average damage per minute 3 (HE) projectile: from 2,369 to 2,140
• Cost of 3 (HE) projectile: from 608 to 630 credits
Mobility:
• Turret traverse speed translation: from 21.90 to 20.86
• Chassis traverse speed: from 21.90 to 20.86
Observation:
• Overview: from 350 to 340
Object 452K (USSR, Tier-10, HT, promotional). Change from basis 1.24.
General:
• Short name: Object 452K on Obj. 452K
AAT60 (USA, Tier-8, MT, premium). Change from basis 1.24.
General:
• Cost of repairing tank strength: from 7,125 to 7,980 credits
Firepower:
• Aiming time: from 2.21 to 1.92 sec
• Accuracy at 100 m: from 0.35 to 0.34
• Spread after shot: from 4.00 to 3.50
• Dispersion from movement (max.): from 0.16 (7.04) to 0.12 (5.28)
• Dispersion from chassis rotation (max.): from 0.16 (6.68) to 0.12 (5.01)
• Dispersion from turret rotation (max.): from 0.12 (5.63) to 0.10 (4.69)
Survivability:
• Tank durability/HP: from 1,250 to 1,400
Mobility:
• Terrain resistance: from 1.4/1.6/3.2 to 0.9/1.1/1.9
Camo:
• Invisibility of a vehicle in motion: from 10.32% to 11.74%
• Invisibility of a vehicle in motion after a shot: from 2.16% to 2.45%
• Invisibility of a stationary vehicle: from 13.74% to 15.68%
• Invisibility of a stationary vehicle after a shot: from 2.87% to 3.28%
• Penalty for stealth in case of fire: from 36.20% to 41.30%
Techtree: (AMX AC mle. 48/AMX AC mle. 48 FL, AMX 50 Foch, SMV CC-67, Controcarro 1 Mk. 2)
AMX AC mle. 48/AMX AC mle. 48 FL (France, Tier-8, TD, techtree). Change from basis 1.24.
• Max. reverse speed: from 13 to 17 km/h
Chassis 1/2 – AMX AC mle. 48
• Dispersion from movement (max.): from 0.22 (11.00) to 0.19 (9.50)
• Dispersion from chassis rotation (max.): from 0.22 (5.97) to 0.19 (5.15)
Chassis 2/2 – AMX AC mle. 49
• Dispersion from movement (max.): from 0.20 (10.00) to 0.17 (8.50)
• Dispersion from chassis rotation (max.): from 0.20 (5.84) to 0.17 (4.96)
Gun 1/3 – 90 mm AC DCA 45
• Dispersion from gun rotation (max.): from 0.12 (3.25) to 0.10 (2.71)
• Dispersion after shot: from 4.00 to 3.00
Gun 2/3 – 100 mm AC SA47
• Dispersion from gun rotation (max.): from 0.16 (4.34) to 0.10 (2.71)
• Dispersion after shot: from 4.00 to 3.00
Gun 3/3 – 120 mm AC SA46
• Aiming time: from 2.40 to 2.21 sec
• Dispersion from gun rotation (max.): from 0.14 (3.80) to 0.10 (2.71)
• Dispersion after shot: from 4.00 to 3.00
AMX 50 Foch (France, Tier-9, TD, techtree). Change from basis 1.24.
• Max. reverse speed: from 13 to 17 km/h
Chassis 1/2 – AMX 50 Foch
• Dispersion from movement (max.): from 0.20 (10.00) to 0.17 (8.50)
• Dispersion from chassis rotation (max.): from 0.20 (5.42) to 0.17 (4.61)
Chassis 2/2 – AMX 50 Foch bis
• Dispersion from movement (max.): from 0.18 (9.00) to 0.15 (7.50)
• Dispersion from chassis rotation (max.): from 0.18 (5.26) to 0.15 (4.38)
Gun 1/1 – 120 mm AC SA46
• Aiming time: from 2.40 to 2.21 sec
• Dispersion from turret rotation (max.): from 0.14 (3.80) to 0.10 (2.71)
• Dispersion after shot: from 4.00 to 3.00
SMV CC-67 (Italy, Tier-8, TD, techtree). Change from basis 1.24.
