In the near future, we will begin testing some improvements aimed at solving the occasional issue of ships getting stuck on or near islands.
The changes being tested involve updating the collision model of islands to exactly match their shorelines as visible from above water. This will put a stop to situations in which a ship passing near an island could get stuck in place and lose the ability to properly maneuver, even when there was no apparent visual contact between the ship and the land.
With the changes implemented, ships that come too close to land will “slip” away from it, thereby helping them to continue moving freely. If, however, a ship crashes bow-first into an island, it will still need to use the reverse gear to break free.
The map “Hotspot” has been updated to test these changes. If successful, we will gradually begin implementing the technique to all maps in the game.
Please note that all information in the development blog is preliminary.
Meaningless since ships do not have momentum in turns
turn the rudder full
do a drive at 5mph
do a drive at 50mph
(or knots or whatever
bottom line = circle has the same size regarlless
trash physics