Chassis 1/2 – CC-67B tipo A
• Dispersion from movement (max.): from 0.25 (8.75) to 0.19 (6.65)
• Dispersion from chassis rotation (max.): from 0.10 (2.61) to 0.19 (4.95)
Chassis 2/2 – CC-67B tipo B
• Dispersion from movement (max.): from 0.23 (8.05) to 0.17 (5.95)
• Dispersion from chassis rotation (max.): from 0.10 (2.82) to 0.17 (4.79)
Controcarro 1 Mk. 2 (Italy, Tier-9, TD, techtree). Change from basis 1.24.
• Cost of repairing tank strength: from 18,050 to 17,100 credits
• Hull armor: from 290/70/40 to 240/70/40 mm
Suspension 1/2 – Controcarro 1 Mk. 2 tipo A
• Chassis traverse speed: from 20.86 to 27.12 deg/s
• Dispersion from movement (max.): from 0.24 (7.20) to 0.18 (5.40)
• Dispersion from chassis rotation (max.): from 0.10 (2.09) to 0.18 (4.88)
Suspension 2/2 – Controcarro 1 Mk. 2 tipo B
• Chassis traverse speed: from 22.95 to 29.20 deg/s
• Dispersion from movement (max.): from 0.22 (6.60) to 0.16 (4.80)
• Dispersion from chassis rotation (max.): from 0.10 (2.29) to 0.16 (4.67)
Turret 1/2 – Controcarro 1 Mk. 2 tipo A
• Tank durability / HP: from 1,840 to 1,740
Turret 2/2 – Controcarro 1 Mk. 2 tipo B
• Tank durability / HP: from 1,900 to 1,800
A tank with the shape of the AAT60 has no armor whatsoever, who would have thought of that? XD
Now they make its gun actually good, with a bit more HP and okayish mobility (before it was horrible), the tank now looks fine.
A not-so-typical glass cannon that has really good firepower but mediocre mobility.
Luckily, we have all kinds of Turbo in the game now. That gives us a fairly flexible tank that can be sneaky early on and then spend its HP to get maximum damage in later part of the game.
Not a frontline brawler as expected, but maybe it’s better since you don’t have to go face-to-face against the BZ-176 =)))))
I feel that the .12 dispersion values are a bit too good – I think T-44’s 0.14 is VERY strong for tier 8 MT standards. Also, the HP buff isn’t really needed. But the rest is good. I guess, we’ll see what supertesters will have to say about it.
And about the 701 – now it’s literally a worse K-2 (I don’t know how a worse K-2 can exist, but here it is). I hope WG revert these changes.
CC Mk.2 will be destroyed now – all tier 9-10s will pen the UFP with gold, some of them will pen even with standards. And I’m talking about MTs and HTs, not TDs. Also, an HP nerf? Why is this needed for an assult TD? I feel like WG think that assult TDs don’t need HP, only armour (looking at the CC, Mino, E3, 268v4 nerfs…)
T-44-100 has 0.12 base dispersion and 0.35 base accuracy (literally the same) if I’m not mistaking. It is so much faster and can bounce occasionally.
The AAT60 provides a much higher firepower while sacrificing a lot of mobility and all the armor.
This tank can work for sure, but how good it is? We can only know when we get our hands on it.
Even if the tank is somehow OP which I really don’t think it is, it will not destroy the MM as it’s too skill-based.
Unecessarry nerfs towards the 701.
It was similar to the K2 but still different and actually had an usable gun and a bit better mobility with having a bit worse armor, and now they managed to make it a K2 V2 Copy… I never understand WG’s balancing department, they just seems to throw the numbers in and out without actually thinking logically…
Shame as I was looking forward for the 701 as it was like the Stock Tier IX IS-4 before….